Search found 29 matches

by bblewittAG
Mon Mar 18, 2019 5:34 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 204444

Re: [MOD 0.13] Black Market (sell and buy on the market)

Factorio Version 0.17.14 Bug Report: I downloaded Black Market and the optional mod Gold Miner and got this error (see attached) from just digging around to see what the problem was it is to do with the comment: -- slighty update gold processing technologies to not waste stone on line 37 - line 42. ...
by bblewittAG
Thu Dec 21, 2017 12:50 pm
Forum: Gameplay Help
Topic: [0.16.6] Middle mouse button
Replies: 4
Views: 2365

Re: [0.16.6] Middle mouse button

if you can find what the name of the clear blueprint in the controls gui then I can check if it middle mouse or shift right click as both not working.
by bblewittAG
Tue Dec 19, 2017 9:15 am
Forum: Gameplay Help
Topic: [0.16.6] Middle mouse button
Replies: 4
Views: 2365

Re: [0.16.6] Middle mouse button

it clearly states this on the blueprint.

the only buttons I have remaped was the filter and movement keys
Capture.PNG
Capture.PNG (54.36 KiB) Viewed 2357 times
by bblewittAG
Tue Dec 19, 2017 9:10 am
Forum: Modding discussion
Topic: Splitters
Replies: 8
Views: 3153

Re: Splitters

when I was asking it was a line of coal comes in and then wanting it to go to the sides to split in to 2 lanes but with the splitter that has a 3 x 1 print so it would just look good and function but I just got on with it and did not care as much but I do like things to look good and organised and n...
by bblewittAG
Tue Dec 19, 2017 9:04 am
Forum: Resolved Problems and Bugs
Topic: [0.16.3] crash on loadup
Replies: 2
Views: 926

Re: [0.16.3] crash on loadup

Thanks for that, I have done and since then I have updated to 0.16.6
by bblewittAG
Tue Dec 19, 2017 9:02 am
Forum: Gameplay Help
Topic: [0.16.6] Middle mouse button
Replies: 4
Views: 2365

[0.16.6] Middle mouse button

Hello, I booted up when 0.16 came out and started playing a bit at a time so mods can be updated but when I make a blueprint the middle mouse button to clear it does not work. Example I made a blueprint and forgot to add something to the print so I want to clear it and redo the same print but I can'...
by bblewittAG
Sat Dec 16, 2017 1:14 am
Forum: Resolved Problems and Bugs
Topic: [0.16.3] crash on loadup
Replies: 2
Views: 926

[0.16.3] crash on loadup

I have just booted up factorio since the update of 0.16 and my game crashed?
I wash running 0.15.40 before updating.

Log
factorio-current.log
Factorio Log
(9.74 KiB) Downloaded 86 times
Saves
None (I like to have fresh saves for new updates
Mods
mods.zip
Mods folder
(2.33 MiB) Downloaded 70 times
by bblewittAG
Sat Sep 02, 2017 6:45 am
Forum: Modding discussion
Topic: Splitters
Replies: 8
Views: 3153

Splitters

Is there any mods that has a splitter that splits it in to 2 lanes but takes up 1 or 3 tiles on the map? so if I had a boiler set up and pump my coal through the middle of it so it looks like this: http://imgur.com/a/VXmgt and then split it in to the two outer lanes in a nice formed way. not having ...
by bblewittAG
Sat May 27, 2017 9:50 am
Forum: Modding help
Topic: Logistic Robots
Replies: 0
Views: 550

Logistic Robots

Hello, it has been a long time since updating mods and adding to it but one question is that I want to take the basic logistic robots and change a few things but my question is when I added them in to my mod and played on a map it looks like they don't go back into the roboport but just hover over t...
by bblewittAG
Thu Oct 22, 2015 9:52 am
Forum: Resolved Problems and Bugs
Topic: No icons and weird graphical issues.
Replies: 6
Views: 6457

Re: No icons and weird graphical issues.

Here is the Factorio-Current.log file and hope it helps with this issue?

Current log
factorio-current.log
(1.59 KiB) Downloaded 185 times
Previous log
factorio-previous.log
(1.67 KiB) Downloaded 186 times
This may help you more as well
by bblewittAG
Wed Oct 21, 2015 6:26 am
Forum: Resolved Problems and Bugs
Topic: No icons and weird graphical issues.
Replies: 6
Views: 6457

Re: No icons and weird graphical issues.

