Search found 6 matches

by t4nk3r4lyf
Sat May 16, 2015 7:24 pm
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 99131

Re: Introducing NARMod 2.1

Just saw this on imgur, looks really complex but also really good.

Hopefully we can see some youtubers do a lets play.
by t4nk3r4lyf
Sat May 09, 2015 8:03 pm
Forum: Mods
Topic: [0.11.19] Bulldozer MOD
Replies: 36
Views: 32870

Re: [0.11.19] Bulldozer MOD

Love the mod, makes clearing rail lines fun :P

One question/ suggestion, would it be possible to make the dozer act like a miner?

If I set the resource=false under the black list and that will work but I only get 1 coal from a pile of ~800, is there a way to increase the number picked up?
by t4nk3r4lyf
Tue Sep 30, 2014 11:40 am
Forum: Modding discussion
Topic: Pipes ?
Replies: 8
Views: 10092

Re: Pipes ?

Pressure to speed: this gets multiplied by the pressure to give new flow speed (almost). Set this too low and the liquid will be too "oily", set it too high and the simulation will become unstable :-) Flow to energy: This describes inertia of the flow. Higher means that the liquid is hard...
by t4nk3r4lyf
Tue Sep 30, 2014 8:53 am
Forum: Modding discussion
Topic: Pipes ?
Replies: 8
Views: 10092

Re: Pipes ?

Making fluids flow slower is a relatively easy change. But for my mod I wanted some gas chemicals, and I wanted them to move faster than the existing liquids. Changing values to try and make things flow faster than the existing factorio fluids results in a kind of yoyo effect, the fluid seems to fl...
by t4nk3r4lyf
Fri Sep 26, 2014 1:09 pm
Forum: Mods
Topic: [0.12.17]Clean Pipes 0.0.4 - Decide how pipes connect!
Replies: 23
Views: 38230

Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect

Ah ok, I'll give that a go. Thanks :)

*edit* just rewatched the opening gif, feeling like a scrub :P
Is the corner also possible with pipe to ground?
Pipe to ground> single piece corner > pipe to ground?
by t4nk3r4lyf
Fri Sep 26, 2014 11:34 am
Forum: Mods
Topic: [0.12.17]Clean Pipes 0.0.4 - Decide how pipes connect!
Replies: 23
Views: 38230

Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect

Love this mod :D

One question though, would it be possible to do a "clean corner"?

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