Search found 11 matches
- Fri Sep 12, 2014 12:23 pm
- Forum: Implemented Suggestions
- Topic: lay repeating underground pipes like power lines
- Replies: 49
- Views: 43014
Re: lay repeating underground pipes like power lines
The end pieces already rotate when you're placing underground pipes, which does make placing them easier most of the time. This would just entail modifiction of the placing logic. I merely thought about fiddeling this stuff in between the mouse-events. what currently seems to be on mouseUp needs to...
- Fri Sep 12, 2014 12:15 pm
- Forum: Off topic
- Topic: want some good music?
- Replies: 15
- Views: 19599
Re: want some good music?
i'm just dropping dat here: https://www.youtube.com/watch?v=d5P5Tz3VH94
- Fri Sep 12, 2014 11:54 am
- Forum: Not a bug
- Topic: [0.10.9] Suicide credits you in Kills.
- Replies: 2
- Views: 1789
Re: [0.10.9] Suicide credits you in Kills.
xD i think the counter is bound to a dying "entityWithHealth" and since the player is also one...^^
- Fri Sep 12, 2014 10:25 am
- Forum: Implemented Suggestions
- Topic: Train timer count down
- Replies: 8
- Views: 5014
Re: Train timer count down
i am currently working on a mod for this purpose with the help of some other people (thanks FreeER ). But it's far from usable and i'm not sure if it's possible in general.
- Fri Sep 12, 2014 8:34 am
- Forum: Resolved Problems and Bugs
- Topic: [All versions] [kovarex] Removing walls above resources
- Replies: 50
- Views: 38273
Re: Removing walls above resources
this is really annoying but comes with the design. What ever is under the cursor and is in range will be processed. There is no "oh, he has mined 5 walls before, maybe he want to do some more, lets restrict the mining of any other thing", and it's hard to code too. If you place walls on re...
- Fri Sep 12, 2014 8:25 am
- Forum: Implemented Suggestions
- Topic: lay repeating underground pipes like power lines
- Replies: 49
- Views: 43014
Re: lay repeating underground pipes like power lines
*bump* - this is a nice comfort for little expense. Well, it's a bit more complicated than with the poles since devs have to rotate the endpieces and this could be way harder than it sounds^^
- Thu Sep 11, 2014 6:48 pm
- Forum: Modding help
- Topic: Customizing the info that is shown on "ALT"
- Replies: 6
- Views: 2945
Re: Customizing the info that is shown on "ALT"
...i automatically skipped any *demo*.lua's and wondered, where the fork this entity is hidden xD. And by using and trying and fiddeling with all kinds of reflection (and of course) reading basics of lua, i managed to find out that those only return "userdata", what looks like a pointer in...
- Thu Sep 11, 2014 11:43 am
- Forum: Modding help
- Topic: Customizing the info that is shown on "ALT"
- Replies: 6
- Views: 2945
Re: Customizing the info that is shown on "ALT"
o..k? Oo i will have to further investigate this, and if there is an exception for flying-text. I got "-1" in return while the entity was created perfectly fine. Thank you.
- Thu Sep 11, 2014 8:35 am
- Forum: Modding help
- Topic: Customizing the info that is shown on "ALT"
- Replies: 6
- Views: 2945
Re: Customizing the info that is shown on "ALT"
yay, thanks! This already helped me alot with some concerns. But, as always, now i have even more questions xD The flying-text worked really well, but it seems to be a fire & forget system. God, i think i thought this would be more comfortable^^. game.createntity does _not_ even return the creat...
- Wed Sep 10, 2014 1:04 pm
- Forum: Modding help
- Topic: Bridges coding
- Replies: 9
- Views: 3826
Re: Bridges coding
just give it a try But i have no idea if this will also supress the collisiondetection for the player to walk over the bridge. Grüße aus D.
- Wed Sep 10, 2014 11:57 am
- Forum: Modding help
- Topic: Customizing the info that is shown on "ALT"
- Replies: 6
- Views: 2945
Customizing the info that is shown on "ALT"
Hi, i don't think you can help me here^^, but i give it a try anyways. I want to add my own behaviour for how my custom entity reacts to the "show info" view when pressed "alt-key". I rolled through a metric f-ton of lue-files to find any evidence for the thing to be handled or c...