Search found 71 matches

by Junion
Sat Jul 15, 2017 4:45 pm
Forum: News
Topic: Friday Facts #199 - The story of tile transitions
Replies: 51
Views: 27654

Re: Friday Facts #199 - The story of tile transitions

I honestly like the small water tile look..to a degree.

how about coding it to look more like a river when it's that small? Or a stream..or something similar to that? Basically special "1 tile wide" water spots...but it is just a graphical look/change?
by Junion
Sat Jul 08, 2017 3:14 pm
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 68353

Re: Friday Facts #198 - Rail segment visualisation

how about instead of a circus.

Go with shades of a few colors?

Neon Green, neon yellow, Neon Red.
Bright green/yellow/red
A darker green/yellow/red


And just choose colors that would look good and visible at 3 different shades, when backgrounded with the track
by Junion
Fri May 19, 2017 5:54 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 150485

Re: Friday Facts #191 - Gui improvements

Honestly for the toolbar I like how it currently works. But that is in part because I get the toolbar upgrade, specifically, to upgrade my inventory. If you give us back the lost inventory space as inventory I'll be ok with it. Otherwise I'd like to be able to pull up just my inventory on the side a...
by Junion
Fri May 05, 2017 8:30 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 74177

Re: Friday Facts #189 - Specifying the 1.0

I agree on an assembler feeling too cheap for purple science..

I like the idea of energy conducting being used in a pack..how about a substation, or multiples of an electric pole? I think those things tend to be automated anyway.
by Junion
Mon Apr 24, 2017 4:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.0] "Value must be a dictionary in property tree at ROOT.other"
Replies: 52
Views: 21113

Re: [0.15.0] Startup problem with Factorio

Fixed it for me too.

So looks like cloud saves have issues.
by Junion
Mon Apr 24, 2017 4:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.0] "Value must be a dictionary in property tree at ROOT.other"
Replies: 52
Views: 21113

Re: [0.15.0] Startup problem with Factorio

Just tried it, steam version is still not loading.

I'm still downloading the standalone.
by Junion
Mon Apr 24, 2017 4:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.0] "Value must be a dictionary in property tree at ROOT.other"
Replies: 52
Views: 21113

Re: [0.15.0] Startup problem with Factorio

Adding on that I also have this issue.

As well as a few others, some have reported this seems to be specific to the steam version, I'm right now downloading the .15 installer to check there.
by Junion
Fri Apr 21, 2017 6:10 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142241

Re: Friday Facts #187 - Space science & 0.15 graphics

So two things.

What is the specs on the machine running the linked imgur album factory? o.o

And can we get that factory released to the public? I really want to see will/xterm/mojo do a factory fixit on the factory :D
by Junion
Sat Apr 08, 2017 7:31 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 48680

Re: Friday Facts #185 - Progress report

I'd like to put in a very simple 2 cents when it comes to the night vision stuff. We are assuming technology equal to or better than what we currently have right? Here is a video for a night vision camera (I think it captures to a screen), the video was released last year and was shot at night for t...
by Junion
Fri Mar 31, 2017 7:35 pm
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 42598

Re: Friday Facts #184 - Five years of Factorio

Railway building optimizations (Rseding)
Well..this'll make MojoD, Xterm, and Will happy once it comes out..as they love trains...and are working on a mod that simulates .15....and have gone crazy with the trains O.O
by Junion
Sat Oct 03, 2015 1:51 pm
Forum: News
Topic: Friday Facts #106 - Brain satisfaction tool
Replies: 41
Views: 42078

Re: Friday Facts #106 - Brain satisfaction tool

Come on this is factorio..not enough images of a machine pushing F5 for you.
by Junion
Fri Aug 28, 2015 6:59 pm
Forum: Gameplay Help
Topic: Train Sidings, what am i doing wrong?
Replies: 9
Views: 15142

Re: Train Sidings, what am i doing wrong?

http://i.imgur.com/O20h0ZO.jpg not entirely sure what i'm doing wrong, sometimes it will go to the next station but it cant find a path back even when i make them exactly the same at both ends. Many have answered already, but to give a bit more of an explination. Signals not only cut things up into...
by Junion
Mon Aug 10, 2015 6:30 pm
Forum: General discussion
Topic: Factorio achievements proposals
Replies: 31
Views: 28989

Re: Factorio achievements proposals

I'll agree..we need a few 'are you actually playing this game' achievements for noobs and chieve collectors..but I would like achievements to actually be for doing more than 'just' playing the game and making progression. I'd like to see achieves for play that is above and beyond normal. So this'll ...
by Junion
Mon Oct 27, 2014 12:36 am
Forum: General discussion
Topic: That moment when,
Replies: 69
Views: 37771

Re: That moment when,

You realize you spent over an hour in a chat discussion about factorio...discussing what it would take to make a 'train defense' (using trains to kill biters near your base).
by Junion
Sat Oct 25, 2014 6:24 pm
Forum: Show your Creations
Topic: Smart/multitask furnaces
Replies: 28
Views: 20467

Re: Smart/multitask furnaces

are you sure the conditions on Smart inserters are Or'ed together? I have a setup where a single inserter watches on red if a box has >3 logic bots, then watches on green if it has >0 construction bots. The thing only triggers when the box it's watching has both >3 logic bots and >0 construction bot...
by Junion
Sat Oct 25, 2014 2:54 am
Forum: General discussion
Topic: Will multi focus make harder for features to be implemented?
Replies: 13
Views: 4779

Re: Will multi focus make harder for features to be implemen

Actually it depends on how this is done. More than likely 'biter activity' relies not on the player specifically (though in some cases it might seem to) but instead on an 'active area' with the active area based on the location of the player. Ideally your computer would not computer biters outside o...
by Junion
Tue Oct 21, 2014 10:25 pm
Forum: Ideas and Suggestions
Topic: Editable signs, labels, and similar.
Replies: 1
Views: 2974

Editable signs, labels, and similar.

The suggestion first..then a long line of reasoning. We need something that has editable text (similar to train stations and how you can change their names). I'd say around a tweet worth of letters? (140). Perhaps bigger signs than that as well, but around 140 seems perfectly. Labels would be shorte...
by Junion
Tue Oct 21, 2014 3:55 pm
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42033

Re: [YouTube] Factorio Fixit

I need to watch the fixit still but. I took a look at his train system myself. Another big issue I saw was honestly the friggin 3 engine, 6 cargo trains...those huge beasts, if they ever hit the wrong portion of the track, would immediately gum up the works, and cause a hault to the system. In all h...
by Junion
Sun Oct 19, 2014 12:11 am
Forum: General discussion
Topic: 0.11/0.12 Multiplayer
Replies: 11
Views: 4530

Re: 0.11/0.12 Multiplayer

TheWombatGuru wrote:What you're saying sounds cool, therapist, but your name doesn't, but that's probably just my perverted mind.
What's so bad about a Therapist?

:D
by Junion
Sat Oct 18, 2014 9:53 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 217056

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Welp, was good to see the episode. A bit sad it's over...was always fun seeing what happens. But hey there is promises of co-op fun from you guys later so we shall see :).

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