Search found 37 matches

by dyf123
Thu Apr 27, 2017 5:19 am
Forum: Ideas and Suggestions
Topic: About the backward compatibility of Ver 0.15
Replies: 2
Views: 1067

Re: About the backward compatibility of Ver 0.15

Someone have said that this is a experiment version so it will have a earthshaking change without any notice, Or make a new save with new version. Yes, I can make a new save with new version, but I even like to keep old save and upgrade it smoothly. And yes, It's lukcy that it's just a experiment ve...
by dyf123
Thu Apr 27, 2017 5:14 am
Forum: Ideas and Suggestions
Topic: About the backward compatibility of Ver 0.15
Replies: 2
Views: 1067

About the backward compatibility of Ver 0.15

Ver 0.15 imported a new type boiler, which it looks cool. And Sadly Maybe I find a big problem of this design that the backward compatibility of old function was ignored when just developing some new and cool function. The boiler of Ver 0.15 not only became bigger, but also it has a different workin...
by dyf123
Sun Apr 02, 2017 12:24 pm
Forum: Implemented Suggestions
Topic: The differentiate of the inserter stack size
Replies: 9
Views: 3121

Re: The differentiate of the inserter stack size

BTW, On version 0.12, the type of 'stack_inserter_capacity_bonus' is uint, And it change to double on Version 0.14. Does it mean a half of item can grab? i'm guessing the bonus has doubled from +1 to +2 for a total of 3 items being grabbed. It's what I have done now. Set 'inserter_stack_size_bonus'...
by dyf123
Thu Mar 02, 2017 6:37 am
Forum: Implemented Suggestions
Topic: The differentiate of the inserter stack size
Replies: 9
Views: 3121

Re: The differentiate of the inserter stack size

a fix for taking things from a belt is to wire the inserter to a pole, and set to enable if *everything = 0 won't work from chests as it grabs an entire stack at once. another option is to not research 'Inserter capacity bonus 2' which increases non-stack inserter capacity. 'creative mode' mod lets...
by dyf123
Thu Mar 02, 2017 6:32 am
Forum: Implemented Suggestions
Topic: The differentiate of the inserter stack size
Replies: 9
Views: 3121

Re: The differentiate of the inserter stack size

This topic goes into direction of other similar topics around the probems with inserter-stack size. There are a handful of ideas (from controlling the stack size by circuits to ideas like this one). We do not know what - but it seems, that this needs to be fixed and will be fixed. I heard about the...
by dyf123
Thu Mar 02, 2017 6:22 am
Forum: Implemented Suggestions
Topic: The differentiate of the inserter stack size
Replies: 9
Views: 3121

Re: The differentiate of the inserter stack size

Yeah... I would like to see the standard (non-stack) inserters revert to their pre 0.12 functionality. (You sure it's 0.12, not 0.13?) So this is what I would like to see: For normal inserters: even with a stack size bonus it would grab only a single item from a belt and move it into a machine, or ...
by dyf123
Wed Mar 01, 2017 8:05 am
Forum: Ideas and Suggestions
Topic: Iron/Steel/Wood Walls?
Replies: 23
Views: 9240

Re: Iron/Steel/Wood Walls?

Interesting. Maybe There have a concrete wall which withstand higner damage from combustion and corrosion, except the damage of cannon. The wood wall is the minimum protection. The stone wall is the middle protection. The steel wall is the maximum protection, except combustion and corrosion. It seem...
by dyf123
Wed Mar 01, 2017 7:49 am
Forum: Implemented Suggestions
Topic: The differentiate of the inserter stack size
Replies: 9
Views: 3121

The differentiate of the inserter stack size

Before the version of 0.12.x, The inserter size is only 1 when it pick things from belt or to belt and will be increased by the effect of 'Inserter capacity bonus' when it pick things from machine/chest or to machine/chest. When at the version of 0.13.x, This game imported stack inserter, And change...
by dyf123
Wed Mar 01, 2017 7:19 am
Forum: Gameplay Help
Topic: Non stack inserter pick only 1 item form belt
Replies: 1
Views: 998

Non stack inserter pick only 1 item form belt

I have to use a non stack inserter to pick only 1 item form belt. No the help of Circuit Network beacause I have used it to control the operation of the inserter ,which it will on where I give it one sign. Now I use Lua command to set 'inserter_stack_size_bonus' of player's force to 0 to gain the ef...
by dyf123
Wed Mar 01, 2017 7:01 am
Forum: Gameplay Help
Topic: [0.14]Control inserter stack size without extra Circuit Net
Replies: 1
Views: 1151

Re: [0.14]Control inserter stack size without extra Circuit Net

I have two solutions now. Plan A is a more complex Circuit Network disign, Which it's on where I'm standing in the save file( https://drive.google.com/file/d/0B137RrpXltbITVN2U1Z5UUNaVTQ/view?usp=drivesdk ). It seem work ,but it does not work smoothly. Plan B is which I use it now. Set the variate '...
by dyf123
Sun Feb 05, 2017 8:04 am
Forum: Gameplay Help
Topic: [0.14]Control inserter stack size without extra Circuit Net
Replies: 1
Views: 1151

