Search found 50 matches

by Ekelbatzen
Sat Dec 16, 2017 12:26 pm
Forum: Releases
Topic: Version 0.16.3
Replies: 17
Views: 12397

Re: Version 0.16.3

It is already fixed for 0.16.4 which just released, so update your game.
by Ekelbatzen
Sat Dec 16, 2017 2:28 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.0] Modded achievements are not persisted
Replies: 7
Views: 3373

Re: [kovarex] [0.16.0] Modded achievements are not persisted

I also got the "It stinks and they dont like it" achievement now multiple times on my new map whenever a first attack after game restart happens.
by Ekelbatzen
Sat Dec 16, 2017 2:23 am
Forum: Duplicates
Topic: [0.16.x] Crash while opening
Replies: 5
Views: 848

Re: [0.16.x] Crash while opening

See viewtopic.php?f=30&t=54891 , there is a workaround, but a patch may appear tomorrow.
by Ekelbatzen
Sat Dec 16, 2017 1:05 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 39391

Re: Friday Facts #221 - 0.16 is out

I just want to say that I feel kind of sorry for posting so many bugs and want to thank you all for your amazing work, so much dedication when I see you guys responding in the middle of the night and making new patches so fast. 8-)
by Ekelbatzen
Fri Dec 15, 2017 4:45 pm
Forum: Releases
Topic: Version 0.16.3
Replies: 17
Views: 12397

Re: Version 0.16.3

Uninstalled 0.16.3, reinstalled 0.16.2, it runs fine. This time, the patch came down successfully, but same error as the stand-alone install of 0.16.3. Uninstalled and going to stay on 0.16.2 until this is fixed. Try to disable texture compression, a bug report is here https://forums.factorio.com/v...
by Ekelbatzen
Fri Dec 15, 2017 3:18 pm
Forum: Resolved Problems and Bugs
Topic: [16.3] Crash on start on: "d3d_lock_region"
Replies: 15
Views: 5823

[16.3] Crash on start on: "d3d_lock_region"

Got another reproducable crash after steam upgrade 16.2 -> 16.3 while loading screen displays "Loading Sprites 89%" This may be related to https://forums.factorio.com/viewtopic.php?f=182&t=54843&hilit=factorio+0.16+BaseThreadInitThunk when I try to compare the logs. Update: Workaro...
by Ekelbatzen
Fri Dec 15, 2017 2:42 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [16.2] Belt graphic border cut off
Replies: 1
Views: 2906

[kovarex] [16.2] Belt graphic border cut off

The graphic of the top left belt seems a little cut off, is this intended as part of the belt optimizations?
by Ekelbatzen
Fri Dec 15, 2017 1:13 am
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 4156

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

FYI 16.2 seems to have done the trick, I can start the game with 6,5/16gb ram reserved which i couldn't with 16.1 and 10/16gb also works.
by Ekelbatzen
Wed Dec 13, 2017 11:11 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 4156

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

Update: 16.1 has the same problems for me, sometimes GDIPPreloadData error, sometimes train error, sometimes crash without error and now a new error saying my page file is too small (4GB). But all only if free RAM is getting low, the cached RAM seems to mostly stay untouched. Kill the Chrome and st...
by Ekelbatzen
Wed Dec 13, 2017 11:04 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 4156

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

Update: 16.1 has the same problems for me, sometimes GDIPPreloadData error, sometimes train error, sometimes crash without error and now a new error saying my page file is too small (4GB). But all only if free RAM is getting low, the cached RAM seems to mostly stay untouched.
by Ekelbatzen
Wed Dec 13, 2017 7:32 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 4156

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

Mostly chrome with a dozen 9gag tabs and 1080p youtube running in another window. For the test in the image graph I also had the Overwatch menu started.
by Ekelbatzen
Wed Dec 13, 2017 7:04 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 4156

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

I currently could only get the artillery error and not the loadBitmap error, but RAM seems to be the culprit (see image)
by Ekelbatzen
Wed Dec 13, 2017 6:33 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 4156

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

Update: Now it un-fixes itself again, get the loadBitmap error or artillery error at random, both at "loading sprites" between 40-69% so far. This last crash I didn't even get a message window and the window just closed, log attached.
by Ekelbatzen
Wed Dec 13, 2017 4:10 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 4156

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

Oh now it seems to work, I can get into my map and also start a new one.
Seems it was just the first 2 starts.
by Ekelbatzen
Wed Dec 13, 2017 1:26 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 4156

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

Dev-iL wrote:Did you guys do a clean install? Overwrite? Update?
Did dirty steam update from 0.15.40 to 0.16.0.
by Ekelbatzen
Wed Dec 13, 2017 1:01 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 4156

[16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

A great honor to post the first bugs :D

Started the game 2 times, got 2 different errors I think, see logs.

Edit: For now the issue of the second log is handled here: 54548
by Ekelbatzen
Sun Dec 10, 2017 7:36 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 51795

Re: Friday Facts #220 - The best Friday Facts ever

Will 0.16 be compatible with "old" 0.15 saves or do we need to start a new map?
by Ekelbatzen
Fri Sep 15, 2017 7:21 pm
Forum: News
Topic: Friday Facts #208 - Tips and tricks improvement
Replies: 58
Views: 18379

Re: Friday Facts #208 - Tips and tricks improvement

For the tips and tricks images: Can't you render the ingame models and graphics live inside the frame, replacing a static image? It would be future-proof when you update the HD textures and you can maybe write tests which "images" get broken when you update entity dimensions at some time a...
by Ekelbatzen
Fri May 05, 2017 12:28 am
Forum: Resolved Problems and Bugs
Topic: [15.6] Inserter adds modules to assembly machine
Replies: 2
Views: 1270

[15.6] Inserter adds modules to assembly machine

I just noticed something that may not be a bug because it makes sense logic-wise, but may still be an annoyance because it doesn't seem intended. I wanted to place an assembler-3 via personal roboport blueprint with 3 green modules, but next to it was an inserter from the same blueprint, already ext...
by Ekelbatzen
Mon Dec 26, 2016 11:10 pm
Forum: Tools
Topic: LiveSplit help with Factorio variables?
Replies: 5
Views: 3333

Re: LiveSplit help with Factorio variables?

I experimented with using the logger and such, but I solved it now differently. It would also be difficult for the user to define where the file will be located at, since these scripts mostly only offer checkbox settings. I found boolean variables for single researches, but could not find easy point...

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