Thanks for the report however I don’t see anything workable here. Can you please provide a mod, and steps to do some action with some outcome vs what you expect to happen?
If you're on Nauvis and you run around or drive with a car/tank, it kicks up dust if you're traversing sand, dirt, grass or ...
Search found 8 matches
- Thu May 15, 2025 1:54 am
- Forum: Not a bug
- Topic: [2.0.47] Tile trigger effects are broken for the Space Age tiles
- Replies: 3
- Views: 230
- Thu May 15, 2025 12:55 am
- Forum: Not a bug
- Topic: [2.0.47] Tile trigger effects are broken for the Space Age tiles
- Replies: 3
- Views: 230
[2.0.47] Tile trigger effects are broken for the Space Age tiles
As of this version, trigger effects are non-working for all(?) tiles added in the Space Age DLC. I haven't been able to figure out why they're broken, but in effect, no particle effects are created when walking or driving over the new terrains despite having 'trigger_effects' defined in the ...
- Sun Jun 04, 2017 10:52 pm
- Forum: Ideas and Suggestions
- Topic: Hydraulic Fracturing
- Replies: 5
- Views: 3586
Re: Hydraulic Fracturing
I think the numbers need looking at. If you need 20 hydraulic fluid per second to produce 1 iron ore per second, and 20 hydraulic fluid needs 2 iron ore per second, this is a net loss.
Yeah, I probably should have done a bit more number checking. I'll make the drills produce more ore and use less ...
Yeah, I probably should have done a bit more number checking. I'll make the drills produce more ore and use less ...
- Sun Jun 04, 2017 5:03 am
- Forum: Ideas and Suggestions
- Topic: Hydraulic Fracturing
- Replies: 5
- Views: 3586
Hydraulic Fracturing
While playing Factorio, I began to realize that I was running out of nearby ores, and that I would have to go very far into alien territory just to get a few measly patches of iron and copper. However, thanks to the new nuclear reactors, I had a huge excess of power. You could hit two birds with one ...
- Sun Jun 04, 2017 3:41 am
- Forum: Ideas and Suggestions
- Topic: Rename "Used up uranium fuel cell"
- Replies: 9
- Views: 5067
Re: Rename "Used up uranium fuel cell"
I was thinking this too! Not sure why they put all the research into having a mostly-accurate uranium refinement system while the depleted fuel cells are referred to as "used up".
- Sun Mar 05, 2017 5:08 am
- Forum: Ideas and Suggestions
- Topic: Better Inserters
- Replies: 3
- Views: 1644
Better Inserters
First of all, all inserters should have 2 slots for filtered items, whereas the filter inserter should have 10.
The long-handed inserter should have a button on the inside that allows you to change how far it reaches and how far it moves items. Those 2 values would range from 1 to 3.
Swiveling ...
The long-handed inserter should have a button on the inside that allows you to change how far it reaches and how far it moves items. Those 2 values would range from 1 to 3.
Swiveling ...
- Sat Mar 04, 2017 4:39 am
- Forum: Ideas and Suggestions
- Topic: Charge Pad
- Replies: 1
- Views: 1527
Charge Pad
Crafted with 25 processing units, 30 steel, and 2 modular batteries, the Charge Pad is a new 3x3 tile that, when stood on, will charge your modular armor.
Earlier in the game, theres no good way to charge your modular armor, except with solar panels. The portable fusion is fairly expensive and ...
Earlier in the game, theres no good way to charge your modular armor, except with solar panels. The portable fusion is fairly expensive and ...
- Wed Mar 01, 2017 1:50 am
- Forum: Ideas and Suggestions
- Topic: Suggestion : Silos
- Replies: 3
- Views: 2458
Suggestion : Silos
As it stands, there are not too many ways to store items. You have wooden, iron, and steel chests, and some vehicle inventories. I think that there should be a new way to store items.
I won't go into the details of it, but I think that the player should be able to construct a building called a silo ...
I won't go into the details of it, but I think that the player should be able to construct a building called a silo ...