Search found 50 matches
- Sat Dec 16, 2017 12:26 pm
- Forum: Releases
- Topic: Version 0.16.3
- Replies: 17
- Views: 12397
Re: Version 0.16.3
It is already fixed for 0.16.4 which just released, so update your game.
- Sat Dec 16, 2017 2:28 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.0] Modded achievements are not persisted
- Replies: 7
- Views: 3373
Re: [kovarex] [0.16.0] Modded achievements are not persisted
I also got the "It stinks and they dont like it" achievement now multiple times on my new map whenever a first attack after game restart happens.
- Sat Dec 16, 2017 2:23 am
- Forum: Duplicates
- Topic: [0.16.x] Crash while opening
- Replies: 5
- Views: 848
Re: [0.16.x] Crash while opening
See viewtopic.php?f=30&t=54891 , there is a workaround, but a patch may appear tomorrow.
- Sat Dec 16, 2017 1:05 am
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 39391
Re: Friday Facts #221 - 0.16 is out
I just want to say that I feel kind of sorry for posting so many bugs and want to thank you all for your amazing work, so much dedication when I see you guys responding in the middle of the night and making new patches so fast. 

- Fri Dec 15, 2017 4:45 pm
- Forum: Releases
- Topic: Version 0.16.3
- Replies: 17
- Views: 12397
Re: Version 0.16.3
Uninstalled 0.16.3, reinstalled 0.16.2, it runs fine. This time, the patch came down successfully, but same error as the stand-alone install of 0.16.3. Uninstalled and going to stay on 0.16.2 until this is fixed. Try to disable texture compression, a bug report is here https://forums.factorio.com/v...
- Fri Dec 15, 2017 3:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.3] Crash on start on: "d3d_lock_region"
- Replies: 15
- Views: 5823
[16.3] Crash on start on: "d3d_lock_region"
Got another reproducable crash after steam upgrade 16.2 -> 16.3 while loading screen displays "Loading Sprites 89%" This may be related to https://forums.factorio.com/viewtopic.php?f=182&t=54843&hilit=factorio+0.16+BaseThreadInitThunk when I try to compare the logs. Update: Workaro...
- Fri Dec 15, 2017 2:42 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [16.2] Belt graphic border cut off
- Replies: 1
- Views: 2906
[kovarex] [16.2] Belt graphic border cut off
The graphic of the top left belt seems a little cut off, is this intended as part of the belt optimizations?
- Fri Dec 15, 2017 1:13 am
- Forum: Duplicates
- Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
- Replies: 17
- Views: 4156
Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
FYI 16.2 seems to have done the trick, I can start the game with 6,5/16gb ram reserved which i couldn't with 16.1 and 10/16gb also works.
- Wed Dec 13, 2017 11:11 pm
- Forum: Duplicates
- Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
- Replies: 17
- Views: 4156
Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Update: 16.1 has the same problems for me, sometimes GDIPPreloadData error, sometimes train error, sometimes crash without error and now a new error saying my page file is too small (4GB). But all only if free RAM is getting low, the cached RAM seems to mostly stay untouched. Kill the Chrome and st...
- Wed Dec 13, 2017 11:04 pm
- Forum: Duplicates
- Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
- Replies: 17
- Views: 4156
Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Update: 16.1 has the same problems for me, sometimes GDIPPreloadData error, sometimes train error, sometimes crash without error and now a new error saying my page file is too small (4GB). But all only if free RAM is getting low, the cached RAM seems to mostly stay untouched.
- Wed Dec 13, 2017 7:32 pm
- Forum: Duplicates
- Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
- Replies: 17
- Views: 4156
Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Mostly chrome with a dozen 9gag tabs and 1080p youtube running in another window. For the test in the image graph I also had the Overwatch menu started.
- Wed Dec 13, 2017 7:04 pm
- Forum: Duplicates
- Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
- Replies: 17
- Views: 4156
Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
I currently could only get the artillery error and not the loadBitmap error, but RAM seems to be the culprit (see image)
- Wed Dec 13, 2017 6:33 pm
- Forum: Duplicates
- Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
- Replies: 17
- Views: 4156
Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Update: Now it un-fixes itself again, get the loadBitmap error or artillery error at random, both at "loading sprites" between 40-69% so far. This last crash I didn't even get a message window and the window just closed, log attached.
- Wed Dec 13, 2017 4:10 pm
- Forum: Duplicates
- Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
- Replies: 17
- Views: 4156
Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Oh now it seems to work, I can get into my map and also start a new one.
Seems it was just the first 2 starts.
Seems it was just the first 2 starts.
- Wed Dec 13, 2017 1:26 pm
- Forum: Duplicates
- Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
- Replies: 17
- Views: 4156
Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Did dirty steam update from 0.15.40 to 0.16.0.Dev-iL wrote:Did you guys do a clean install? Overwrite? Update?
- Wed Dec 13, 2017 1:01 pm
- Forum: Duplicates
- Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
- Replies: 17
- Views: 4156
[16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
A great honor to post the first bugs 
Started the game 2 times, got 2 different errors I think, see logs.
Edit: For now the issue of the second log is handled here: 54548

Started the game 2 times, got 2 different errors I think, see logs.
Edit: For now the issue of the second log is handled here: 54548
- Sun Dec 10, 2017 7:36 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 51795
Re: Friday Facts #220 - The best Friday Facts ever
Will 0.16 be compatible with "old" 0.15 saves or do we need to start a new map?
- Fri Sep 15, 2017 7:21 pm
- Forum: News
- Topic: Friday Facts #208 - Tips and tricks improvement
- Replies: 58
- Views: 18379
Re: Friday Facts #208 - Tips and tricks improvement
For the tips and tricks images: Can't you render the ingame models and graphics live inside the frame, replacing a static image? It would be future-proof when you update the HD textures and you can maybe write tests which "images" get broken when you update entity dimensions at some time a...
- Fri May 05, 2017 12:28 am
- Forum: Resolved Problems and Bugs
- Topic: [15.6] Inserter adds modules to assembly machine
- Replies: 2
- Views: 1270
[15.6] Inserter adds modules to assembly machine
I just noticed something that may not be a bug because it makes sense logic-wise, but may still be an annoyance because it doesn't seem intended. I wanted to place an assembler-3 via personal roboport blueprint with 3 green modules, but next to it was an inserter from the same blueprint, already ext...
- Mon Dec 26, 2016 11:10 pm
- Forum: Tools
- Topic: LiveSplit help with Factorio variables?
- Replies: 5
- Views: 3333
Re: LiveSplit help with Factorio variables?
I experimented with using the logger and such, but I solved it now differently. It would also be difficult for the user to define where the file will be located at, since these scripts mostly only offer checkbox settings. I found boolean variables for single researches, but could not find easy point...