I find this "empty your inventory" thingy extremely annoying and QOL destroying. So I have decided to mod it out.
However, after a lot of grep, I could not find the new rocket-silo ui script in core in space-age or base .
The closest thing I found is data.raw["rocket-silo"]["rocket-silo"].launch ...
Search found 16 matches
- Thu Nov 07, 2024 9:55 am
- Forum: Modding help
- Topic: [space-age] allow player with inventory travel to space
- Replies: 2
- Views: 1563
- Mon May 01, 2017 1:42 am
- Forum: Not a bug
- Topic: [0.15.5]Discontinuity when exploring deleted chunks
- Replies: 2
- Views: 4089
[0.15.5]Discontinuity when exploring deleted chunks
The newly generated chunks, which were previously deleted by lua command, do not match the existing chunks.
The screenshot is self-explanatory.
The screenshot is self-explanatory.
- Sun Apr 30, 2017 12:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Crash when deleting adjacent chunks
- Replies: 1
- Views: 2640
[0.15.x] Crash when deleting adjacent chunks
For example, I want to delete a line of chunks:
/c game.player.surface.delete_chunk{1,-10}
/c game.player.surface.delete_chunk{2,-10}
/c game.player.surface.delete_chunk{3,-10}
...
--------------------------------------------------------------------------------------------Always crash at some point ...
/c game.player.surface.delete_chunk{1,-10}
/c game.player.surface.delete_chunk{2,-10}
/c game.player.surface.delete_chunk{3,-10}
...
--------------------------------------------------------------------------------------------Always crash at some point ...
- Sat Apr 29, 2017 6:44 am
- Forum: General discussion
- Topic: Re-use of steam
- Replies: 7
- Views: 4611
Re: Re-use of steam
Thermal power without cooling tower just weird.
Turbines don't exhaust steam to atmosphere. Unless you use the crap designed during industrial revolution on nuclear power plant.
Its not "discussed" they don't use cooling tower, they just decided not to, because it's less work to do.
Turbines don't exhaust steam to atmosphere. Unless you use the crap designed during industrial revolution on nuclear power plant.
Its not "discussed" they don't use cooling tower, they just decided not to, because it's less work to do.
- Fri Apr 28, 2017 10:16 am
- Forum: General discussion
- Topic: Is that piece of junk toy rocket an atomic bomb ???!
- Replies: 35
- Views: 14895
Re: Is that piece of junk toy rocket an atomic bomb ???!
British_Petroleum wrote:Yeah the nuke is disappointing. I was expecting a long range launch system, a much larger explosion, more damage, and at least a crater
The dev should definitely make some changes about this, the toy rocket is unacceptable.
- Fri Apr 28, 2017 10:15 am
- Forum: General discussion
- Topic: Is that piece of junk toy rocket an atomic bomb ???!
- Replies: 35
- Views: 14895
Re: Is that piece of junk toy rocket an atomic bomb ???!
The behemoth biters have 5k health, and 10/20% armor vs. explosive (effective 6,250 health vs. explosive damage). It would take 17 mini-explosions from an atomic bomb to kill one. Compare to only 2 mini-explosions for a big biter (the first reduces it to only 4% health). They are extremely tough by ...
- Fri Apr 28, 2017 10:13 am
- Forum: General discussion
- Topic: Is that piece of junk toy rocket an atomic bomb ???!
- Replies: 35
- Views: 14895
Re: Is that piece of junk toy rocket an atomic bomb ???!
Nothing should be left standing when hit by a nuke, the AOE should be at least 1 chunk, and nothing will ever grow again.
Cockroaches can survive fairly well. And besides the biters are like huge versions of them which means they should survive right :)!?
Well, I don't think anything can ...
Cockroaches can survive fairly well. And besides the biters are like huge versions of them which means they should survive right :)!?
Well, I don't think anything can ...
- Thu Apr 27, 2017 8:05 pm
- Forum: General discussion
- Topic: Is that piece of junk toy rocket an atomic bomb ???!
- Replies: 35
- Views: 14895
Is that piece of junk toy rocket an atomic bomb ???!
Come on, WTF, it costs 30 U-235 and cannot kill a bug on single hit..
the explosion is like a fart. It's just so wrong.
Nothing should be left standing when hit by a nuke, the AOE should be at least 1 chunk, and nothing will ever grow again.
the explosion is like a fart. It's just so wrong.
