Search found 4 matches
- Thu Jun 30, 2022 3:38 pm
- Forum: Pending
- Topic: [1.1.61] Crash loading save (_jcv_calc_bounds)
- Replies: 3
- Views: 1448
Re: [1.1.61] Crash loading save (_jcv_calc_bounds)
IIRC AAI mod uses logistics networks for signal transfer between planets, maybe that is what broke? Other than that i've not any console commands or anything.
- Mon Jun 27, 2022 3:01 pm
- Forum: Pending
- Topic: [1.1.61] Crash loading save (_jcv_calc_bounds)
- Replies: 3
- Views: 1448
[1.1.61] Crash loading save (_jcv_calc_bounds)
Crashed when loading autosave (tried 2 latest). Playing with space exploration mod and a few others.
- Wed Jan 24, 2018 5:54 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1523873
Re: Bugs & FAQ
Sulfite pulping is missing fiber as an input thus it allows to make paper out of amonia and water
- Mon Feb 27, 2017 5:52 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 60326
Re: Friday Facts #179 - New resource graphics & concrete
I was thinking: if making new ores is not too much trouble, maybe you could make a few bonus ones? Imho modding could use these "bonus assets" to maintain the same visuals as core game.