Search found 10 matches

by FISHMANPET
Wed Dec 13, 2017 6:52 pm
Forum: Duplicates
Topic: [16.0]Sprites dissapear
Replies: 1
Views: 1059

[16.0]Sprites dissapear

While filing my last report, I hit the escape key to bring up the menu and pause the game, then I ended up locking my computer and coming back an hour later, and when I did, some sprites had disappeared! https://i.imgur.com/DRi3H75.png You may not believe it, but this is a picture of me standing to ...
by FISHMANPET
Wed Dec 13, 2017 6:44 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.0] Burner miners not being fed with horizontal inserter
Replies: 4
Views: 4548

[Rseding91] [16.0] Burner miners not being fed with horizontal inserter

Hopefully this really is a bug and not me doing something really stupid... At the start of the game I use burner miners feeding each other like this to build up coal reserves. On the left of the image you can see 3 pairs working as intended, the miner feeds into a chest, a burner inserter takes from...
by FISHMANPET
Sun Apr 30, 2017 3:16 pm
Forum: Ideas and Suggestions
Topic: Allow excess liquids to pass through Chemical Plants
Replies: 9
Views: 4665

Re: Chemical plant with no fluid output should flow through

I think that this would also be really nice with recipes in assemblers that use fluids as well (thinking concrete, blue circuits, engines). But probably not the barrel/barreling recipes. If we can do it with sulfuric acid and the miner, we should be able to do it everywhere.
by FISHMANPET
Fri Sep 18, 2015 12:13 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 359220

Re: [MOD 0.12.x] Rail Tanker - Liquid transpor

I had those once, I just shot at them and they went away.
by FISHMANPET
Mon Sep 14, 2015 8:38 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 359220

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Would it be possible to adjust size of the car so i could fit 2 pumps next to each other? Very often its like this http://i.imgur.com/MbyLGvH.png. It is possible but it is a real pain so it probably wont happen. I would like to do it but only in theory, in practice as soon as I start thinking about...
by FISHMANPET
Fri Aug 28, 2015 8:26 pm
Forum: Mods
Topic: [MOD 0.12.11+] Launch Control - Automatic Rocket Launching
Replies: 27
Views: 46327

Re: [MOD 0.12.5+] Launch Control - Automatic Rocket Launching

How close does the "radar" have to be to the rocket silos to launch them? Is there some kind of indicator when placing it?
by FISHMANPET
Fri Aug 28, 2015 8:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][hanziq] Trains not recalculating route at signal
Replies: 3
Views: 6200

Re: [0.12.4][hanziq] Trains not recalculating route at signal

The more I think about the top problem, the more I think that might actually be a signalling problem and not a "bug." The more I think about it, the more I can't come up with a reason for the two signals in between the double track on the roundabout to be chain signals rather than block si...
by FISHMANPET
Tue Aug 25, 2015 6:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][hanziq] Trains not recalculating route at signal
Replies: 3
Views: 6200

[0.12.4][hanziq] Trains not recalculating route at signal

From my understanding of the latest patch notes, when a train is stopped at a signal, it will eventually recalculate and find a new way out. I've got two examples in my most recent game where I think that should have happened, but instead the train has stopped indefinitely. I've looked around for an...
by FISHMANPET
Wed Aug 19, 2015 9:23 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 0.12] TrainStats
Replies: 2
Views: 19284

Re: [MOD 0.12] TrainStats

FYI, this fails if you don't have all the modded items installed. In my case I don't have FARL (but I do have rail tanker) so it died on line 51 trying to find all the FARLs on the map. If I comment out the lines mentioning FARL (31, 51, and 66) it works just fine. Also not sure why it didn't crash ...
by FISHMANPET
Wed Aug 19, 2015 6:48 pm
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 98197

Re: [MOD 0.12.x] Factorio Maps

So this is probably a bug in the mod and not a bug in Factorio, but the game crashed building the map. Not sure if it generated all the images or not (my guess would be it did) but the index.html was gone from the script-output directory. Not sure if the log file (attached) is enough information but...

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