Search found 262 matches

by netmand
Mon Oct 12, 2020 11:00 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 159
Views: 19284

Re: Friday Facts #361 - Train stop limit, Tips and tricks

woot woot! thanks for the update!
by netmand
Fri Sep 04, 2020 7:17 pm
Forum: Gameplay Help
Topic: Energy production
Replies: 14
Views: 421

Re: Energy production

factoriobiker wrote:
Thu Sep 03, 2020 3:41 pm
what elements in my base gives max pollution? steamers for electricity?
boilers do belch a lot of pollution.
https://wiki.factorio.com/Pollution#Polluters

(I could go for a bucket of steamers right now)
by netmand
Fri Sep 04, 2020 5:42 pm
Forum: Balancing
Topic: Chests should have a max bots/s limit and more
Replies: 41
Views: 1700

Re: Chests should have a max bots/s limit and more

https://mods.factorio.com/mod/LiquifyIntermediates https://mods.factorio.com/mod/LiquifyRawMaterials https://mods.factorio.com/mod/LiquifyScienceandLab Though those don't make assemblers take liquid input. That would b a bit of a pain to implement with more than two inputs. yeah, and piping has iss...
by netmand
Fri Sep 04, 2020 3:48 pm
Forum: Gameplay Help
Topic: SHould i belt every ingredient i need or use robots?
Replies: 9
Views: 394

Re: SHould i belt every ingredient i need or use robots?

Is there a way to reduce the number of belts, now I want to use make purple flask but i need to belt stone throught the whole base.... can the sobots help carry the stuff instead of belts? I mean that is an idea because I am overwhelmed with belts routing stone and brick can be quite the chore. som...
by netmand
Fri Sep 04, 2020 3:24 pm
Forum: Gameplay Help
Topic: Use blueprint from book without deleting the blueprint
Replies: 6
Views: 212

Re: Use blueprint from book without deleting the blueprint

How do i use a blueprint from the book (B-Key) and put it into my inventory without deleting the blueprint from the book? So i can use the blueprint in the next game again. right-click the blueprint in the library (from the book(s) found by pressing the B-key), find and click the duplicate/make a c...
by netmand
Fri Sep 04, 2020 3:14 pm
Forum: Balancing
Topic: Chests should have a max bots/s limit and more
Replies: 41
Views: 1700

Re: Chests should have a max bots/s limit and more

5thHorseman wrote:
Thu Sep 03, 2020 1:33 am
Actually what we need is to not limit the number of items on a belt.
I think it'd be cool if we could treat items like fluids; pipe items directly into assemblers and move them around by the 100s through pipes.
by netmand
Fri Sep 04, 2020 2:44 pm
Forum: Ideas and Suggestions
Topic: Give Roboports 2 module slots, which can be fit with additional roboports
Replies: 4
Views: 156

Re: Give Roboports 2 module slots, which can be fit with additional roboports

I've always thought it was funny that we could give ourselves 12 charging slots in our personal roboports (by mounting 3 in our modular armor) which is a 16th of the space a normal factory large beast-sized roboport with only has 4 charging ports with no ability to expand. I've also wondered why we ...
by netmand
Thu Sep 03, 2020 6:24 pm
Forum: Ideas and Suggestions
Topic: Wired lamps
Replies: 15
Views: 494

Re: Wired lamps

Does the proposed include the auto-wiring that all power distribution items have? probably not since it would harm the default powering method. I see it as a neat semi-secret feature kinda like you can manually cut and place wires on poles by clicking with wire on them. when i first time found that...
by netmand
Thu Sep 03, 2020 2:52 pm
Forum: Ideas and Suggestions
Topic: Wired lamps
Replies: 15
Views: 494

Re: Wired lamps

Does the proposed include the auto-wiring that all power distribution items have?
by netmand
Wed Sep 02, 2020 3:51 pm
Forum: Balancing
Topic: Chests should have a max bots/s limit and more
Replies: 41
Views: 1700

