Search found 1611 matches

by jodokus31
Mon Mar 19, 2018 5:06 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 335469

Re: [0.16.x] Bob's Mods: General Discussion

I've been considering a belt speed reballance too, isntead of speeds of 0.5/32, 1/32, 2/32, 3/32, 4/32 and 5/32 (speed is tiles per tick, /32 makes it pixels are default zoom level per tick) which gives you speeds of 6.66, 13.33, 26.66, 40, 53.33 and 66.66 items per second, I have been considering ...
by jodokus31
Mon Mar 19, 2018 9:26 am
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 136863

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

I think, there will be a problem, when using bobs new inserters overhaul together with Science Cost Tweaker: The 3rd lab required for blue science wants an express filter inserter (which is bobs new replacement for the filter inserter): Bildschirmfoto vom 2018-03-18 20-43-21.png But it is unlocked ...
by jodokus31
Sun Mar 18, 2018 7:54 pm
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 136863

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

I think, there will be a problem, when using bobs new inserters overhaul together with Science Cost Tweaker: The 3rd lab required for blue science wants an express filter inserter (which is bobs new replacement for the filter inserter): Bildschirmfoto vom 2018-03-18 20-43-21.png But it is unlocked v...
by jodokus31
Sun Mar 18, 2018 7:32 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 162101

Re: [MOD 0.16] Miniloader

long-handed-inserter, fast-inserter and filter-inserter don't exist. Now these are available: long-handed-inserter -> red-inserter fast-inserter -> express inserter filter-inserter -> express filter inserter You probably need to update Bob's Logistics. He changed the item names back to the vanilla ...
by jodokus31
Sun Mar 18, 2018 5:46 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1031101

Re: [0.16] Sea Block Pack 0.2.5

Hello! I recently started a new game with most current Seablock challenge (0 2 5) and Factorio 16 30. I cannot get any coal, because the burner won't accept wooden bricks. Coal was removed, but there is now charcoal which comes from smelting wood bricks. You can also directly burn wood pellets or e...
by jodokus31
Sat Mar 17, 2018 6:39 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 162101

Re: [MOD 0.16] Miniloader

I reported it to Bob. He said he had to change this one to long handed inserter again. Because there were some compatibility issues with other mods. If you use long-handed-inserter instead of red-inserter it should work again. I linked it here: https://forums.factorio.com/viewtopic.php?f=51&t=5...
by jodokus31
Wed Mar 14, 2018 10:26 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 335469

Re: [0.16.x] Bob's Mods: General Discussion

Hi, since the recent inserter changes I noticed that filter inserter behave differently when setting the filter via signals. Normally when sending multiple signals to a filter inserter which contains only one filter slot (for example the stack filter inserter) the filter would be set to the biggest...
by jodokus31
Wed Mar 14, 2018 8:53 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1031101

Re: [0.16] Sea Block Pack 0.2.4

The problem could be, that you are then stuck with grey belts, with no undergrounds and splitters. I would image, thats a rather long way until you get tin for yellow belts, undergrounds and splitters. Not impossible, but really cumbersome
by jodokus31
Wed Mar 14, 2018 8:48 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 335469

Re: [0.16.x] Bob's Mods: General Discussion

Hi, since the recent inserter changes I noticed that filter inserter behave differently when setting the filter via signals. Normally when sending multiple signals to a filter inserter which contains only one filter slot (for example the stack filter inserter) the filter would be set to the biggest...
by jodokus31
Wed Mar 14, 2018 8:41 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1429477

Re: Development and Discussion

This one is actually not bad to get wood plates:
viewtopic.php?f=185&t=19652&p=346284#p346284

It needs only Green Algae and Sodium Hydroxide from Saline Water
by jodokus31
Tue Mar 13, 2018 8:08 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 335469

