Search found 528 matches

by hitzu
Sun Mar 31, 2019 7:32 pm
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 9279

Re: Friday Facts #288 - New remnants, More bugs

IMHO it's the latin text in 0.17 that is too small : https://forums.factorio.com/viewtopic.php?f=49&t=67528 (already fixed ?) https://forums.factorio.com/viewtopic.php?p=402429#p402429 (And I'm not even using a laptop !) Devs just use different fonts. They could've used just one from the Unicode li...
by hitzu
Sat Mar 30, 2019 10:26 am
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 9279

Re: Friday Facts #288 - New remnants, More bugs

IMHO it's the latin text in 0.17 that is too small : https://forums.factorio.com/viewtopic.php?f=49&t=67528 (already fixed ?) https://forums.factorio.com/viewtopic.php?p=402429#p402429 (And I'm not even using a laptop !) Devs just use different fonts. They could've used just one from the Unicode li...
by hitzu
Sat Mar 30, 2019 9:05 am
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 9279

Re: Friday Facts #288 - New remnants, More bugs

And the Russian translation is still suffering. With the UI the Cyrillic font is now twice the size of the default Latin one. Previously with the wider font only long words did not fit, now everything.
by hitzu
Tue Mar 05, 2019 1:40 am
Forum: Gameplay Help
Topic: Good solution for biters attacking power poles along railway?
Replies: 14
Views: 829

Re: Good solution for biters attacking power poles along railway?

If you're not against mods then try Rampant. It will change biters behavior (harder than vanilla) and has options to make some objects like rails and large power poles indestructible and therefore not targetable by the AI.
by hitzu
Wed Feb 27, 2019 12:50 am
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 176245

Re: Version 0.17.0

Ragequitted the tutorial after my first base was destroyed by a scripted wave and I had nothing in my inventory but what was listed in the mission requirements and a handful of basic ingredients :evil: I don't want to rebuild the base in the most tedious part of the game! It's not fun :evil: :evil: ...
by hitzu
Fri Aug 03, 2018 5:46 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 27999

Re: Friday Facts #254 - No research queue for you

Unpopular opinion: research queue is not needed. If something should be automated it's conquering space.
by hitzu
Fri Jul 27, 2018 5:15 pm
Forum: News
Topic: Friday Facts #253 - Fans & Fun
Replies: 74
Views: 12709

Re: Friday Facts #253 - Fans & Fun

So with new walls, turrets are just begging to be put on top of the walls as a strong foundation for them.
by hitzu
Sun Apr 15, 2018 4:18 pm
Forum: Ideas and Suggestions
Topic: Regarding the font
Replies: 1
Views: 334

Regarding the font

TL;DR Change the font with the support of non-Latin based languages. What ? So in the light of current events of the GUI redesign, I want to propose you to think about changing the default font in the game. Titillium, the font you use, is a great font made by Google, but its support of languages is...
by hitzu
Sat Apr 14, 2018 11:04 am
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 20940

Re: Friday Facts #238 - The GUI update (Part II)

My suggestion where to put action buttons.
Image
by hitzu
Fri Apr 06, 2018 8:56 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 15733

Re: Friday Facts #237 - Rich & interactive text

First and foremost guys, you'd better apply the default font that supports languages with a non-Latin alphabet. The main reason I don't play the game in my native Russian is that the Cyrillic font you've chosen is awful. It's ugly as hell. It's wider than the default Latin version thus making tradit...
by hitzu
Sat Mar 24, 2018 12:02 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 22642

Re: Friday Facts #235 - 0.16 stable

*crosses fingers for Spidertron.
by hitzu
Tue Mar 20, 2018 7:28 pm
Forum: Ideas and Suggestions
Topic: Save floor tile size during sessions
Replies: 8
Views: 782

Re: Save floor tile size during sessions

Please do. That would be a good QoL improvement. And please, increase the floor stack size at least 2 times.
by hitzu
Fri Mar 16, 2018 9:31 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 252
Views: 26618

Re: [MOD 0.16] Bulk Rail Loaders

I updated the game from around version 0.16.20 to the 0.16.30 with all my mods. And newly placed loaders don't work. They just don't want to load trains, either horizontal or vertical. Old loaders work fine. The savefile (34.7MB): The railloaders next to your character are trying to load iron & cop...
by hitzu
Fri Mar 16, 2018 9:26 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 241
Views: 41344

Re: [MOD 0.14] Alien Biomes

@Earendel, I really adore your mod. It's so beautiful and gives a lot of variety to the landscape. And what I really appreciate is that it makes a game prettier. Unlike some players, I try not to cover large areas with stone or concrete, but if I do, I try to incorporate a little bit of nature betwe...
by hitzu
Fri Mar 16, 2018 6:23 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 252
Views: 26618

Re: [MOD 0.16] Bulk Rail Loaders

I updated the game from around version 0.16.20 to the 0.16.30 with all my mods. And newly placed loaders don't work. They just don't want to load trains, either horizontal or vertical. Old loaders work fine.

The savefile (34.7MB):
by hitzu
Mon Jan 22, 2018 10:22 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 252
Views: 26618

Re: [0.16] Bulk Rail Loaders

Bug: cannot get off the cargo wagon while it's over the Bulk Loader.
by hitzu
Sun Jan 21, 2018 2:10 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 125612

Re: Friday Facts #225 - Bots versus belts (part 2)

I thought a while about nerfing bots. But however you nerf their throughput it's so easy to compensate; "Throw more bots!" But what if you make bots randomly drop stuff? Even a 5% fail rate on a delivery would be a major wrench in perfectly timed setup. Such a nerf would make bot networks harder to...
by hitzu
Fri Jan 19, 2018 4:25 pm
Forum: Mod portal Discussion
Topic: My wishes for Mod Portal 2.0
Replies: 28
Views: 4804

Re: My wishes for Mod Portal 2.0

HanziQ wrote:
artig4n wrote:The Mod portal rarely works for me in-game. It just times out. I use the web site.
When have you tried the in-game mod browser last?
Frankly speaking the in-game mod portal works even worse than the web version.
by hitzu
Wed Jan 17, 2018 1:02 pm
Forum: Mod portal Discussion
Topic: My wishes for Mod Portal 2.0
Replies: 28
Views: 4804

Re: My wishes for Mod Portal 2.0

Ability to bundle mods into collections. Version consistency between them and the game (optional), i.e. update mods and the game only after all the mods in the subscribed collections are updated. Easy one-button mod synchronization in multiplayer. Likes and ratings. Sorting mods by appearance, upda...
by hitzu
Tue Jan 16, 2018 4:57 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 125612

Re: Friday Facts #225 - Bots versus belts (part 2)

Remove beacons... In an earlier post, someone remarked that bots allow more beacons than you can fit with belts. Simple solution: remove beacons. But let’s say you want to keep beacons for some reason. What solution would allow maximum beacons if you chose to use belts instead of bots? I like the s...

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