Search found 158 matches
- Thu Dec 17, 2020 7:44 am
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 20689
Re: your thoughts on menu simulation
1. I think the background music should play longer in the menu. I *really* enjoyed listening to the calm peaceful background music combined with the low murmurings of the factories, but was disappointed when the music stopped. my suggestion is to resume gameplay music after the trailer music ended.
- Wed Dec 16, 2020 12:44 am
- Forum: General discussion
- Topic: Thanks for all the fish! (Cave spoiler Spidertron)
- Replies: 18
- Views: 6994
Re: Thanks for all the fish! (Cave spoiler Spidertron)
another work around is to return 100 fish (or 50 or whatever) for any amount of space science pack inserted into it. previously the silo doesn't care about the amount, only the content. so one might say this maintains the properties. fun fact: each space sp cost around 20 iron, 30 copper, 70 oil (fu...
- Fri Nov 27, 2020 3:19 am
- Forum: Ideas and Suggestions
- Topic: pls remove barrels or make them useful
- Replies: 13
- Views: 2433
Re: pls remove barrels or make them useful
cliff explosive is op
cliff explosive need barrel
∴barrel is op
joke a side, barrel is fine
cliff explosive need barrel
∴barrel is op
joke a side, barrel is fine
- Fri Nov 27, 2020 2:11 am
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 20689
Re: your thoughts on menu simulation
Note: The spidertron is not an spoiler, you can see it in the tech tree just begin a new game. no it is backward, instead of seeing actual thing then research icon, i'd rather see research icon then actual thing. a new player will not actively search for spidertron, suddenly found it in the researc...
- Thu Nov 26, 2020 9:18 am
- Forum: Gameplay Help
- Topic: Questions about pollution and the F7 key?..
- Replies: 3
- Views: 1045
Re: Questions about pollution and the F7 key?..
the green circle indicates the biter might expand their nest into that chunck.
redder circle = less likely, greener circle = more likely
biters try to avoid expanding near other nest nor near players factory. so it isnt related to pollution.
redder circle = less likely, greener circle = more likely
biters try to avoid expanding near other nest nor near players factory. so it isnt related to pollution.
- Thu Nov 26, 2020 2:53 am
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 20689
Re: your thoughts on menu simulation
I can understand the ones about fighting bitters being short since most combat in this game is short in general. actually i like the idea that a scene of 5 minutes at the factory border, and the combat (defend) only happen 30 sec in the middle of it, the rest are just factory operating. or a scene ...
- Wed Nov 25, 2020 1:41 am
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 20689
Re: your thoughts on menu simulation
Or a teaser. Makes one more excited to get there. You can always browse the tech tree at any time even as a day 1 player and see the spidertron research. but it is backward, instead of seeing actual thing then research icon, i'd rather see research icon then actual thing. plus a new player will not...
- Tue Nov 24, 2020 5:23 am
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 20689
- Tue Nov 24, 2020 5:02 am
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 20689
your thoughts on menu simulation
my thoughts: 1. too bombastic its a glorified wallpaper, and should be quiet and not be distracting. what's on screen should be slow. i like scene with assembly line, belts, bots, trains arriving and leaving base, but not combats (a little is ok) and spidertron moving around. showing nests and biter...
- Sat Oct 24, 2020 10:07 am
- Forum: General discussion
- Topic: Challenge: maximize research density
- Replies: 30
- Views: 11812
Re: Challenge: maximize research density
Hi. Why is there no military research? 1. biter's evolution has a hard cap, finite upgrade is sufficient. 2. mining bonus almost always a better choice, as it delays depletion and the hassle to replace it with a new mining site. 3. bot speed significantly reduce the number of bots needed. i recomme...
- Thu Jun 11, 2020 5:01 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 147238
Re: [MOD 0.18] KRASTORIO^2
when i put 2 transceiver, the game crash. cant i put 2? (one is activated, plopping the second one crash the game) Untitled.png Already fixed in the 0.9.21 (that will be released soon) probably should write somewhere that u cant put 2 of those. time and resources wasted (which is 0% of total :lol: )
- Sun Jun 07, 2020 7:12 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 147238
Re: [MOD 0.18] KRASTORIO^2
when i put 2 transceiver, the game crash. cant i put 2?