Nothing should be left standing when hit by a nuke, the AOE should be at least 1 chunk, and nothing will ever grow again.
- Thu Apr 27, 2017 5:14 am
- Forum: Gameplay Help
- Topic: On 0.15, too less uranium ore generation on existing map
- Replies: 4
- Views: 2357
Re: On 0.15, too less uranium ore generation on existing map
I found a piece of code in resource.lua
autoplace =
{
control = "uranium-ore",
sharpness = 1,
richness_multiplier = 3000,
richness_multiplier_distance_bonus = 40,
richness_base = 500,
coverage = 0.01,
peaks =
{
{
noise_layer = "uranium-ore",
noise_octaves_difference = -1.5,
noise ...
autoplace =
{
control = "uranium-ore",
sharpness = 1,
richness_multiplier = 3000,
richness_multiplier_distance_bonus = 40,
richness_base = 500,
coverage = 0.01,
peaks =
{
{
noise_layer = "uranium-ore",
noise_octaves_difference = -1.5,
noise ...
- Wed Apr 26, 2017 6:51 pm
- Forum: Gameplay Help
- Topic: On 0.15, too less uranium ore generation on existing map
- Replies: 4
- Views: 2357
Re: On 0.15, too less uranium ore generation on existing map
It's mid game.Nemoricus wrote:You can change the richness and frequency through the same option menu as other resources.AcThPaU wrote:[Moved from General]
Is there a way to change the richness/size/frequency of uranium ore ? Well that's a stupid question, there certainly is and dev used it to put in uranium the first place.
- Wed Apr 26, 2017 5:39 pm
- Forum: Gameplay Help
- Topic: On 0.15, too less uranium ore generation on existing map
- Replies: 4
- Views: 2357
On 0.15, too less uranium ore generation on existing map
[Moved from General]
Hi
I updated to 0.15 but I don't want to abandon my factory so I just load the map from 0.14.
Uranium ore was found after loading, but there's way too less uranium ore deposit.
Is there a way to change the richness/size/frequency of uranium ore ? Well that's a stupid ...
Hi
I updated to 0.15 but I don't want to abandon my factory so I just load the map from 0.14.
Uranium ore was found after loading, but there's way too less uranium ore deposit.
Is there a way to change the richness/size/frequency of uranium ore ? Well that's a stupid ...
- Wed Apr 26, 2017 5:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0] Kovarex enrichment with productivity modules
- Replies: 13
- Views: 25384
Re: [0.15.0] Kovarex enrichment with productivity modules
Is there a way to "un-fix" this using lua script ?
There's to less uranium ore generated on existing map.
There's to less uranium ore generated on existing map.
- Wed Apr 26, 2017 10:47 am
- Forum: General discussion
- Topic: Deleting chunks in 0.15
- Replies: 1
- Views: 1609
Deleting chunks in 0.15
Hi
I remember dev promised chunk deletion function in 0.15.
So anyone know the command to delete chunks now ?
I remember dev promised chunk deletion function in 0.15.
So anyone know the command to delete chunks now ?
- Wed Apr 26, 2017 10:40 am
- Forum: General discussion
- Topic: Does Math Ruin this Game?
- Replies: 58
- Views: 31987
Re: Does Math Ruin this Game?
If elementary arithmetic is harmful to you, you probably shouldn't play this game the first place.
- Wed Mar 01, 2017 11:48 am
- Forum: General discussion
- Topic: Wrong sulfur chemistry
- Replies: 8
- Views: 5917
Re: Wrong sulfur chemistry
Factorio is not "correct" in many ways: chemistry has its own ways to handle things, physics have their own laws. See the train for example: you can see trains driving with a speed of 250 km/h through a roundabout of 20 m radius. :lol:
The reason I'm bringing this up is that it might be corrected ...
The reason I'm bringing this up is that it might be corrected ...
- Tue Feb 28, 2017 12:22 am
- Forum: General discussion
- Topic: Wrong sulfur chemistry
- Replies: 8
- Views: 5917
Wrong sulfur chemistry
I know this is not rocket science, but as a chemistry major, I have to criticize this because its so wrong.
1. Recovering sulfur from petroleum gas does not make the petroleum gas go away, conservation of matter.
2. Sulfur is removed at the first step of petroleum processing. In factorio, there's ...
1. Recovering sulfur from petroleum gas does not make the petroleum gas go away, conservation of matter.
2. Sulfur is removed at the first step of petroleum processing. In factorio, there's ...