Search found 195 matches

by netmand
Thu Apr 02, 2020 3:59 pm
Forum: Ideas and Suggestions
Topic: auto drag roboport
Replies: 21
Views: 1233

Re: auto drag roboport

until they increase the number of charging positions on the roboport, I do not like this idea; since I need to place roboports next to each other a lot more frequently than spreading them out over distances.
by netmand
Thu Apr 02, 2020 3:31 pm
Forum: Ideas and Suggestions
Topic: Recipe Tree
Replies: 10
Views: 770

Re: Recipe Tree

I think any version of this idea is good. It would be nice to have a tech/recipe planning tool in the base game.
by netmand
Thu Apr 02, 2020 3:19 pm
Forum: Gameplay Help
Topic: Coal Liquefication - how does it work?
Replies: 8
Views: 284

Re: Coal Liquefication - how does it work?

I connected the heavy oil output pipes from all refineries and from that made one pipline back to the insert point of the refineries. When the output is full the refineries will stop. Try adding some heavy oil processing to reduce the excess heavy oil (for example: Solid Fuel) so the next output ha...
by netmand
Thu Apr 02, 2020 3:05 pm
Forum: Ideas and Suggestions
Topic: Pipette tool on damaged entity should select repair pack
Replies: 4
Views: 128

Re: Pipette tool on damaged entity should select repair pack

please no... don't want my cursor flipping out while clearing biters.
by netmand
Fri Mar 27, 2020 8:16 pm
Forum: Ideas and Suggestions
Topic: 0.18 Power Graph display misleading due to inclusion of accumulators
Replies: 6
Views: 215

Re: 0.18 Power Graph display misleading due to inclusion of accumulators

2. Lowest accumulator value in selected time frame (in %): Allow me to see whether it is likely that my current set up is feasable for the next few base building steps, or if I'm close to blackout. This would be an interesting challenge to tackle for a mod. Personally, rather than seeing those valu...
by netmand
Thu Mar 26, 2020 3:32 pm
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 1625

Re: New Character GUI (eye strain)

I like the GUI update. But no GUI is perfect, and can't suit everyone. Although I prefer the dark mode and don't mind the grid as is, The feedback is good.
by netmand
Tue Mar 24, 2020 3:55 pm
Forum: Ideas and Suggestions
Topic: Add functionality to limit the number of incoming trains per station.
Replies: 10
Views: 43732

Re: Add functionality to limit the number of incoming trains per station.

This will never happen. You're going to have to create a new paradigm to replace the, "lots of trains on the same schedule" methodology.
by netmand
Mon Mar 23, 2020 7:18 pm
Forum: Ideas and Suggestions
Topic: Roboport with radar function for minimap
Replies: 2
Views: 121

Re: Roboport with radar function for minimap

The roboport is usually at the top of my list of power consumers. I'd rather have the roboport have the ability to reduce its power consumption. Adding a feature making it use more energy doesn't seem like a good idea to me.
by netmand
Fri Mar 20, 2020 1:45 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 209
Views: 16425

Re: Friday Facts #339 - Beacon HR + Redesign process

I like the flattening of the design by sinking the building slightly into the ground. Dare I suggest thinking about doing the same thing to the Roboport?
by netmand
Wed Mar 18, 2020 1:15 pm
Forum: Ideas and Suggestions
Topic: Better readability for big numbers on tooltip
Replies: 2
Views: 95

Re: Better readability for big numbers on tooltip

I wonder if localization is important here. Are we just catering to those that use commas in their numbers? Or are we asking to reconfigure numbers based on localization rules?

https://docs.microsoft.com/en-us/global ... formatting
by netmand
Fri Mar 13, 2020 9:06 pm
Forum: Gameplay Help
Topic: [0.18.12] unable to empty fluid wagon - resolved
Replies: 5
Views: 203

Re: [0.18.12] unable to empty fluid wagon

I've experienced this sort of behavior before too. But was able to get it to work by trying the other positions (you have 6 on each side). For pumps, half of the 6 positions only seem to work. I used to be concerned but after being satisfied with one pump working I moved on.
by netmand
Fri Mar 13, 2020 5:50 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2301

Re: Optimization idea: abstraction

You could just perform the initial calculation on the first time the area is a given distance from vision and that would be it. Reusing that data afterwards would be trivial. I was hoping to have an academic discussion about your idea of abstraction, and how we could use it to optimize the game. It...
by netmand
Fri Mar 13, 2020 4:01 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 9832

Re: Friday Facts #338 - The (real) Character GUI

Personal logistics is going to get a lot better for me! Thank you for these updates.
by netmand
Fri Mar 13, 2020 3:42 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2301

Re: Optimization idea: abstraction

If abstraction as proposed were viable, the result would be a gateway to parallel processing. Which isn't happening. Not for a long time.

So then we're left with abstraction resulting in a simplification...
by netmand
Fri Mar 13, 2020 3:19 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2301

Re: Optimization idea: abstraction

How does a cache uses "as much if not more processing"? You could argue it uses more ram. But how does it uses more processing? Why do you think we have cached shaders, cached web pages both on servers and clients? And how does a limit would use more processing than not limiting it? Regarding cache...
by netmand
Fri Mar 13, 2020 2:23 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2301

Re: Optimization idea: abstraction

Because you can infer the result and you can cache this inferential information. And no, you don't have to account for literally everything in the game. You can limit the cases. I am repeating myself here, read the thread. Check out your terms: infer, cache, limit. These all take as much if not mor...
by netmand
Thu Mar 12, 2020 9:49 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2301

Re: Optimization idea: abstraction

I just can't think of a way where this helps UPC. To me this sort of ask will hurt UPC and require more processing power. Instead of processing hundreds of entities like inserters, items, belts, assemblers, you process one thing. How so? Are you telling the devs to make assemblers that only make Ad...
by netmand
Thu Mar 12, 2020 6:33 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2301

Re: Optimization idea: abstraction

I'm trying to derive some value out of this. While I don't think abstraction in-of-itself is a good idea, The thought of combining large parts of the factory has some appeal.

I just can't think of a way where this helps UPC. To me this sort of ask will hurt UPC and require more processing power.
by netmand
Thu Mar 12, 2020 4:33 pm
Forum: Not a bug
Topic: [0.18.12] Tank on acid patch cannot drive backwards
Replies: 5
Views: 242

Re: [0.18.12] Tank on acid patch cannot drive backwards

Yes. This is why I don't use the tank anymore to plow through larger nests.
by netmand
Thu Mar 12, 2020 4:28 pm
Forum: Not a bug
Topic: [0.18.12] Construction robots only make a clunk sound once in a while
Replies: 5
Views: 211

Re: [0.18.12] Construction robots only make a clunk sound once in a while

I can get my conbots to make complain-y noises if I give them too much work to do or not have space in my inventory or am running too fast for them to recharge and park. I think it's kinda cute.

Go to advanced search