Search found 93 matches

by netmand
Wed Dec 11, 2019 9:08 pm
Forum: Ideas and Suggestions
Topic: Working with trains is a pain in the..
Replies: 38
Views: 1696

Re: Working with trains is a pain in the..

Sorry I'm not buying this as a need to change the way trains update in the base game. Truly this update problem is one of scale. I can understand that after implementing a certain number of trains it becomes cumbersome to make design changes. Hardware improvements and mods notwithstanding, While thi...
by netmand
Tue Dec 10, 2019 10:39 pm
Forum: Not a bug
Topic: [0.17.79] Rocket without power can auto-launch with cargo
Replies: 8
Views: 142

Re: [0.17.79] Rocket without power can auto-launch with cargo

I would argue that a rocket is powered by rocket fuel not electricity. And it seems odd to set a rocket to automatically launch then complain that you can't control when it launches.

There's probably several creative approaches to solve your fish defense rocket quest. Keep at it and good luck!
by netmand
Mon Dec 09, 2019 4:48 pm
Forum: Gameplay Help
Topic: Biters pathing logic
Replies: 2
Views: 99

Re: Biters pathing logic

you can't use walls to funnel biters. only cliffs and water cause them to alter their path.

the bugs have very little tolerance for destruct-able objects in their way (i.e. trees, rocks, walls)
by netmand
Fri Dec 06, 2019 8:34 pm
Forum: Ideas and Suggestions
Topic: Add a "Light theme" to the main web page.
Replies: 5
Views: 221

Re: Add a "Light theme" to the main web page.

I'm of the opposite opinion, and don't like getting blasted with bright backgrounds. To me it's really about having the proper contrast which is my current experience with this site, with the assistance of a browser plug-in and careful selection of browser theme. Nevertheless I support the request t...
by netmand
Fri Dec 06, 2019 3:23 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 87
Views: 9419

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

yay patch get!

next up is a big sticker to put on my automobile so people will be understand when I steer wildly into trees and rocks.
by netmand
Thu Dec 05, 2019 9:25 pm
Forum: Ideas and Suggestions
Topic: Make save game overwrites less dangerous
Replies: 43
Views: 4466

Re: Make save game overwrites less dangerous

Having that save game experience was ok for alpha/beta versions of the game. Now that we're rolling towards refinement and release this does need attention. Not only for overwriting saves but the way it saves games too. I swear the selection of the last save made was merely convenience of not having...
by netmand
Wed Dec 04, 2019 7:11 pm
Forum: Not a bug
Topic: damage isn't rounded well?
Replies: 14
Views: 377

Re: damage isn't rounded well?

"In the realm of the blind, the man with one eye is king."
by netmand
Wed Nov 27, 2019 7:12 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 194
Views: 61863

Re: Attacking biters with turrets makes all weapons pointless

[...]The issue at hand is : Turret creep renders all the shotguns, machine guns, tanks, and cars pointless. It is better in every way to just turret creep, [...] yeah no. - while you turret creep one nest, i'm annihilating ten or more with nukes and/or combat bots. - I find joy in rolling through n...
by netmand
Mon Nov 25, 2019 6:42 pm
Forum: Minor issues
Topic: [0.17.79] Can't empty storage tanks arrays to zero.
Replies: 11
Views: 247

Re: [0.17.79] Can't empty storage tanks arrays to zero.

I wouldn't worry about the residual fluid left in the container. That's just the way it works. It's like trying to suck out the last few drops out of that can of soda... it can be done but it's really a waste of time and effort. So yeah you can connect a pump to every tank to empty them all out to z...
by netmand
Mon Nov 18, 2019 9:15 pm
Forum: General discussion
Topic: who thinks like me
Replies: 6
Views: 684

Re: who thinks like me

I also thought it would be interesting to see Factorio on other platforms, i.e. iPad Pro or Galaxy Tab S6. The problem is getting to all controls via the touchscreen.

As far as computing power, I played Factorio on GeForce NOW and it was fine. You just need a strong network connection instead.
by netmand
Mon Nov 18, 2019 8:25 pm
Forum: General discussion
Topic: My number 1 lesson from my first game
Replies: 5
Views: 671

Re: My number 1 lesson from my first game

Spread out too much and then you'll spend a lot of time building military items to defend each area. I think it's fun finding that balance of progress and defensive strength.
by netmand
Fri Nov 08, 2019 4:06 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 191
Views: 14682

Re: Friday Facts #320 - Color correction

on some of those I thought it was the same as comparing the view between daylight view and night vision view. It made sense to me that goggles would flatten the colors... I don't miss the old way when it made everything green.
by netmand
Fri Nov 08, 2019 3:56 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 191
Views: 14682

Re: Friday Facts #320 - Color correction

It was good to see the cliffs highlighted a bit more on the map as they are though to see for my old eyes.
by netmand
Wed Nov 06, 2019 4:41 pm
Forum: Releases
Topic: Version 0.17.75
Replies: 23
Views: 6882

Re: Version 0.17.75

Good job on the tool-tip rework. It feels more refined. It also is correcting values I've been mis-remembering.
by netmand
Tue Oct 29, 2019 2:21 pm
Forum: General discussion
Topic: are more ammo-based turrets comming?
Replies: 17
Views: 1146

Re: are more ammo-based turrets comming?

I would be happier if they would add circuit functionality to the turret i.e. measuring the ammo in it.
by netmand
Wed Oct 23, 2019 7:16 pm
Forum: General discussion
Topic: Criticism: Belt Immunity Equipment
Replies: 36
Views: 2321

Re: Criticism: Belt Immunity Equipment

My criticism about the Belt Immunity module applies the same to the Night Vision module. You can make more than one but plugging more than one into modular armor does nothing.

The game should need 1 for yellow belts, 2 for red, 3 for blue.
by netmand
Wed Oct 23, 2019 6:53 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 5740

Re: Are Bitters unnecessary?

Without biters you'd most likely be blowing up your own shit.
by netmand
Fri Aug 16, 2019 7:51 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 31079

Re: Version 0.17.60

Usually, when you try to explain your reasoning for a change and the playerbase doesn't I don't accept that reasoning, it means to me the reasoning was flawed and you should reconsider whether you're making the right change. A lot of us I Think I understood the reasoning behind the changes, we I ju...
by netmand
Thu Aug 08, 2019 1:11 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 52582

Re: Friday Facts #305 - The Oil Changes

I can point to myself as an example of these premises, and can declare with confidence that from my point of view, leaving BOP running as you did would not have been acceptable, given the categorical superiority of efficiency afforded by AOP. Moreover, as I covered in my post, withholding critical ...
by netmand
Wed Aug 07, 2019 9:05 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 52582

Re: Friday Facts #305 - The Oil Changes

Sorry I don't understand to which fact, confusion, or misunderstanding to which you are referring? If you are talking about a building that potentially has a recipe for multiple outputs (i.e. petroleum gas, light oil, heavy oil), then (discounting mods) forgive me but I think that's the only one. S...

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