Search found 10 matches
- Wed Dec 13, 2017 6:52 pm
- Forum: Duplicates
- Topic: [16.0]Sprites dissapear
- Replies: 1
- Views: 1059
[16.0]Sprites dissapear
While filing my last report, I hit the escape key to bring up the menu and pause the game, then I ended up locking my computer and coming back an hour later, and when I did, some sprites had disappeared! https://i.imgur.com/DRi3H75.png You may not believe it, but this is a picture of me standing to ...
- Wed Dec 13, 2017 6:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.0] Burner miners not being fed with horizontal inserter
- Replies: 4
- Views: 4548
[Rseding91] [16.0] Burner miners not being fed with horizontal inserter
Hopefully this really is a bug and not me doing something really stupid... At the start of the game I use burner miners feeding each other like this to build up coal reserves. On the left of the image you can see 3 pairs working as intended, the miner feeds into a chest, a burner inserter takes from...
- Sun Apr 30, 2017 3:16 pm
- Forum: Ideas and Suggestions
- Topic: Allow excess liquids to pass through Chemical Plants
- Replies: 9
- Views: 4665
Re: Chemical plant with no fluid output should flow through
I think that this would also be really nice with recipes in assemblers that use fluids as well (thinking concrete, blue circuits, engines). But probably not the barrel/barreling recipes. If we can do it with sulfuric acid and the miner, we should be able to do it everywhere.
- Fri Sep 18, 2015 12:13 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 359220
Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
I had those once, I just shot at them and they went away.
- Mon Sep 14, 2015 8:38 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 359220
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
Would it be possible to adjust size of the car so i could fit 2 pumps next to each other? Very often its like this http://i.imgur.com/MbyLGvH.png. It is possible but it is a real pain so it probably wont happen. I would like to do it but only in theory, in practice as soon as I start thinking about...
- Fri Aug 28, 2015 8:26 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Launch Control - Automatic Rocket Launching
- Replies: 27
- Views: 46327
Re: [MOD 0.12.5+] Launch Control - Automatic Rocket Launching
How close does the "radar" have to be to the rocket silos to launch them? Is there some kind of indicator when placing it?
- Fri Aug 28, 2015 8:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][hanziq] Trains not recalculating route at signal
- Replies: 3
- Views: 6200
Re: [0.12.4][hanziq] Trains not recalculating route at signal
The more I think about the top problem, the more I think that might actually be a signalling problem and not a "bug." The more I think about it, the more I can't come up with a reason for the two signals in between the double track on the roundabout to be chain signals rather than block si...
- Tue Aug 25, 2015 6:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][hanziq] Trains not recalculating route at signal
- Replies: 3
- Views: 6200
[0.12.4][hanziq] Trains not recalculating route at signal
From my understanding of the latest patch notes, when a train is stopped at a signal, it will eventually recalculate and find a new way out. I've got two examples in my most recent game where I think that should have happened, but instead the train has stopped indefinitely. I've looked around for an...
- Wed Aug 19, 2015 9:23 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [MOD 0.12] TrainStats
- Replies: 2
- Views: 19284
Re: [MOD 0.12] TrainStats
FYI, this fails if you don't have all the modded items installed. In my case I don't have FARL (but I do have rail tanker) so it died on line 51 trying to find all the FARLs on the map. If I comment out the lines mentioning FARL (31, 51, and 66) it works just fine. Also not sure why it didn't crash ...
- Wed Aug 19, 2015 6:48 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Factorio Maps
- Replies: 63
- Views: 98197
Re: [MOD 0.12.x] Factorio Maps
So this is probably a bug in the mod and not a bug in Factorio, but the game crashed building the map. Not sure if it generated all the images or not (my guess would be it did) but the index.html was gone from the script-output directory. Not sure if the log file (attached) is enough information but...