Search found 6 matches
- Sat Aug 10, 2019 8:50 pm
- Forum: Pending
- Topic: [0.17.64] Belts change direction randomly after loading savegame
- Replies: 3
- Views: 1853
[0.17.64] Belts rotating themselves
Started a new game on with the .64 release with a few QOL mods. During gameplay I noticed that I would get random issues with the factory, and when I locate the issue it is always a belt turned when it should not be. I have never seen this occur on-screen, only when I have left the area and come ...
- Wed Feb 14, 2018 4:51 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.22] Odd train behavior and desync
- Replies: 7
- Views: 5121
Re: [wheybags] [0.16.22] Odd train behavior and desync
Well we spent about 30 minutes trying to recreate it and failed, both on the demo map and our actual save. I can provide the original desync report on the large map, but it is too large to attach. Do you need it?
- Wed Feb 14, 2018 3:42 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.22] Odd train behavior and desync
- Replies: 7
- Views: 5121
Re: [wheybags] [0.16.22] Odd train behavior and desync
On the demo map in desync report my buddy triggered the desync by running in front of the train after it hit the no path and resumed, while I stood watching. From my POV he didn't move, just desynced and got booted offline. I did not desync and stayed in game. I'll see if I can reproduce again.
- Sun Feb 11, 2018 11:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.22] Odd train behavior and desync
- Replies: 7
- Views: 5121
Re: [0.16.22] Odd train behavior and desync
I used creative mod in single player to set up the map in the desync report, but loaded into a server with no mods or custom scenarios in order to create the desync
- Sun Feb 11, 2018 11:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.22] Odd train behavior and desync
- Replies: 7
- Views: 5121
[wheybags] [0.16.22] Odd train behavior and desync
A buddy was messing around with trains and created a rail setup that causes the train to stutter forward (similar to this issue ) until it eventually no-paths, stops, and then moves forward normally. It loops back around to the bottom station and repeats. This eventually caused a permanent desync on ...
- Sat May 20, 2017 5:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Crash after being hit by train/signal replace
- Replies: 9
- Views: 3774
Re: [0.15.6] Crash after being hit by train/signal replace
My MP server crashed due to a similar action in 0.15.12. Nobody was hit by trains, though, as far as we know. I was not on at the time but it was described to me as laying down a track which caused a regular train signal to go into the unknown state where it blinks all colors, followed by a crash ...