12 beacons + 3 prod modules?
EDIT: Ups too late
Search found 1601 matches
- Tue Mar 02, 2021 5:21 pm
- Forum: Not a bug
- Topic: Incorrect # of effect sources
- Replies: 4
- Views: 1228
- Tue Mar 02, 2021 10:37 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 34
- Views: 10726
Re: Factorio confessions
Never used Spidertron so far
Launched my first rocket in Seablock 0.16 with lazy bastard and no logi bots.
Second rocket with There's no spoon (pollution to 0 spread, though)
Launched my first rocket in Seablock 0.16 with lazy bastard and no logi bots.
Second rocket with There's no spoon (pollution to 0 spread, though)
- Tue Mar 02, 2021 9:34 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.25] Can't place a wall ghost near trees
- Replies: 9
- Views: 4314
Re: [1.1.25] Can't place a wall ghost near trees
The placed walls would connect to the wall ghost, expanding their bounding boxes and at least one of them would then collide with the tree, so it doesn't allow to build the ghost there. This has got me thinking, why does it matter that the wall would collide? The tree is marked for deconstruction a...
- Mon Mar 01, 2021 9:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.25] Can't place a wall ghost near trees
- Replies: 9
- Views: 4314
Re: [1.1.25] Can't place a wall ghost near trees
Would it help, to place a wall blueprint, which cannot miss a spot?
Why is the bounding box of single wall smaller than a connected wall. Could it not be the same?
Why is the bounding box of single wall smaller than a connected wall. Could it not be the same?
- Mon Mar 01, 2021 4:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.26] Laser and flamethrower turret damage may not be accurate
- Replies: 3
- Views: 3437
Re: [1.1.26] Laser and flamethrower turret damage may not be accurate
Regarding first case: the 100 damage per sec. for the fire-sticker is not affected by refined-flammable research. Don't know, if it is as intended. And flamethrower ammo should affect the handheld flamethrower and not the turret, but here is probably another related bug: https://forums.factorio.com/...
- Mon Mar 01, 2021 9:39 am
- Forum: Not a bug
- Topic: [1.1.25] Inserter blocked by item from stack
- Replies: 2
- Views: 1002
Re: [1.1.25] Inserter blocked by item from stack
Imo not a bug.
You can use filter inserter and/or circuit logic to achieve this.
You can use filter inserter and/or circuit logic to achieve this.
- Mon Mar 01, 2021 8:10 am
- Forum: Ideas and Suggestions
- Topic: Construction ghosts to show similar info to logistics requests
- Replies: 1
- Views: 706
Re: Construction ghosts to show similar info to logistics requests
You already see the bot highlighted, which will place the entity.
- Sat Feb 27, 2021 4:59 pm
- Forum: General discussion
- Topic: How to download older version 0.18.26
- Replies: 20
- Views: 4956
Re: How to download older version 0.18.26
I could get it loaded without removing that special migration. It just needs several minutes to migrate (10 - 20 min) It runs with like 15 UPS on my old i7, 16GB. Pretty massive base. If I sync mods, then some mods still missing some dependencies: - flib - simhelper etc. Also, there are some mods, w...
- Sat Feb 27, 2021 11:26 am
- Forum: General discussion
- Topic: How to download older version 0.18.26
- Replies: 20
- Views: 4956
Re: How to download older version 0.18.26
Probably, someone can help you to upgrade the save, if you want. Should be possible, usually. 5FPS sounds painful. 1.1 should be better performance-wise. Just want to say: It's always worth to live and you are still young. No reason to waste life. Usually, depression is periodic and it will get bett...
- Sat Feb 27, 2021 10:44 am
- Forum: General discussion
- Topic: How to download older version 0.18.26
- Replies: 20
- Views: 4956
Re: How to download older version 0.18.26
Sorry, I'm in second week of isolation because of "positive". I already have noone to talk to. Had earlier depression, and suicide attempts. I'm nearing another attempt, since I don't see any way to get out in near future - still sick, not sick enough to get to hospital, but still sick en...
- Sat Feb 27, 2021 9:53 am
- Forum: General discussion
- Topic: How to download older version 0.18.26
- Replies: 20
- Views: 4956
Re: How to download older version 0.18.26
Steam removes older versions automatically and forces you to use a higher version. If you download the zip version, you can stay on this version forever. On the other hand: You can upgrade and fix your problem. Someone upgraded a seablock game from 0.16 to 1.1 and it worked (with some broken recipes...
- Fri Feb 26, 2021 9:04 pm
- Forum: Not a bug
- Topic: [1.1.25] canceling upgrades with upgrade planer can brake underground belts
- Replies: 3
- Views: 1796
Re: [1.1.25] canceling upgrades with upgrade planer can brake underground belts
This was the reasoning, why the behaviour is intended. Thanks for the report. That is currently working as intended: we decided during development that upgrading both ends was (almost) always what was wanted however when canceling it wasn't always what was wanted. That might change in the future but...
- Thu Feb 25, 2021 7:12 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 53874
Re: mute the game while alt-tabbed
+1 I think it would be good, if optional If go into map mode and move to a quiet place. Music has to be off, though What's the problem with this workaround? I did it in seablock once. u have to keep music off? :roll: Still better to play without sound or turn volume up and down every time. I wouldn...
- Thu Feb 25, 2021 10:08 am
- Forum: Ideas and Suggestions
- Topic: Constructions robots get "lost" in unpowered roboports
- Replies: 24
- Views: 6496
Re: Constructions robots get "lost" in unpowered roboports
Maybe roboports could stay part of the network, even if unpowered? There is also this case, when you have an outpost with a roboport for automatic building and repair, and somehow the power gets cut while constructing. After a rather short while the robots flee to the next powered roboport, which ca...
- Thu Feb 25, 2021 10:05 am
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 53874
- Wed Feb 24, 2021 9:00 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 302188
Re: [MOD 1.1] Xander Mod v3.6.0
Hello, I am thinking of starting my first non-Vanilla game and found Xander Mod. What other mods would any of you recommend to be used with Xander Mod? I guess RSO was recommended to get proper resources. But I don't know, if its up to date, yet Maybe additional valves and flarestack, or is it a th...
- Wed Feb 24, 2021 5:29 pm
- Forum: Releases
- Topic: Version 1.1.25
- Replies: 14
- Views: 19628
Re: Version 1.1.25
I can not buy it in any way in buying mode, is what I wanted most, the country where I live does not have any kind of tarts of those or money from other types ... do not worry, I will not follow anymore for Here ... Good luck to all and greetings ... It was a pleasure to have shared messages with a...
- Wed Feb 24, 2021 12:00 am
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 53874
Re: Easy fix, majo annoyance add mute sound in background
Thanks, yeah don't know, if the template is always necessary, but it's easier to read, if everything has a fixed structure.
- Tue Feb 23, 2021 9:37 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 53874
Re: Easy fix, majo annoyance
Please rename topic. You need to open the topic to see, what it is about.
Also, there's also a template for ideas & suggestion, which helps viewtopic.php?f=6&t=47316
If go into map mode and move to a quiet place. Music has to be off, though
Also, there's also a template for ideas & suggestion, which helps viewtopic.php?f=6&t=47316
If go into map mode and move to a quiet place. Music has to be off, though
- Tue Feb 23, 2021 4:08 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1252936