Search found 11 matches

by Wutklumpen
Fri Sep 12, 2014 12:23 pm
Forum: Implemented Suggestions
Topic: lay repeating underground pipes like power lines
Replies: 49
Views: 39776

Re: lay repeating underground pipes like power lines

The end pieces already rotate when you're placing underground pipes, which does make placing them easier most of the time. This would just entail modifiction of the placing logic. I merely thought about fiddeling this stuff in between the mouse-events. what currently seems to be on mouseUp needs to...
by Wutklumpen
Fri Sep 12, 2014 12:15 pm
Forum: Off topic
Topic: want some good music?
Replies: 15
Views: 18791

Re: want some good music?

by Wutklumpen
Fri Sep 12, 2014 11:54 am
Forum: Not a bug
Topic: [0.10.9] Suicide credits you in Kills.
Replies: 2
Views: 1533

Re: [0.10.9] Suicide credits you in Kills.

xD i think the counter is bound to a dying "entityWithHealth" and since the player is also one...^^
by Wutklumpen
Fri Sep 12, 2014 10:25 am
Forum: Implemented Suggestions
Topic: Train timer count down
Replies: 8
Views: 4362

Re: Train timer count down

i am currently working on a mod for this purpose with the help of some other people (thanks FreeER ;)). But it's far from usable and i'm not sure if it's possible in general.
by Wutklumpen
Fri Sep 12, 2014 8:34 am
Forum: Resolved Problems and Bugs
Topic: [All versions] [kovarex] Removing walls above resources
Replies: 50
Views: 35369

Re: Removing walls above resources

this is really annoying but comes with the design. What ever is under the cursor and is in range will be processed. There is no "oh, he has mined 5 walls before, maybe he want to do some more, lets restrict the mining of any other thing", and it's hard to code too. If you place walls on re...
by Wutklumpen
Fri Sep 12, 2014 8:25 am
Forum: Implemented Suggestions
Topic: lay repeating underground pipes like power lines
Replies: 49
Views: 39776

Re: lay repeating underground pipes like power lines

*bump* - this is a nice comfort for little expense. Well, it's a bit more complicated than with the poles since devs have to rotate the endpieces and this could be way harder than it sounds^^
by Wutklumpen
Thu Sep 11, 2014 6:48 pm
Forum: Modding help
Topic: Customizing the info that is shown on "ALT"
Replies: 6
Views: 2523

Re: Customizing the info that is shown on "ALT"

...i automatically skipped any *demo*.lua's and wondered, where the fork this entity is hidden xD. And by using and trying and fiddeling with all kinds of reflection (and of course) reading basics of lua, i managed to find out that those only return "userdata", what looks like a pointer in...
by Wutklumpen
Thu Sep 11, 2014 11:43 am
Forum: Modding help
Topic: Customizing the info that is shown on "ALT"
Replies: 6
Views: 2523

Re: Customizing the info that is shown on "ALT"

o..k? Oo i will have to further investigate this, and if there is an exception for flying-text. I got "-1" in return while the entity was created perfectly fine. Thank you.
by Wutklumpen
Thu Sep 11, 2014 8:35 am
Forum: Modding help
Topic: Customizing the info that is shown on "ALT"
Replies: 6
Views: 2523

Re: Customizing the info that is shown on "ALT"

yay, thanks! This already helped me alot with some concerns. But, as always, now i have even more questions xD The flying-text worked really well, but it seems to be a fire & forget system. God, i think i thought this would be more comfortable^^. game.createntity does _not_ even return the creat...
by Wutklumpen
Wed Sep 10, 2014 1:04 pm
Forum: Modding help
Topic: Bridges coding
Replies: 9
Views: 3182

Re: Bridges coding

just give it a try ;) But i have no idea if this will also supress the collisiondetection for the player to walk over the bridge. Grüße aus D. ;)
by Wutklumpen
Wed Sep 10, 2014 11:57 am
Forum: Modding help
Topic: Customizing the info that is shown on "ALT"
Replies: 6
Views: 2523

Customizing the info that is shown on "ALT"

Hi, i don't think you can help me here^^, but i give it a try anyways. I want to add my own behaviour for how my custom entity reacts to the "show info" view when pressed "alt-key". I rolled through a metric f-ton of lue-files to find any evidence for the thing to be handled or c...

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