Re: Chests should have a max bots/s limit and more

My proposal: - Rate limit bots visiting a chest at 1 visit per second, scaling with bot speed. I have some questions: 1) How exactly are you adding this limit? Is the proposed to add a timer to every chest? A flag that some process needs to cycle through? When are bots supposed to check this timer?...
by netmand
Tue Sep 01, 2020 7:48 pm
Forum: Balancing
Topic: Delete the "Follower robot count" mechanic
Replies: 7
Views: 1101

Re: Delete the "Follower robot count" mechanic

Hannu wrote:
Tue Sep 01, 2020 7:16 pm
I would like to have some "useless" infinite research which consumes all science packs.
How about: increased biter damage? increased spitter range?
by netmand
Mon Aug 31, 2020 9:12 pm
Forum: Gameplay Help
Topic: How many accumulators for laser turrets?
Replies: 6
Views: 291

Re: How many accumulators for laser turrets?

solar power, what about during the night? Can solar replace completely boilers and steam engines? Solar panels do not work at night. You either need to maintain steam engine power or augment the system with accumulators. Accumulators scale very well with solar panels which is the reason why most pl...
by netmand
Mon Aug 31, 2020 8:28 pm
Forum: General discussion
Topic: 4.5 PPH is too low! right?
Replies: 5
Views: 945

Re: 4.5 PPH is too low! right?

dactrin wrote:
Mon Aug 31, 2020 7:31 am
Any assistance with these feelings would be greatly appreciated.
Merch
by netmand
Mon Aug 31, 2020 6:16 pm
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 186
Views: 21580

Re: Personal robots prioritizing nearest first

Doing nearest first for a player *only* has benefit if the player keeps moving. Which - admittedly - happens quite a bit. Especially if said player is moving closer to things so his robots will do them first. We should consider that all construction bots address the work when construction zones ove...
by netmand
Fri Aug 28, 2020 7:57 pm
Forum: Gameplay Help
Topic: bugs getting closer
Replies: 12
Views: 263

Re: bugs getting closer

Serenity wrote:
Fri Aug 28, 2020 3:51 pm
Otherwise you can run a belt of ammo along your turrets and have them pick it up
Personally I just do direct insert. You can chain turrets with inserters to relay ammo without the need to produce a lot more ammo to sit on long stretches of belts.
by netmand
Fri Aug 28, 2020 3:37 pm
Forum: Gameplay Help
Topic: bugs getting closer
Replies: 12
Views: 263

Re: bugs getting closer

the biters travel in all directions but are also attracted to pollution. they evolve (grow bigger and more numerous) over time and feed off the pollution in the air. left unchecked, they form attack groups that grow larger in number after each attack. for defense, use the latest tech you can afford ...
by netmand
Fri Aug 28, 2020 3:18 pm
Forum: Not a bug
Topic: Inserter stuck after Assembly recipe change
Replies: 2
Views: 79

Re: Inserter stuck after Assembly recipe change

Once an inserter picks something up it needs to have a (non-full) destination for that item. The same thing would happen if you just cleared the recipe after the inserter picks up the copper plate. It's not stuck, it's just waiting for a valid destination or non-full condition.
by netmand
Fri Aug 28, 2020 1:50 pm
Forum: Gameplay Help
Topic: Tips for NEW players
Replies: 11
Views: 738

Re: Tips for NEW players

tab off (to another weapon) after launching an atomic bomb.
by netmand
Thu Aug 27, 2020 3:52 pm
Forum: Ideas and Suggestions
Topic: Disable construction near enemies/fire
Replies: 12
Views: 372

Re: Disable construction near enemies/fire

I find it hilarious when you lay landmines in a construction zone with a cache of landmines nearby. The construction bots replant new mines as soon as they've blown up so a large wave of enemies causes construction bots to re-lay landmines after they've been overrun. It's not a healthy environment f...

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