What does this thing do?
Search found 530 matches
- Sun Jan 12, 2020 2:59 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 10K Monolithic Train Base with extra pictures.
- Replies: 25
- Views: 12940
- Sat Jan 11, 2020 10:48 pm
- Forum: Ideas and Requests For Mods
- Topic: Trains teleport between surfaces
- Replies: 4
- Views: 2081
Re: Trains teleport between surfaces
Have a look at this mod
https://mods.factorio.com/mod/traintunnels
And as far as I know, the Redmew community uses a modified version of this mod in their servers. Try to ask them.
https://mods.factorio.com/mod/traintunnels
And as far as I know, the Redmew community uses a modified version of this mod in their servers. Try to ask them.
- Sun Mar 31, 2019 7:32 pm
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 29966
Re: Friday Facts #288 - New remnants, More bugs
IMHO it's the latin text in 0.17 that is too small : https://forums.factorio.com/viewtopic.php?f=49&t=67528 (already fixed ?) https://forums.factorio.com/viewtopic.php?p=402429#p402429 (And I'm not even using a laptop !) Devs just use different fonts. They could've used just one from the Unicod...
- Sat Mar 30, 2019 10:26 am
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 29966
Re: Friday Facts #288 - New remnants, More bugs
IMHO it's the latin text in 0.17 that is too small : https://forums.factorio.com/viewtopic.php?f=49&t=67528 (already fixed ?) https://forums.factorio.com/viewtopic.php?p=402429#p402429 (And I'm not even using a laptop !) Devs just use different fonts. They could've used just one from the Unicod...
- Sat Mar 30, 2019 9:05 am
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 29966
Re: Friday Facts #288 - New remnants, More bugs
And the Russian translation is still suffering. With the UI the Cyrillic font is now twice the size of the default Latin one. Previously with the wider font only long words did not fit, now everything.
- Tue Mar 05, 2019 1:40 am
- Forum: Gameplay Help
- Topic: Good solution for biters attacking power poles along railway?
- Replies: 14
- Views: 4559
Re: Good solution for biters attacking power poles along railway?
If you're not against mods then try Rampant. It will change biters behavior (harder than vanilla) and has options to make some objects like rails and large power poles indestructible and therefore not targetable by the AI.
- Wed Feb 27, 2019 12:50 am
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 253047
Re: Version 0.17.0
Ragequitted the tutorial after my first base was destroyed by a scripted wave and I had nothing in my inventory but what was listed in the mission requirements and a handful of basic ingredients :evil: I don't want to rebuild the base in the most tedious part of the game! It's not fun :evil: :evil: ...
- Fri Aug 03, 2018 5:46 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 90437
Re: Friday Facts #254 - No research queue for you
Unpopular opinion: research queue is not needed. If something should be automated it's conquering space.
- Fri Jul 27, 2018 5:15 pm
- Forum: News
- Topic: Friday Facts #253 - Fans & Fun
- Replies: 74
- Views: 34901
Re: Friday Facts #253 - Fans & Fun
So with new walls, turrets are just begging to be put on top of the walls as a strong foundation for them.
- Sun Apr 15, 2018 4:18 pm
- Forum: Ideas and Suggestions
- Topic: Regarding the font
- Replies: 1
- Views: 1552
Regarding the font
TL;DR Change the font with the support of non-Latin based languages. What ? So in the light of current events of the GUI redesign, I want to propose you to think about changing the default font in the game. Titillium, the font you use, is a great font made by Google, but its support of languages is...
- Sat Apr 14, 2018 11:04 am
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 60885
Re: Friday Facts #238 - The GUI update (Part II)
My suggestion where to put action buttons.
- Fri Apr 06, 2018 8:56 pm
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 40800
Re: Friday Facts #237 - Rich & interactive text
First and foremost guys, you'd better apply the default font that supports languages with a non-Latin alphabet. The main reason I don't play the game in my native Russian is that the Cyrillic font you've chosen is awful. It's ugly as hell. It's wider than the default Latin version thus making tradit...
- Sat Mar 24, 2018 12:02 am
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 56939
Re: Friday Facts #235 - 0.16 stable
*crosses fingers for Spidertron.
- Tue Mar 20, 2018 7:28 pm
- Forum: Ideas and Suggestions
- Topic: Save floor tile size during sessions
- Replies: 9
- Views: 4045
Re: Save floor tile size during sessions
Please do. That would be a good QoL improvement. And please, increase the floor stack size at least 2 times.
- Fri Mar 16, 2018 9:31 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 113174
Re: [MOD 0.16] Bulk Rail Loaders
I updated the game from around version 0.16.20 to the 0.16.30 with all my mods. And newly placed loaders don't work. They just don't want to load trains, either horizontal or vertical. Old loaders work fine. The savefile (34.7MB): The railloaders next to your character are trying to load iron &...
- Fri Mar 16, 2018 9:26 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 137229
Re: [MOD 0.14] Alien Biomes
@Earendel, I really adore your mod. It's so beautiful and gives a lot of variety to the landscape. And what I really appreciate is that it makes a game prettier. Unlike some players, I try not to cover large areas with stone or concrete, but if I do, I try to incorporate a little bit of nature betwe...
- Fri Mar 16, 2018 6:23 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 113174
Re: [MOD 0.16] Bulk Rail Loaders
I updated the game from around version 0.16.20 to the 0.16.30 with all my mods. And newly placed loaders don't work. They just don't want to load trains, either horizontal or vertical. Old loaders work fine.
The savefile (34.7MB):
The savefile (34.7MB):
- Mon Jan 22, 2018 10:22 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 113174
Re: [0.16] Bulk Rail Loaders
Bug: cannot get off the cargo wagon while it's over the Bulk Loader.
- Sun Jan 21, 2018 2:10 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 412972
Re: Friday Facts #225 - Bots versus belts (part 2)
I thought a while about nerfing bots. But however you nerf their throughput it's so easy to compensate; "Throw more bots!" But what if you make bots randomly drop stuff? Even a 5% fail rate on a delivery would be a major wrench in perfectly timed setup. Such a nerf would make bot networks...
- Fri Jan 19, 2018 4:25 pm
- Forum: Mod portal Discussion
- Topic: My wishes for Mod Portal 2.0
- Replies: 28
- Views: 13560
Re: My wishes for Mod Portal 2.0
Frankly speaking the in-game mod portal works even worse than the web version.HanziQ wrote:When have you tried the in-game mod browser last?artig4n wrote:The Mod portal rarely works for me in-game. It just times out. I use the web site.