Someone have said that this is a experiment version so it will have a earthshaking change without any notice, Or make a new save with new version.
Yes, I can make a new save with new version, but I even like to keep old save and upgrade it smoothly.
And yes, It's lukcy that it's just a experiment ...
Search found 37 matches
- Thu Apr 27, 2017 5:19 am
- Forum: Ideas and Suggestions
- Topic: About the backward compatibility of Ver 0.15
- Replies: 2
- Views: 1289
- Thu Apr 27, 2017 5:14 am
- Forum: Ideas and Suggestions
- Topic: About the backward compatibility of Ver 0.15
- Replies: 2
- Views: 1289
About the backward compatibility of Ver 0.15
Ver 0.15 imported a new type boiler, which it looks cool. And Sadly Maybe I find a big problem of this design that the backward compatibility of old function was ignored when just developing some new and cool function.
The boiler of Ver 0.15 not only became bigger, but also it has a different ...
The boiler of Ver 0.15 not only became bigger, but also it has a different ...
- Sun Apr 02, 2017 12:24 pm
- Forum: Implemented Suggestions
- Topic: The differentiate of the inserter stack size
- Replies: 9
- Views: 3788
Re: The differentiate of the inserter stack size
BTW, On version 0.12, the type of 'stack_inserter_capacity_bonus' is uint, And it change to double on Version 0.14. Does it mean a half of item can grab?
i'm guessing the bonus has doubled from +1 to +2 for a total of 3 items being grabbed.
It's what I have done now. Set 'inserter_stack_size ...
- Thu Mar 02, 2017 6:37 am
- Forum: Implemented Suggestions
- Topic: The differentiate of the inserter stack size
- Replies: 9
- Views: 3788
Re: The differentiate of the inserter stack size
a fix for taking things from a belt is to wire the inserter to a pole, and set to enable if *everything = 0
won't work from chests as it grabs an entire stack at once.
another option is to not research 'Inserter capacity bonus 2' which increases non-stack inserter capacity.
'creative mode' mod ...
won't work from chests as it grabs an entire stack at once.
another option is to not research 'Inserter capacity bonus 2' which increases non-stack inserter capacity.
'creative mode' mod ...
- Thu Mar 02, 2017 6:32 am
- Forum: Implemented Suggestions
- Topic: The differentiate of the inserter stack size
- Replies: 9
- Views: 3788
Re: The differentiate of the inserter stack size
This topic goes into direction of other similar topics around the probems with inserter-stack size. There are a handful of ideas (from controlling the stack size by circuits to ideas like this one). We do not know what - but it seems, that this needs to be fixed and will be fixed.
I heard about ...
I heard about ...
- Thu Mar 02, 2017 6:22 am
- Forum: Implemented Suggestions
- Topic: The differentiate of the inserter stack size
- Replies: 9
- Views: 3788
Re: The differentiate of the inserter stack size
Yeah... I would like to see the standard (non-stack) inserters revert to their pre 0.12 functionality. (You sure it's 0.12, not 0.13?)
So this is what I would like to see:
For normal inserters: even with a stack size bonus it would grab only a single item from a belt and move it into a machine, or ...
So this is what I would like to see:
For normal inserters: even with a stack size bonus it would grab only a single item from a belt and move it into a machine, or ...
- Wed Mar 01, 2017 8:05 am
- Forum: Ideas and Suggestions
- Topic: Iron/Steel/Wood Walls?
- Replies: 23
- Views: 11146
Re: Iron/Steel/Wood Walls?
Interesting. Maybe There have a concrete wall which withstand higner damage from combustion and corrosion, except the damage of cannon. The wood wall is the minimum protection. The stone wall is the middle protection. The steel wall is the maximum protection, except combustion and corrosion.
It ...
It ...
- Wed Mar 01, 2017 7:49 am
- Forum: Implemented Suggestions
- Topic: The differentiate of the inserter stack size
- Replies: 9
- Views: 3788
The differentiate of the inserter stack size
Before the version of 0.12.x, The inserter size is only 1 when it pick things from belt or to belt and will be increased by the effect of 'Inserter capacity bonus' when it pick things from machine/chest or to machine/chest.
When at the version of 0.13.x, This game imported stack inserter, And ...