Re: [0.16.x] Bob's Mods: General Discussion

Seablock has no raw wood at all. The only options are styrene + butadiene directly into rubber or from the liquid resin chain (urea + formaldehyde being the only one pre-blue). That said, I don't see why not add both recipes. Seablock can then just disable the rubber one. Honestly this is an issue ...
by jodokus31
Tue Mar 13, 2018 6:57 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 303815

Re: [MOD 0.16] Xander Mod v1.5.1

I don't. There's more than one loader mod in existance, and in late game you might want to change to a different mod or not use loaders at all for performance reasons. Note that I wrote Miniloader specifically prompted by XM because using a 2x1 loader to get coke out of my blast furnaces was annoyi...
by jodokus31
Tue Mar 13, 2018 6:42 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 335469

Re: [0.16.x] Bob's Mods: General Discussion

Bobonium isn't a bob ore, it's... angels? I think the fix is to make the lab cost a basic belt instead of yellow. Lets not forget that in the real world, People were using copper, tin, and bronze long before they started using iron, because it's that easy to smelt. Iron requires a hotter furnace Bo...
by jodokus31
Tue Mar 13, 2018 6:18 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1031101

Re: [0.16] Sea Block Pack 0.2.4

There is currently the issue, that Bob has changed the recipe for standard transport belt to use tin plate in latest bobslogistics 0.16.13 from yesterday: https://mods.factorio.com/mod/boblogistics/downloads I guess, it will be resolved in the next hours, but I don't know if the solution will be suf...
by jodokus31
Sun Mar 11, 2018 1:37 pm
Forum: Logistic Train Network
Topic: Example station setup questions
Replies: 7
Views: 2999

Re: Example station setup questions

New question: in the LTN demo map, the provider stations have an arithmetic combinator set to "item * -12" and then wired to the inserters that fill up the buffer chests with the enabled condition "everything < 2". I haven't been able to wrap my head around that part at all; is ...
by jodokus31
Sun Mar 11, 2018 1:21 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1429477

Re: Development and Discussion

Substations are a different can of worms because they're useful up to tier 4. Some things aren't worth upgrading because their function isn't really improved by doing so, such as pumps that go from 12,000/s to 30,000/s which does absolutely nothing. (Or Bob's Pumps which have no recipes at all yet ...
by jodokus31
Sat Mar 10, 2018 2:52 pm
Forum: Logistic Train Network
Topic: Example station setup questions
Replies: 7
Views: 2999

Re: Example station setup questions

Thanks for the details! That certainly clears some things up. From the stop output (combinator), you get the desired train inventory Ok, I suspect I know where I confused myself - bear with me. If a train arrives carrying 5000 iron + 5000 copper, and is here to deliver iron (not sure why it would h...
by jodokus31
Sat Mar 10, 2018 10:58 am
Forum: Logistic Train Network
Topic: Example station setup questions
Replies: 7
Views: 2999

Re: Example station setup questions

I've got a decent understanding of LTN, but I'm trying to understand everything . I'm looking at the examples in this post and this reddit post , and getting lost on several points. Generally, I've got plenty of info on how to do things, but not why they're done. 1) On the requester station, there'...
by jodokus31
Thu Mar 08, 2018 9:48 am
Forum: Logistic Train Network
Topic: Problem when not all wagons should be loaded
Replies: 11
Views: 4401

Re: Problem when not all wagons should be loaded

So, if the provide threshold is not overidden, it defaults to 1k. So it will create a delivery, if another station requests, as soon as it above 1k. If you want your requester to only request, no matter whats in it, you can set a very big provide threshold, f.e. 1M well, thats the point of my post,...
by jodokus31
Wed Mar 07, 2018 9:53 pm
Forum: Logistic Train Network
Topic: Problem when not all wagons should be loaded
Replies: 11
Views: 4401

Re: Problem when not all wagons should be loaded

something else just popped up. Lets say i have a normal setup, 2 stations with -16k for requesting, one with +16k (plus more) for providing. I put something in one requester station by hand, so it goes positive. This will set up a train to pick up from one requester station thats overfilled to the ...

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