Would it perhaps make sense to leave the bots speed etc as-is, but nerf the type of items they can carry?
Make it so that the items contain a [Lightweight] flag, and the bots can only carry items with a flag of 1 - for example, bots can transport green/red/blue circuits, plastic, research bottles ...
Search found 12 matches
- Sun Jan 14, 2018 1:30 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 457165
- Mon Mar 14, 2016 6:24 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Arctic biome, Changing weather
- Replies: 4
- Views: 2962
Re: Suggestion: Arctic biome, Changing weather
You could say that the process of pumping it assists in warming it to room temperature. Same way that transport belts require no electricity to run.
- Mon Mar 14, 2016 4:06 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Arctic biome, Changing weather
- Replies: 4
- Views: 2962
Suggestion: Arctic biome, Changing weather
For a while now both me and my friends have been having the same discussion - "Imagine how good it would be to have a snow biome?".
The more i think about it, the more i love the idea. A biome that is snow-white, with occasional trees and frozen water (that you can walk on, but not build). Honestly ...
The more i think about it, the more i love the idea. A biome that is snow-white, with occasional trees and frozen water (that you can walk on, but not build). Honestly ...
- Tue Sep 22, 2015 8:58 pm
- Forum: Pending
- Topic: [0.12.7][posila] Science pack consumption
- Replies: 9
- Views: 16870
Re: [0.12.7][posila] Science pack consumption
Sure, ill try to give you a save in a few minutes. Ill edit this post.
EDIT: It seems im no longer able to reproduce this. My old save where i originally discovered this has been saved over (because i continued playing), and replicating circumstances doesnt seem to trigger this. Im not sure if ...
EDIT: It seems im no longer able to reproduce this. My old save where i originally discovered this has been saved over (because i continued playing), and replicating circumstances doesnt seem to trigger this. Im not sure if ...
- Thu Sep 17, 2015 2:36 pm
- Forum: Pending
- Topic: [0.12.7][posila] Science pack consumption
- Replies: 9
- Views: 16870
Re: [0.12.7] Science pack consumption
Indeed. As i have said, it seems to reset the cycle rather than finish it.
- Thu Sep 17, 2015 2:02 pm
- Forum: Pending
- Topic: [0.12.7][posila] Science pack consumption
- Replies: 9
- Views: 16870
[0.12.7][posila] Science pack consumption
In case this matters, i have lab efficiency 2 researched.
The bug is a bit weird to explain, so i'll just give you steps to replicate.
Place 7 labs. give them good amount of red/green science packs (50+), then distribute 75 blue packs among them (around 11-12 each). Start researching Advanced oil ...
The bug is a bit weird to explain, so i'll just give you steps to replicate.
Place 7 labs. give them good amount of red/green science packs (50+), then distribute 75 blue packs among them (around 11-12 each). Start researching Advanced oil ...
- Sun Nov 02, 2014 9:15 pm
- Forum: Ideas and Requests For Mods
- Topic: Suggestion: Secondary Ending
- Replies: 1
- Views: 2108
Suggestion: Secondary Ending
The title isnt totally accurate, but i couldnt come up with a better way to word it.
Right now the game ends upon reaching Rocket Defense. However, what if we upped the ante a bit - this is heavily inspired by "final missions" of certain games etc. Here is what i have in mind:
Game proceeds ...
Right now the game ends upon reaching Rocket Defense. However, what if we upped the ante a bit - this is heavily inspired by "final missions" of certain games etc. Here is what i have in mind:
Game proceeds ...
- Thu Oct 30, 2014 3:38 am
- Forum: Ideas and Requests For Mods
- Topic: Suggestion/request/idea for Power Management mod
- Replies: 1
- Views: 1746
Suggestion/request/idea for Power Management mod
This was originally posted on Reddit as a question, and i was directed here as there seemed to not be anything similar to this, even though multiple people have expressed interest.
Original post: http://www.reddit.com/r/factorio/comments/2kqb6i/question_mod_to_show_power_usage_info/
The idea comes ...
Original post: http://www.reddit.com/r/factorio/comments/2kqb6i/question_mod_to_show_power_usage_info/
The idea comes ...
- Tue Oct 28, 2014 1:19 pm
- Forum: Mods
- Topic: [0.11.*+] Alien Science
- Replies: 29
- Views: 44013
Re: [0.9.*+] Alien Science
Was giving me error upon installing the mod, here is the fix i had to perform to get it to work:
1. in mods/alien-science 0.0.5/info.json manually change version from 0.0.4 to 0.0.5 (even though the version was 0.0.5 it seems you forgot to update the json)
2. manually rename the folder of mod from ...
1. in mods/alien-science 0.0.5/info.json manually change version from 0.0.4 to 0.0.5 (even though the version was 0.0.5 it seems you forgot to update the json)
2. manually rename the folder of mod from ...
- Wed Sep 10, 2014 10:30 pm
- Forum: Modding help
- Topic: Noob question - graphics modding
- Replies: 5
- Views: 2837
Re: Noob question - graphics modding
I wasnt afraid of opening them. Then i opened one.
I am afraid now.
Like i said, i know nothing about programming, i just want a way to make my texture changes into a "mod" thing![Sad :(](./images/smilies/icon_e_sad.gif)
I am afraid now.
Like i said, i know nothing about programming, i just want a way to make my texture changes into a "mod" thing
![Sad :(](./images/smilies/icon_e_sad.gif)
- Wed Sep 10, 2014 9:30 pm
- Forum: Modding help
- Topic: Noob question - graphics modding
- Replies: 5
- Views: 2837
Re: Noob question - graphics modding
Unfortunately that does not explain what i should do where. If i just replace some of his textures with mine, shouldnt i also change some code in some of the .lua or whatever?
Im an artist, i know how to draw, i dont know anything about coding, sorry >.<
Im an artist, i know how to draw, i dont know anything about coding, sorry >.<
- Wed Sep 10, 2014 6:38 pm
- Forum: Modding help
- Topic: Noob question - graphics modding
- Replies: 5
- Views: 2837
Noob question - graphics modding
Hello there!
I am trying to change some of the default graphics/textures in factorio, and was wondering if someone could let me know how i could go around doing that.
I am horrible with programming, so i just really need to know what to do to make my "set" of altered default textures recognised as ...
I am trying to change some of the default graphics/textures in factorio, and was wondering if someone could let me know how i could go around doing that.
I am horrible with programming, so i just really need to know what to do to make my "set" of altered default textures recognised as ...