Search found 3 matches

by kingmob
Sat Feb 25, 2017 10:57 am
Forum: Ideas and Suggestions
Topic: Dedicated repair logistics network
Replies: 3
Views: 2038

Re: Dedicated repair logistics network

Unless I'm missing something, I feel the player is more or less required to wall their base with a million turrets and cover all of that with roboports. This way, things get automatically repaired and replaced and you can actually work on your production. However, this reduces the bots mostly to th...
by kingmob
Thu Feb 23, 2017 11:32 am
Forum: Ideas and Suggestions
Topic: Dedicated repair logistics network
Replies: 3
Views: 2038

Dedicated repair logistics network

[summary] A separate logistics network and bots just for repairing and replacing structures. I just finished a game and I'm full of ideas of course, but my biggest problem was that combat was mostly an annoyance. Unless I'm missing something, I feel the player is more or less required to wall their ...
by kingmob
Sun Feb 19, 2017 1:14 pm
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 58
Views: 33491

Re: Optimize Drone Movement

Is there no way to 'cache' the pathfinding between nodes? That way the bot can use basic pathfinding if the target is within a short range and use more advanced pathfinding if it is required. Other bots can then just re-use that path, reducing it to just a table lookup or something. You might also w...

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