Search found 17 matches
- Sat Oct 15, 2016 2:03 am
- Forum: Technical Help
- Topic: Low FPS
- Replies: 5
- Views: 2582
Re: Low FPS
Thanks everyone. Not sure how/why it was the vsync but dissabling it did it.
- Fri Oct 14, 2016 7:48 pm
- Forum: Technical Help
- Topic: Low FPS
- Replies: 5
- Views: 2582
Re: Low FPS
Well not sure how just the title screen would be causing low fps. I tried pressing those in it didn't work so went in game. Wow it's hard to read depending on where you are and especially with f7 I can't read it at all... Here a screenshot of the info.
http://images.akamai.steamusercontent.com/ugc ...
http://images.akamai.steamusercontent.com/ugc ...
- Fri Oct 14, 2016 10:09 am
- Forum: Technical Help
- Topic: Low FPS
- Replies: 5
- Views: 2582
Low FPS
I don't know why but my system meets more than the minimum requirements to play the game. yet some reason even on single player on a brand new fresh map my fps is at 30. Even in the title screen fps is at 35... I even closed everything I can on my pc and the game still has that.
Also before you ask ...
Also before you ask ...
- Mon May 23, 2016 10:23 am
- Forum: Not a bug
- Topic: Ineventory dissapeared....
- Replies: 2
- Views: 1606
Ineventory dissapeared....
I was playing a game for awhile and got a large base built up and running. The base still has everything but everything on my character and even the settings for my bots to bring me stuff and keep my inventory stocked up dissapeared. I'm thinking this has to do with something with multi player as I ...
- Sun Aug 16, 2015 5:40 pm
- Forum: General discussion
- Topic: Killing aliens
- Replies: 5
- Views: 8632
Re: Killing aliens
Just wondering but do you got the settings so they don't attack first? Even then I thought they would go after you when you get too close
- Sun Aug 16, 2015 12:56 pm
- Forum: General discussion
- Topic: Aliens attacking with no polution
- Replies: 13
- Views: 16262
Aliens attacking with no polution
I got very minimal polution at my base and I destroyed all the alien bases that it would have hit. I also got radar systems a good distance outside my base to make sure they don't put any nests near me. For some odd reason I had a random alien group attack my base. There's like 3 alien bases just ...
- Thu Aug 13, 2015 10:22 am
- Forum: Technical Help
- Topic: but I already have service pack 1 installed...
- Replies: 2
- Views: 3595
but I already have service pack 1 installed...
I used to play this game and then my hdd got corrupted so I installed a new one about a month back. I decided with all the updates I'll try it again and for some reason even with service pack one installed and I'm using win 7 professional it for some reason doesn't see sp1 installed and is telling ...
- Fri Sep 19, 2014 4:04 am
- Forum: General discussion
- Topic: How much power does your base use?
- Replies: 4
- Views: 2549
Re: How much power does your base use?
wow how big is your base?
- Fri Sep 19, 2014 3:23 am
- Forum: General discussion
- Topic: How much power does your base use?
- Replies: 4
- Views: 2549
How much power does your base use?
I'm wondering how much power you use for your base.
I think I over did it on the solar panels as this isn't even near peak power.
I think I over did it on the solar panels as this isn't even near peak power.
My Power Network
- Tue Sep 16, 2014 3:36 am
- Forum: Maps and Scenarios
- Topic: Game Generated Island
- Replies: 4
- Views: 14403
Re: Game Generated Island
Not all resources are available though. Need nests to get alien artifacts. Even if it's just one nest and wait till they make another one to farm it.
- Tue Sep 16, 2014 3:26 am
- Forum: Ideas and Suggestions
- Topic: can we add icbms and or orbital strikes?
- Replies: 3
- Views: 1783
Re: can we add icbms and or orbital strikes?
That woudl make things too easy as at by the time you get to it you can already kill large bases easy. I just went threw a base with at least 20 hives and not counting the number of worms/biters that were there. Bases 3-4 big I can solo without the help of lasers/buildbots. I haven't even reached ...
- Tue Sep 16, 2014 2:51 am
- Forum: Gameplay Help
- Topic: Self defending independent radar layout
- Replies: 11
- Views: 14764
Re: Self defending independent radar layout
If you want your radars to run night and day I learned a simple but good setup from this post. https://forums.factorio.com/forum/viewtopic.php?f=5&t=5168
https://dl.dropboxusercontent.com/u/34534935/factorio/radar-blueprints1.png
https://dl.dropboxusercontent.com/u/34534935/factorio/radar ...
https://dl.dropboxusercontent.com/u/34534935/factorio/radar-blueprints1.png
https://dl.dropboxusercontent.com/u/34534935/factorio/radar ...
- Tue Sep 16, 2014 2:33 am
- Forum: General discussion
- Topic: Mining bases
- Replies: 3
- Views: 2419
Re: Mining bases
ya I do have a railway going threw there. That's a good idea but my train doesn't always empty on raw resources as I got 2 of them going while one fills up the other is empty and even with steel chests as a buffer they hardly empty. I also already got so many furnaces that I'm over producing on ...
- Mon Sep 15, 2014 6:13 pm
- Forum: General discussion
- Topic: Mining bases
- Replies: 3
- Views: 2419
Mining bases
When your mining base runs out of resources what do you do with it?
Do you just break it down or do you convert it into something else? I've been thinking since The defenses are already up turn them into a remote power supply with solar panels to feed my base and the next mining base with power.
Do you just break it down or do you convert it into something else? I've been thinking since The defenses are already up turn them into a remote power supply with solar panels to feed my base and the next mining base with power.
- Mon Sep 15, 2014 4:07 pm
- Forum: General discussion
- Topic: Solar Panel return on investment
- Replies: 56
- Views: 33241
Re: Solar Panel return on investment
This type of analysis is really good for figuring out speed run timings.
How would you take into account resource abundance? I ask because i like to play with really weird resource start up amounts to mix things up. In my current game Im bottlenecked on oil, which makes sulfur "expensive".
I'm ...
How would you take into account resource abundance? I ask because i like to play with really weird resource start up amounts to mix things up. In my current game Im bottlenecked on oil, which makes sulfur "expensive".
I'm ...
- Mon Sep 15, 2014 2:58 pm
- Forum: General discussion
- Topic: My starting position
- Replies: 11
- Views: 4640
Re: My starting position
To fix it wouldn't it be possible to see how much land is around the character during land generation? allthough you still might end up getting stuck on bigger islands.
Edit: Or better yet make an item that isn't craftable and you start with. When you throw it, it will teleport you to that location ...
Edit: Or better yet make an item that isn't craftable and you start with. When you throw it, it will teleport you to that location ...
- Mon Sep 15, 2014 7:28 am
- Forum: General discussion
- Topic: That moment when,
- Replies: 69
- Views: 43246
Re: That moment when,
You just finished making you mining base and forgot to set up defenses