When at the version of 0.13.x, This game imported stack inserter, And ...
- Wed Mar 01, 2017 7:19 am
- Forum: Gameplay Help
- Topic: Non stack inserter pick only 1 item form belt
- Replies: 1
- Views: 1248
Non stack inserter pick only 1 item form belt
I have to use a non stack inserter to pick only 1 item form belt.
No the help of Circuit Network beacause I have used it to control the operation of the inserter ,which it will on where I give it one sign.
Now I use Lua command to set 'inserter_stack_size_bonus' of player's force to 0 to gain the ...
No the help of Circuit Network beacause I have used it to control the operation of the inserter ,which it will on where I give it one sign.
Now I use Lua command to set 'inserter_stack_size_bonus' of player's force to 0 to gain the ...
- Wed Mar 01, 2017 7:01 am
- Forum: Gameplay Help
- Topic: [0.14]Control inserter stack size without extra Circuit Net
- Replies: 1
- Views: 1353
Re: [0.14]Control inserter stack size without extra Circuit Net
I have two solutions now.
Plan A is a more complex Circuit Network disign, Which it's on where I'm standing in the save file( https://drive.google.com/file/d/0B137RrpXltbITVN2U1Z5UUNaVTQ/view?usp=drivesdk ). It seem work ,but it does not work smoothly.
Plan B is which I use it now. Set the variate ...
Plan A is a more complex Circuit Network disign, Which it's on where I'm standing in the save file( https://drive.google.com/file/d/0B137RrpXltbITVN2U1Z5UUNaVTQ/view?usp=drivesdk ). It seem work ,but it does not work smoothly.
Plan B is which I use it now. Set the variate ...
- Sun Feb 05, 2017 8:04 am
- Forum: Gameplay Help
- Topic: [0.14]Control inserter stack size without extra Circuit Net
- Replies: 1
- Views: 1353
[0.14]Control inserter stack size without extra Circuit Net
I played old version (0.12) and have a Circuit Network design to control send isometric Science packs into Lab to research. The design like that:
design.PNG
I can extend it easily by add more calculate model and reconfig some condition. ;)
But When I update to the Version 0.14, I found that it ...
design.PNG
I can extend it easily by add more calculate model and reconfig some condition. ;)
But When I update to the Version 0.14, I found that it ...
- Fri Feb 03, 2017 3:36 am
- Forum: Gameplay Help
- Topic: How can I take only 1 item with inserter from belt despite capacity bonus?
- Replies: 12
- Views: 9506
Re: [0.14.21] Inserter capacity bonus from belt to chest
Forgive me that I play in chinese, but Maybe you can understand the position of what the function is.
It is helpless because my Non-Stack Inserter is controled by another signal from red line and it's different from the signal of the thing it pick from the belt.
Use (EVERYTHING < 1) as condition ...
It is helpless because my Non-Stack Inserter is controled by another signal from red line and it's different from the signal of the thing it pick from the belt.
Use (EVERYTHING < 1) as condition ...
- Fri Feb 03, 2017 3:27 am
- Forum: Gameplay Help
- Topic: I hope it's not a feature
- Replies: 7
- Views: 3216
Re: I hope it's not a feature
Stack inserters have a much higher stack bonus - they can move up to 12 items at once, whereas regular inserters can only move up to 3 items (and the third level of upgrade is very expensive to reach, so for most of the game you'll only have them moving 2 items at a time).
When moving items to a ...
When moving items to a ...
- Thu Feb 02, 2017 5:09 am
- Forum: Gameplay Help
- Topic: How can I take only 1 item with inserter from belt despite capacity bonus?
- Replies: 12
- Views: 9506
Re: [0.14.21] Inserter capacity bonus from belt to chest
How can I catch only 1 item with Non-Stack Inserter from belt?
https://forums.factorio.com/viewtopic.php?f=193&t=35380
test.png
Forgive me that I play in chinese, but Maybe you can understand the position of what the function is.
It is helpless because my Non-Stack Inserter is controled by ...
https://forums.factorio.com/viewtopic.php?f=193&t=35380
test.png
Forgive me that I play in chinese, but Maybe you can understand the position of what the function is.
It is helpless because my Non-Stack Inserter is controled by ...
