Both excellent ideas. Unfortunately, i need the movement speed to decrease linear with the boss' HP.
Slowdown capsule effects don't stack, and i would need at LEAST 10 prototypes with different movement_speed to get the desired behaviour. Still, if there's no other way the latter seems to be the ...
Search found 6 matches
- Tue Jan 09, 2018 2:43 pm
- Forum: Modding help
- Topic: Adding a Boss/custom Enemy
- Replies: 9
- Views: 3481
- Mon Jan 08, 2018 10:38 pm
- Forum: Modding help
- Topic: Adding a Boss/custom Enemy
- Replies: 9
- Views: 3481
Re: Adding a Boss/custom Enemy
Is there any way to slow down an enemy via lua on run-time? I want my boss to slow down while he takes damage..
- Mon Jan 08, 2018 9:17 pm
- Forum: Modding help
- Topic: Adding a Boss/custom Enemy
- Replies: 9
- Views: 3481
Re: Adding a Boss/custom Enemy
Lol, Rampant was one mod i was looking for but forgot the name. Thanks!
I had success modifying a biter in lua and then use the set_command() function on the entity to make it go to a position i specify even ignoring any damage sources. Hope to release the mod in the near future.
I had success modifying a biter in lua and then use the set_command() function on the entity to make it go to a position i specify even ignoring any damage sources. Hope to release the mod in the near future.
- Mon Jan 08, 2018 3:54 pm
- Forum: Modding help
- Topic: Adding a Boss/custom Enemy
- Replies: 9
- Views: 3481
Re: Adding a Boss/custom Enemy
I did that and it turns out ppl are just modifying the biter parameters. I need to make changes to their behaviour and damage handler, that's where i'm stuck.
Maybe it just isn't possible..
Maybe it just isn't possible..
- Mon Jan 08, 2018 2:57 pm
- Forum: Modding help
- Topic: Adding a Boss/custom Enemy
- Replies: 9
- Views: 3481
Adding a Boss/custom Enemy
Hi,
I'd like to write a mod that introduces a new type of enemy. It should be like a boss with lots of HP, spawn at random position, constantly moving in random directions, slowing down when attacked and destroying anything in its path. It's supposed to be the only enemy unit (biters turned off ...
I'd like to write a mod that introduces a new type of enemy. It should be like a boss with lots of HP, spawn at random position, constantly moving in random directions, slowing down when attacked and destroying anything in its path. It's supposed to be the only enemy unit (biters turned off ...
- Sat Feb 25, 2017 8:14 pm
- Forum: Modding help
- Topic: Add to pollution to rocket silo
- Replies: 0
- Views: 561
Add to pollution to rocket silo
Hi,
I read in a post that it wasn't possible to add pollution to turrets. Is the same true for the rocket silo? I would like to make a mini mod that adds lots of pollution to the rocket silo to trigger a kind of showdown where aliens constantly attack the base in big waves while the player is ...
I read in a post that it wasn't possible to add pollution to turrets. Is the same true for the rocket silo? I would like to make a mini mod that adds lots of pollution to the rocket silo to trigger a kind of showdown where aliens constantly attack the base in big waves while the player is ...