Search found 3 matches

by Timothy King
Sat Jan 20, 2024 7:08 am
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21207

Re: Friday Facts #394 - Assembler flipping and circuit control

I think it's sufficient for the stack inserter to place entire stacks only when the destination is a conveyor belt, and operate like a conventional stack inserter otherwise. There is no need to add a new bulk inserter.
by Timothy King
Thu Apr 20, 2017 3:52 am
Forum: Ideas and Requests For Mods
Topic: [IDEA]Interstellar Trade Mod
Replies: 0
Views: 799

[IDEA]Interstellar Trade Mod

It's only an idea yet, please give me your opinion. Is it possible with current API? I may add some mock images later. Summary Add interstellar trade as end game. Concept Add maximum amount of end game by adding minimal elements. Make players mass-produce items that are not usually made much. Make p...
by Timothy King
Wed Mar 01, 2017 6:15 am
Forum: Balancing
Topic: Weapon Balance
Replies: 13
Views: 8071

Re: Weapon Balance

Nice to meet you. This is my first post. I think Factorio is a truly innovative game. I believe that many of the current weapon balance problems (especially there are a lot of weapons not used) come from the fact that only 1 type of nest's life (350) exists . The fact narrows the range of the power ...

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