Search found 158 matches

by pichutarius
Thu Dec 17, 2020 7:44 am
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 20689

Re: your thoughts on menu simulation

1. I think the background music should play longer in the menu. I *really* enjoyed listening to the calm peaceful background music combined with the low murmurings of the factories, but was disappointed when the music stopped. my suggestion is to resume gameplay music after the trailer music ended.
by pichutarius
Wed Dec 16, 2020 12:44 am
Forum: General discussion
Topic: Thanks for all the fish! (Cave spoiler Spidertron)
Replies: 18
Views: 6994

Re: Thanks for all the fish! (Cave spoiler Spidertron)

another work around is to return 100 fish (or 50 or whatever) for any amount of space science pack inserted into it. previously the silo doesn't care about the amount, only the content. so one might say this maintains the properties. fun fact: each space sp cost around 20 iron, 30 copper, 70 oil (fu...
by pichutarius
Fri Nov 27, 2020 3:19 am
Forum: Ideas and Suggestions
Topic: pls remove barrels or make them useful
Replies: 13
Views: 2433

Re: pls remove barrels or make them useful

cliff explosive is op
cliff explosive need barrel
∴barrel is op

joke a side, barrel is fine
by pichutarius
Fri Nov 27, 2020 2:11 am
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 20689

Re: your thoughts on menu simulation

Note: The spidertron is not an spoiler, you can see it in the tech tree just begin a new game. no it is backward, instead of seeing actual thing then research icon, i'd rather see research icon then actual thing. a new player will not actively search for spidertron, suddenly found it in the researc...
by pichutarius
Thu Nov 26, 2020 9:18 am
Forum: Gameplay Help
Topic: Questions about pollution and the F7 key?..
Replies: 3
Views: 1045

Re: Questions about pollution and the F7 key?..

the green circle indicates the biter might expand their nest into that chunck.

redder circle = less likely, greener circle = more likely

biters try to avoid expanding near other nest nor near players factory. so it isnt related to pollution.
by pichutarius
Thu Nov 26, 2020 2:53 am
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 20689

Re: your thoughts on menu simulation

I can understand the ones about fighting bitters being short since most combat in this game is short in general. actually i like the idea that a scene of 5 minutes at the factory border, and the combat (defend) only happen 30 sec in the middle of it, the rest are just factory operating. or a scene ...
by pichutarius
Wed Nov 25, 2020 1:41 am
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 20689

Re: your thoughts on menu simulation

Or a teaser. Makes one more excited to get there. You can always browse the tech tree at any time even as a day 1 player and see the spidertron research. but it is backward, instead of seeing actual thing then research icon, i'd rather see research icon then actual thing. plus a new player will not...
by pichutarius
Tue Nov 24, 2020 5:23 am
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 20689

Re: your thoughts on menu simulation

valneq wrote:
Tue Nov 24, 2020 5:08 am
I just love em!

Just find it weird that I can hear them when in new game map preview, where I cannot see a single bit of the simulations.
yes agreed, i should add one more point, mute sounds.
by pichutarius
Tue Nov 24, 2020 5:02 am
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 20689

your thoughts on menu simulation

my thoughts: 1. too bombastic its a glorified wallpaper, and should be quiet and not be distracting. what's on screen should be slow. i like scene with assembly line, belts, bots, trains arriving and leaving base, but not combats (a little is ok) and spidertron moving around. showing nests and biter...
by pichutarius
Sat Oct 24, 2020 10:07 am
Forum: General discussion
Topic: Challenge: maximize research density
Replies: 30
Views: 11812

Re: Challenge: maximize research density

Hi. Why is there no military research? 1. biter's evolution has a hard cap, finite upgrade is sufficient. 2. mining bonus almost always a better choice, as it delays depletion and the hassle to replace it with a new mining site. 3. bot speed significantly reduce the number of bots needed. i recomme...
by pichutarius
Thu Jun 11, 2020 5:01 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 147238

Re: [MOD 0.18] KRASTORIO^2

when i put 2 transceiver, the game crash. cant i put 2? (one is activated, plopping the second one crash the game) Untitled.png Already fixed in the 0.9.21 (that will be released soon) probably should write somewhere that u cant put 2 of those. time and resources wasted (which is 0% of total :lol: )
by pichutarius
Sun Jun 07, 2020 7:12 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 147238

Re: [MOD 0.18] KRASTORIO^2

when i put 2 transceiver, the game crash. cant i put 2?
(one is activated, plopping the second one crash the game)
Untitled.png
Untitled.png (510.81 KiB) Viewed 6256 times
by pichutarius
Thu Jun 04, 2020 1:13 am
Forum: General discussion
Topic: Factorio Paper Cuts
Replies: 29
Views: 9804

Re: Factorio Paper Cuts

craft speed of assemble is .5, .75, 1.25
no assemble crafting speed is 1, which is annoying when doing mental calculation.
i would rather changing 1.25 to 1
by pichutarius
Sat May 16, 2020 12:58 am
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 27014

Re: Friday Facts #347 - New hope demo levels

thank you for including the train level! now i can introduce factorio demo to others, showing them what i enjoyed the most.
by pichutarius
Mon May 04, 2020 11:40 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 147238

Re: [MOD 0.18] KRASTORIO^2

what is the ratio of solar and accu?

my calculation is 10 solar: 7 accu

but i assumed the mod doesn't change the day/night cycle, can anyone confirm this?
by pichutarius
Wed Apr 29, 2020 6:04 am
Forum: General discussion
Topic: Challenge: maximize research density
Replies: 30
Views: 11812

Re: Challenge: maximize research density

after a week of melting my brain, i finally come out with higher research density. i thank quyxkh for his suggestion for 4-tile wide lane, and speed module on furnace. (i lost one week of my free time over this :cry: ) this factory has 462 spm and area = 162 * 132 = 21384 m^2 so the research density...
by pichutarius
Wed Apr 22, 2020 4:56 am
Forum: Ideas and Suggestions
Topic: Science as a tabsheet
Replies: 1
Views: 1010

Re: Science as a tabsheet

i agree. and i like to add 2 more points:
1. fix their position. now they are jumping up and down due to fluctuation of production.
2. fix their graph color to be same as ... their color. (try read these words: Red Green Blue Yellow Purple White)
by pichutarius
Mon Apr 20, 2020 9:09 am
Forum: General discussion
Topic: Challenge: maximize research density
Replies: 30
Views: 11812

Re: Challenge: maximize research density

still it doesnt tile nicely horizontally, might need to tinker about how to fit the puzzle pieces.

my next goal is to build 462 spm (from 5:6:12:7:7) with these tips in mind. but it might take weeks to design one. (or maybe i wont, because its kinda insane)
by pichutarius
Mon Apr 20, 2020 2:29 am
Forum: General discussion
Topic: Challenge: maximize research density
Replies: 30
Views: 11812

Re: Challenge: maximize research density

Okay, I'm not going to ... an improvement is "4.5-wide lane" , which means rows with substation uses 5 tiles, and without that uses 4 tiles. not sure if your calculation m²/crafter is correct, we should exclude one row of beacon, consider infinite tiling, crafter:beacon = 1:1 in term of l...
by pichutarius
Wed Apr 15, 2020 12:41 am
Forum: General discussion
Topic: Challenge: maximize research density
Replies: 30
Views: 11812

Re: Challenge: maximize research density

As the TV chefs say, here is one I made earlier . 200 spm (including military) in 148x156 for a density of 0.52 sci/h/m2. (I'm still tinkering with the expanded version which will be 1200spm in significantly less than 6 times the space.) The base can be further shrink down using blue belts. But may...

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