Search found 5 matches
- Sat Feb 03, 2018 4:14 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424429
Re: Friday Facts #225 - Bots versus belts (part 2)
For improving belts, has anyone considered introducing a belt section with zero travel time? What i mean is: imagine an underground belt section, but items appear on the exit instantly, just after they enter. (use any explanation you want. teleports. wizards. aliens.) This won't widen bandwith, but...
- Fri Feb 02, 2018 3:06 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424429
Re: Friday Facts #225 - Bots versus belts (part 2)
For improving belts, has anyone considered introducing a belt section with zero travel time? What i mean is: imagine an underground belt section, but items appear on the exit instantly, just after they enter. (use any explanation you want. teleports. wizards. aliens.) This won't widen bandwith, but ...
- Tue Apr 25, 2017 11:03 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 157664
Re: Friday Facts #187 - Space science & 0.15 graphics
Any chance of 1.5 preview making it to GOG?
- Fri Mar 03, 2017 1:34 pm
- Forum: Gameplay Help
- Topic: Need help with latch/memory cell.
- Replies: 2
- Views: 1664
Re: Need help with latch/memory cell.
It works, thank you very much!
- Thu Mar 02, 2017 11:07 pm
- Forum: Gameplay Help
- Topic: Need help with latch/memory cell.
- Replies: 2
- Views: 1664
Need help with latch/memory cell.
Hi. I'm trying to devise a kind of memory cell/latch (different from S-R). What i need it to do is as following: When it starts, it produces no output. When ANY type of input (it may be any type of item) is first introduced, it will serve that on the output immediatly, but will ignore any further in...