Oh, thanks. I didn't realize that constant combinator has a on/off switch.SyncViews wrote:But you still want a manual step at some point, so why not the power switch? You could also have say a constant combinator and manually change its output.
Search found 3 matches
- Tue Feb 21, 2017 12:51 pm
- Forum: Gameplay Help
- Topic: Manual Switch to turn on/off a section of Inserters [Solved]
- Replies: 4
- Views: 7234
Re: Manual Switch to turn on/off a section of Inserters
- Tue Feb 21, 2017 11:41 am
- Forum: Gameplay Help
- Topic: Manual Switch to turn on/off a section of Inserters [Solved]
- Replies: 4
- Views: 7234
Re: Manual Switch to turn on/off a section of Inserters
I mean, yea, but I thought there is some other way using circuit/logistic network, maybe?Koub wrote:You can use a power switch for that. Power each set of inserters with a different power pole, and turn on and off whichever you want.
- Tue Feb 21, 2017 10:58 am
- Forum: Gameplay Help
- Topic: Manual Switch to turn on/off a section of Inserters [Solved]
- Replies: 4
- Views: 7234
Manual Switch to turn on/off a section of Inserters [Solved]
So, I'm building an Iron Processing Station, where boarding trains are either taking or providing iron. And, when automated, all of 'input' trains' cars have only one purpose - providing or taking the iron, obviously. But I like to have this "personal" train, where I carry all of my stuff. And I ...