Search found 3 matches
- Sat Jan 20, 2024 7:08 am
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 43772
Re: Friday Facts #394 - Assembler flipping and circuit control
I think it's sufficient for the stack inserter to place entire stacks only when the destination is a conveyor belt, and operate like a conventional stack inserter otherwise. There is no need to add a new bulk inserter.
- Thu Apr 20, 2017 3:52 am
- Forum: Ideas and Requests For Mods
- Topic: [IDEA]Interstellar Trade Mod
- Replies: 0
- Views: 1040
[IDEA]Interstellar Trade Mod
It's only an idea yet, please give me your opinion. Is it possible with current API? I may add some mock images later.
Summary
Add interstellar trade as end game.
Concept
Add maximum amount of end game by adding minimal elements.
Make players mass-produce items that are not usually made ...
Summary
Add interstellar trade as end game.
Concept
Add maximum amount of end game by adding minimal elements.
Make players mass-produce items that are not usually made ...
- Wed Mar 01, 2017 6:15 am
- Forum: Balancing
- Topic: Weapon Balance
- Replies: 13
- Views: 10121
Re: Weapon Balance
Nice to meet you. This is my first post.
I think Factorio is a truly innovative game.
I believe that many of the current weapon balance problems
(especially there are a lot of weapons not used)
come from the fact that only 1 type of nest's life (350) exists .
The fact narrows the range of the ...
I think Factorio is a truly innovative game.
I believe that many of the current weapon balance problems
(especially there are a lot of weapons not used)
come from the fact that only 1 type of nest's life (350) exists .
The fact narrows the range of the ...