(one is activated, plopping the second one crash the game)
(one is activated, plopping the second one crash the game)
- Thu Jun 04, 2020 1:13 am
- Forum: General discussion
- Topic: Factorio Paper Cuts
- Replies: 29
- Views: 9804
Re: Factorio Paper Cuts
craft speed of assemble is .5, .75, 1.25
no assemble crafting speed is 1, which is annoying when doing mental calculation.
i would rather changing 1.25 to 1
no assemble crafting speed is 1, which is annoying when doing mental calculation.
i would rather changing 1.25 to 1
- Sat May 16, 2020 12:58 am
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 27014
Re: Friday Facts #347 - New hope demo levels
thank you for including the train level! now i can introduce factorio demo to others, showing them what i enjoyed the most.
- Mon May 04, 2020 11:40 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 147238
Re: [MOD 0.18] KRASTORIO^2
what is the ratio of solar and accu?
my calculation is 10 solar: 7 accu
but i assumed the mod doesn't change the day/night cycle, can anyone confirm this?
my calculation is 10 solar: 7 accu
but i assumed the mod doesn't change the day/night cycle, can anyone confirm this?
- Wed Apr 29, 2020 6:04 am
- Forum: General discussion
- Topic: Challenge: maximize research density
- Replies: 30
- Views: 11812
Re: Challenge: maximize research density
after a week of melting my brain, i finally come out with higher research density. i thank quyxkh for his suggestion for 4-tile wide lane, and speed module on furnace. (i lost one week of my free time over this :cry: ) this factory has 462 spm and area = 162 * 132 = 21384 m^2 so the research density...
- Wed Apr 22, 2020 4:56 am
- Forum: Ideas and Suggestions
- Topic: Science as a tabsheet
- Replies: 1
- Views: 1010
Re: Science as a tabsheet
i agree. and i like to add 2 more points:
1. fix their position. now they are jumping up and down due to fluctuation of production.
2. fix their graph color to be same as ... their color. (try read these words: Red Green Blue Yellow Purple White)
1. fix their position. now they are jumping up and down due to fluctuation of production.
2. fix their graph color to be same as ... their color. (try read these words: Red Green Blue Yellow Purple White)
- Mon Apr 20, 2020 9:09 am
- Forum: General discussion
- Topic: Challenge: maximize research density
- Replies: 30
- Views: 11812
Re: Challenge: maximize research density
still it doesnt tile nicely horizontally, might need to tinker about how to fit the puzzle pieces.
my next goal is to build 462 spm (from 5:6:12:7:7) with these tips in mind. but it might take weeks to design one. (or maybe i wont, because its kinda insane)
my next goal is to build 462 spm (from 5:6:12:7:7) with these tips in mind. but it might take weeks to design one. (or maybe i wont, because its kinda insane)
- Mon Apr 20, 2020 2:29 am
- Forum: General discussion
- Topic: Challenge: maximize research density
- Replies: 30
- Views: 11812
Re: Challenge: maximize research density
Okay, I'm not going to ... an improvement is "4.5-wide lane" , which means rows with substation uses 5 tiles, and without that uses 4 tiles. not sure if your calculation m²/crafter is correct, we should exclude one row of beacon, consider infinite tiling, crafter:beacon = 1:1 in term of l...
- Wed Apr 15, 2020 12:41 am
- Forum: General discussion
- Topic: Challenge: maximize research density
- Replies: 30
- Views: 11812
Re: Challenge: maximize research density
As the TV chefs say, here is one I made earlier . 200 spm (including military) in 148x156 for a density of 0.52 sci/h/m2. (I'm still tinkering with the expanded version which will be 1200spm in significantly less than 6 times the space.) The base can be further shrink down using blue belts. But may...