Strange, I don't have that file in the root folder of the game being installed?

I followed the solutions and one of them did work so thanks anyway for helping
by bblewittAG
Tue Oct 20, 2015 7:39 pm
Forum: Resolved Problems and Bugs
Topic: No icons and weird graphical issues.
Replies: 6
Views: 6457

Re: No icons and weird graphical issues.

I do have AMD Graphics Card and Windows 10. I did meant to put 0.12.12 sorry and my previous version was 0.12.11 as I keep up to date with the game with all current versions/weekly friday posts. Unsure but everything was perfectly working fine on 0.12.11 but soon as I updated it all changed so I am ...
by bblewittAG
Tue Oct 20, 2015 4:15 pm
Forum: Resolved Problems and Bugs
Topic: No icons and weird graphical issues.
Replies: 6
Views: 6457

No icons and weird graphical issues.

I booted up factorio and found there is a 0.10.12 update so I updated and got some graphical errors and no icons. I do play with mods but I took them out to make sure it was not apart of the problem and it still happens. Here are my findings with and without mods installed. Capture 1.PNG Capture 2.P...
by bblewittAG
Sat Aug 01, 2015 10:51 am
Forum: Modding help
Topic: code help needed
Replies: 2
Views: 1525

Re: code help needed

okay thanks for the help orzelek.

I only code as a hobby so I don't look around that much unless someone like you have pointed it out.

sometimes it is good to ask to get a direct and informational answer from someone you knows a lot more than myself.
by bblewittAG
Sat Aug 01, 2015 10:26 am
Forum: Modding help
Topic: code help needed
Replies: 2
Views: 1525

code help needed

Hello, I am new to modding and I have not modded for a while on factorio so I might of lost information on how to do the most simple things + it has all changed now with what the old code was but learnt how to adjust it so that it would work but I have hit a snag and cannot find information about it...
by bblewittAG
Wed Oct 01, 2014 7:22 am
Forum: Modding help
Topic: Simple help needed
Replies: 18
Views: 6249

Re: Simple help needed

so I am having some problems with disabling ore generation so could anyone give me a clue on how to do that please. All I know is using data.raw["resource"]["resource_name"].autoplace = nil but with modding where abouts does that go and I also want to know is how do you detect if...
by bblewittAG
Tue Sep 30, 2014 3:56 pm
Forum: Mods
Topic: [MOD 0.10.12+] FactorioPlus 0.0.5 WIP
Replies: 8
Views: 11361

Re: [MOD 0.10.12+] FactorioPlus 0.0.5 WIP

cookie clicker i hated but not going to use that idea lol the iron will then be able to make more chests for copper, coal and stone and that is how you are going to progress through the game :) Umm yeah, sorry to say, but that is kinda how cookie clicker works. You start off with a very small suppl...
by bblewittAG
Tue Sep 30, 2014 3:22 pm
Forum: Mods
Topic: [MOD 0.10.12+] FactorioPlus 0.0.5 WIP
Replies: 8
Views: 11361

Re: [MOD 0.10.12+] FactorioPlus 0.0.5 WIP

cartmen180 wrote:so instead of mining ores you just get them from a chest?
won't that just remove the early game instead of changing it?
I will be changing it but slowly and like I said it is a chest for now but I may put it as making iron not mining it
by bblewittAG
Tue Sep 30, 2014 2:03 pm
Forum: Mods
Topic: [MOD 0.10.12+] FactorioPlus 0.0.5 WIP
Replies: 8
Views: 11361

Re: [MOD 0.10.12+] FactorioPlus 0.0.5 WIP

Ok I was only building up to it so that I could get interest and now I will give you more. There will be a chest to give you endless supply of iron as of now but I may change it. the iron will then be able to make more chests for copper, coal and stone and that is how you are going to progress throu...
by bblewittAG
Tue Sep 30, 2014 7:18 am
Forum: Mods
Topic: [MOD 0.10.12+] FactorioPlus 0.0.5 WIP
Replies: 8
Views: 11361

[MOD 0.10.12+] FactorioPlus 0.0.5 WIP

Now I know everyone or almost everyone has played Factorio to end game and when starting you already know how to start but I come with ideas and a working mod to change the starting game but with some rules. FactorioPlus Now what will happen to the game if I switched off ore generation. The only way...

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