Search found 9 matches

by eViLegion
Sat Mar 03, 2018 12:44 am
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 10203

Re: Friday Facts #232 - PAX, Bugs, Graphs

I love how your booth has dedicated joint rolling zones. It's the only way to play.
by eViLegion
Thu Nov 30, 2017 9:32 pm
Forum: Releases
Topic: Version 0.15.40
Replies: 24
Views: 16847

Re: Version 0.15.40

Okay, that might take a while. How quickly can you automatically compile and deploy new versions? Make something to automatically change the version number, recompile, and deploy. We can get it done in a few weeks at most, right? :geek: I just checked, and it looks like you can compile about 3 vers...
by eViLegion
Fri May 26, 2017 10:50 pm
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 17511

Re: Friday Facts #192 - One million

One million congratulations to you guys!

I'd love to be at that party but no can do. I hope it's a proper belter! :)
by eViLegion
Mon Mar 06, 2017 8:58 pm
Forum: General discussion
Topic: need help deciding what to do
Replies: 2
Views: 578

Re: need help deciding what to do

I'm totally inspired by NiftyManiac's Grey Goo at the moment, and trying to create my own version with a few upgrades. It's going to take me a long time to complete, so that should be many more hours of pulling-my-own-hair-out style fun! You could give something like that a go. The other thing I'm t...
by eViLegion
Mon Mar 06, 2017 8:09 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 415
Views: 136575

Re: Just bought the game; What were Your first impressions?

I must admit I can't remember my first impressions of the game...
I'm sure I had some first impressions, but I'm way to busy building stuff to remember!

Probably something like excited terror.
by eViLegion
Mon Mar 06, 2017 8:06 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 493
Views: 137217

Re: Thank you (Make the dev-team happy today!)

I'm 2 to 3 years late to this party, but thanks indeed!
by eViLegion
Sun Mar 05, 2017 5:25 pm
Forum: General discussion
Topic: Packet switching network in combinators?
Replies: 2
Views: 739

Re: Packet switching network in combinators?

Ah! Thanks very much. There are some nice tidy designs in there; my stuff is all over the place! I've realised a full packet switching system is going to take up huge amounts of space, so wouldn't be very useful without something like factorissimo + circuit network support. Clock based design might ...
by eViLegion
Wed Mar 01, 2017 11:28 pm
Forum: General discussion
Topic: What does your mega-base actually produce?
Replies: 21
Views: 7958

Re: What does your mega-base actually produce?

My megabase (mega-ish, its at about the 100 hour mark) produces Rocket Shrines. Large compounds in biter territory dedicated to extolling the virtues of peace to the biters, by showing them what 80-ish full rocket silos looks like, next to their homes. This is a deeply noble goal which I endorse wi...
by eViLegion
Wed Mar 01, 2017 9:41 pm
Forum: General discussion
Topic: Packet switching network in combinators?
Replies: 2
Views: 739

Packet switching network in combinators?

TL;DR does anyone have any working examples of a packet switched network? Hi I'm currently inspired by NiftyManiac's amazing Grey Goo MK1, and trying to do roughly the same thing (with a few upgraded features). I plan to build multiple concurrent processors to handle building different parts (e.g. 1...

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