[0.14]Control inserter stack size without extra Circuit Net

I played old version (0.12) and have a Circuit Network design to control send isometric Science packs into Lab to research. The design like that: design.PNG I can extend it easily by add more calculate model and reconfig some condition. ;) But When I update to the Version 0.14, I found that it was b...
by dyf123
Fri Feb 03, 2017 3:36 am
Forum: Gameplay Help
Topic: How can I take only 1 item with inserter from belt despite capacity bonus?
Replies: 12
Views: 7786

Re: [0.14.21] Inserter capacity bonus from belt to chest

Forgive me that I play in chinese, but Maybe you can understand the position of what the function is. It is helpless because my Non-Stack Inserter is controled by another signal from red line and it's different from the signal of the thing it pick from the belt. Use (EVERYTHING < 1) as condition in...
by dyf123
Fri Feb 03, 2017 3:27 am
Forum: Gameplay Help
Topic: I hope it's not a feature
Replies: 7
Views: 2800

Re: I hope it's not a feature

Stack inserters have a much higher stack bonus - they can move up to 12 items at once, whereas regular inserters can only move up to 3 items (and the third level of upgrade is very expensive to reach, so for most of the game you'll only have them moving 2 items at a time). When moving items to a be...
by dyf123
Thu Feb 02, 2017 5:09 am
Forum: Gameplay Help
Topic: How can I take only 1 item with inserter from belt despite capacity bonus?
Replies: 12
Views: 7786

Re: [0.14.21] Inserter capacity bonus from belt to chest

How can I catch only 1 item with Non-Stack Inserter from belt? https://forums.factorio.com/viewtopic.php?f=193&t=35380 test.png Forgive me that I play in chinese, but Maybe you can understand the position of what the function is. It is helpless because my Non-Stack Inserter is controled by anot...
by dyf123
Thu Feb 02, 2017 4:48 am
Forum: Gameplay Help
Topic: How can I take only 1 item with inserter from belt despite capacity bonus?
Replies: 12
Views: 7786

Re: [0.14.21] Inserter capacity bonus from belt to chest

How can I catch only 1 item with Non-Stack Inserter from belt? https://forums.factorio.com/viewtopic.php?f=193&t=35380 It work but is very hacked. :cry: I hope No hacked. And answer me: if the Non-Stack Inserter and Stack Inserter can catch many items from belt or to belt, what different are th...
by dyf123
Thu Feb 02, 2017 2:52 am
Forum: Gameplay Help
Topic: How can I take only 1 item with inserter from belt despite capacity bonus?
Replies: 12
Views: 7786

Re: [0.14.21] Inserter capacity bonus from belt to chest

It is not like that at past. Yes, we keep changing the game as we release new versions. I know that. It's good. But just answer me: How can I catch only 1 item with Non-Stack Inserter from belt? Without upgrading the goddamn Inserter capacity bonus technology? If the Non-Stack Inserter and Stack In...
by dyf123
Thu Feb 02, 2017 2:17 am
Forum: Gameplay Help
Topic: How can I take only 1 item with inserter from belt despite capacity bonus?
Replies: 12
Views: 7786

Re: [0.14.21] Inserter capacity bonus from belt to chest

0.13.0 changed it to work as it does now. Stack inserters and normal inserters can both move multiple items from belts/anything. They have a mixed research tree. Can it been fixed? I need the capacity of Non-Stack Inserter's catching from machine/chest to belt or belt to machine/chest is only 1. It...
by dyf123
Thu Feb 02, 2017 2:04 am
Forum: Gameplay Help
Topic: How can I take only 1 item with inserter from belt despite capacity bonus?
Replies: 12
Views: 7786

Re: [0.14.21] Inserter capacity bonus from belt to chest

Rseding91 wrote:0.13.0 changed it to work as it does now.

Stack inserters and normal inserters can both move multiple items from belts/anything. They have a mixed research tree.
Can it been fixed? I need the capacity of Non-Stack Inserter's catching from machine/chest to belt or belt to machine/chest is only 1.
by dyf123
Thu Feb 02, 2017 1:57 am
Forum: Gameplay Help
Topic: How can I take only 1 item with inserter from belt despite capacity bonus?
Replies: 12
Views: 7786

How can I take only 1 item with inserter from belt despite capacity bonus?

Therefore, the bonus typically only applies when moving from machine/chest to machine/chest, and not from machine/chest to belt or belt to machine/chest. The wiki says that the Inserter capacity bonus technology is not effect for the Non-Stack Inserter 's catching from machine/chest to belt or belt...
by dyf123
Thu Feb 02, 2017 1:43 am
Forum: Gameplay Help
Topic: I hope it's not a feature
Replies: 7
Views: 2800

Re: I hope it's not a feature

It's a feature indeed. https://wiki.factorio.com/Inserter_capacity_bonus_(research) Therefore, the bonus typically only applies when moving from machine/chest to machine/chest, and not from machine/chest to belt or belt to machine/chest. But it does not be effected for from belt to chest. It's a bu...

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