- Thu Feb 02, 2017 4:48 am
- Forum: Gameplay Help
- Topic: How can I take only 1 item with inserter from belt despite capacity bonus?
- Replies: 12
- Views: 9506
Re: [0.14.21] Inserter capacity bonus from belt to chest
How can I catch only 1 item with Non-Stack Inserter from belt?
https://forums.factorio.com/viewtopic.php?f=193&t=35380
It work but is very hacked. :cry:
I hope No hacked. And answer me: if the Non-Stack Inserter and Stack Inserter can catch many items from belt or to belt, what different are ...
https://forums.factorio.com/viewtopic.php?f=193&t=35380
It work but is very hacked. :cry:
I hope No hacked. And answer me: if the Non-Stack Inserter and Stack Inserter can catch many items from belt or to belt, what different are ...
- Thu Feb 02, 2017 2:52 am
- Forum: Gameplay Help
- Topic: How can I take only 1 item with inserter from belt despite capacity bonus?
- Replies: 12
- Views: 9506
Re: [0.14.21] Inserter capacity bonus from belt to chest
It is not like that at past.
Yes, we keep changing the game as we release new versions.
I know that. It's good. But just answer me: How can I catch only 1 item with Non-Stack Inserter from belt? Without upgrading the goddamn Inserter capacity bonus technology?
If the Non-Stack Inserter and ...
Yes, we keep changing the game as we release new versions.
I know that. It's good. But just answer me: How can I catch only 1 item with Non-Stack Inserter from belt? Without upgrading the goddamn Inserter capacity bonus technology?
If the Non-Stack Inserter and ...
- Thu Feb 02, 2017 2:17 am
- Forum: Gameplay Help
- Topic: How can I take only 1 item with inserter from belt despite capacity bonus?
- Replies: 12
- Views: 9506
Re: [0.14.21] Inserter capacity bonus from belt to chest
0.13.0 changed it to work as it does now.
Stack inserters and normal inserters can both move multiple items from belts/anything. They have a mixed research tree.
Can it been fixed? I need the capacity of Non-Stack Inserter's catching from machine/chest to belt or belt to machine/chest is only 1 ...
Stack inserters and normal inserters can both move multiple items from belts/anything. They have a mixed research tree.
Can it been fixed? I need the capacity of Non-Stack Inserter's catching from machine/chest to belt or belt to machine/chest is only 1 ...
- Thu Feb 02, 2017 2:04 am
- Forum: Gameplay Help
- Topic: How can I take only 1 item with inserter from belt despite capacity bonus?
- Replies: 12
- Views: 9506
Re: [0.14.21] Inserter capacity bonus from belt to chest
Can it been fixed? I need the capacity of Non-Stack Inserter's catching from machine/chest to belt or belt to machine/chest is only 1.Rseding91 wrote:0.13.0 changed it to work as it does now.
Stack inserters and normal inserters can both move multiple items from belts/anything. They have a mixed research tree.
- Thu Feb 02, 2017 1:57 am
- Forum: Gameplay Help
- Topic: How can I take only 1 item with inserter from belt despite capacity bonus?
- Replies: 12
- Views: 9506
How can I take only 1 item with inserter from belt despite capacity bonus?
Therefore, the bonus typically only applies when moving from machine/chest to machine/chest, and not from machine/chest to belt or belt to machine/chest.
The wiki says that the Inserter capacity bonus technology is not effect for the Non-Stack Inserter 's catching from machine/chest to belt or ...
The wiki says that the Inserter capacity bonus technology is not effect for the Non-Stack Inserter 's catching from machine/chest to belt or ...
- Thu Feb 02, 2017 1:43 am
- Forum: Gameplay Help
- Topic: I hope it's not a feature
- Replies: 7
- Views: 3216
Re: I hope it's not a feature
It's a feature indeed.
https://wiki.factorio.com/Inserter_capacity_bonus_(research)
Therefore, the bonus typically only applies when moving from machine/chest to machine/chest, and not from machine/chest to belt or belt to machine/chest.
But it does not be effected for from belt to chest. It's ...
https://wiki.factorio.com/Inserter_capacity_bonus_(research)
Therefore, the bonus typically only applies when moving from machine/chest to machine/chest, and not from machine/chest to belt or belt to machine/chest.
But it does not be effected for from belt to chest. It's ...