Search found 13 matches
- Fri Jul 24, 2020 4:43 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 54443
Re: Friday Facts #357 - Nuke
Can you perhaps add in some kind of brief on-screen interference effects a few moments after the nuke detonates? Like the camera feed is struggling with the EMP. Maybe stronger if you're zoomed in close. That would really add to the sense of power.
- Mon Jun 15, 2020 10:45 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 94076
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
What would be the benefit for Vanilla , exactly?
The benefit would be to allow for more interesting designs where the same pipe can be used to carry multiple different fluids at different times.
Perhaps you want to hook your flamethrower turrets up to light oil by default, but you don't want ...
- Sun Jun 14, 2020 12:57 pm
- Forum: Combinator Creations
- Topic: Square Root & Log Calculator
- Replies: 6
- Views: 11254
Re: Square Root & Log Calculator
I know I'm a bit late to the party, but this is magnificently simple, and just what I needed. Lovely!
- Fri Jun 12, 2020 5:28 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 94076
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
A couple of questions:
Will the flush respect the direction of pumps, e.g. not flow backwards through them at all, and not flow forwards if they're offline?
And is there going to be any mechanism to connect flushing to the circuit network, or automate the flushing in some other way?
If so, this ...
Will the flush respect the direction of pumps, e.g. not flow backwards through them at all, and not flow forwards if they're offline?
And is there going to be any mechanism to connect flushing to the circuit network, or automate the flushing in some other way?
If so, this ...
- Sat Mar 03, 2018 12:44 am
- Forum: News
- Topic: Friday Facts #232 - PAX, Bugs, Graphs
- Replies: 49
- Views: 27497
Re: Friday Facts #232 - PAX, Bugs, Graphs
I love how your booth has dedicated joint rolling zones. It's the only way to play.
- Thu Nov 30, 2017 9:32 pm
- Forum: Releases
- Topic: Version 0.15.40
- Replies: 24
- Views: 26200
Re: Version 0.15.40
Okay, that might take a while. How quickly can you automatically compile and deploy new versions? Make something to automatically change the version number, recompile, and deploy. We can get it done in a few weeks at most, right? :geek:
I just checked, and it looks like you can compile about 3 ...
I just checked, and it looks like you can compile about 3 ...
- Fri May 26, 2017 10:50 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 43341
Re: Friday Facts #192 - One million
One million congratulations to you guys!
I'd love to be at that party but no can do. I hope it's a proper belter!
I'd love to be at that party but no can do. I hope it's a proper belter!

- Mon Mar 06, 2017 8:58 pm
- Forum: General discussion
- Topic: need help deciding what to do
- Replies: 2
- Views: 2059
Re: need help deciding what to do
I'm totally inspired by NiftyManiac's Grey Goo at the moment, and trying to create my own version with a few upgrades.
It's going to take me a long time to complete, so that should be many more hours of pulling-my-own-hair-out style fun! You could give something like that a go.
The other thing I'm ...
It's going to take me a long time to complete, so that should be many more hours of pulling-my-own-hair-out style fun! You could give something like that a go.
The other thing I'm ...
- Mon Mar 06, 2017 8:09 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 470
- Views: 348487
Re: Just bought the game; What were Your first impressions?
I must admit I can't remember my first impressions of the game...
I'm sure I had some first impressions, but I'm way to busy building stuff to remember!
Probably something like excited terror.
I'm sure I had some first impressions, but I'm way to busy building stuff to remember!
Probably something like excited terror.
- Mon Mar 06, 2017 8:06 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 373829
Re: Thank you (Make the dev-team happy today!)
I'm 2 to 3 years late to this party, but thanks indeed!
- Sun Mar 05, 2017 5:25 pm
- Forum: General discussion
- Topic: Packet switching network in combinators?
- Replies: 2
- Views: 2110
Re: Packet switching network in combinators?
Ah! Thanks very much.
There are some nice tidy designs in there; my stuff is all over the place!
I've realised a full packet switching system is going to take up huge amounts of space, so wouldn't be very useful without something like factorissimo + circuit network support.
Clock based design ...
There are some nice tidy designs in there; my stuff is all over the place!
I've realised a full packet switching system is going to take up huge amounts of space, so wouldn't be very useful without something like factorissimo + circuit network support.
Clock based design ...
- Wed Mar 01, 2017 11:28 pm
- Forum: General discussion
- Topic: What does your mega-base actually produce?
- Replies: 21
- Views: 16935
Re: What does your mega-base actually produce?
My megabase (mega-ish, its at about the 100 hour mark) produces Rocket Shrines. Large compounds in biter territory dedicated to extolling the virtues of peace to the biters, by showing them what 80-ish full rocket silos looks like, next to their homes.
This is a deeply noble goal which I endorse ...
This is a deeply noble goal which I endorse ...
- Wed Mar 01, 2017 9:41 pm
- Forum: General discussion
- Topic: Packet switching network in combinators?
- Replies: 2
- Views: 2110
Packet switching network in combinators?
TL;DR does anyone have any working examples of a packet switched network?
Hi
I'm currently inspired by NiftyManiac's amazing Grey Goo MK1, and trying to do roughly the same thing (with a few upgraded features).
I plan to build multiple concurrent processors to handle building different parts (e.g ...
Hi
I'm currently inspired by NiftyManiac's amazing Grey Goo MK1, and trying to do roughly the same thing (with a few upgraded features).
I plan to build multiple concurrent processors to handle building different parts (e.g ...