Ok, thank you all, i have killed the green and red wires between the robot hangars. That worked well. Thank you.
Another Question, is there a easy way to increase my Warehouse stacks? In some cases i only have a stack of 10 and a lot of 40 stacks. thats is hard to play
Search found 19 matches
- Tue Aug 31, 2021 2:22 pm
- Forum: Gameplay Help
- Topic: Logistic Network
- Replies: 12
- Views: 4793
- Thu Aug 26, 2021 6:09 pm
- Forum: Gameplay Help
- Topic: Logistic Network
- Replies: 12
- Views: 4793
Re: Logistic Network
The roboport just outputs the contents of the entire logistics network to the circuit network: everything stored in any reachable red/yellow/purple/green chest. There is no distinction between the red and green wires here, just like every other building: the signal it's outputting is output onto *a...
- Thu Aug 26, 2021 6:05 pm
- Forum: Gameplay Help
- Topic: Logistic Network
- Replies: 12
- Views: 4793
Re: Logistic Network
- Wed Aug 25, 2021 4:50 pm
- Forum: Gameplay Help
- Topic: Logistic Network
- Replies: 12
- Views: 4793
Logistic Network
Hello Builder, i have question about the Logistic network. On my map i work with a Grid. A Robot hangar surounded by 4 electric poles. connected with green an red circuits. The Robothangars shows me 2 Logistik networks. red and green that should be right. But at every robot hangar is only the conten...
- Sat Jul 24, 2021 9:17 am
- Forum: Technical Help
- Topic: Failure loading mod
- Replies: 7
- Views: 2469
Re: Failure loading mod
Ok, That worked. Thanks a lot.
What have you done with the new data?
What have you done with the new data?
- Fri Jul 23, 2021 6:51 pm
- Forum: Technical Help
- Topic: Failure loading mod
- Replies: 7
- Views: 2469
Re: Failure loading mod
Ok, i tried. all Mods deactivated, then i activated all for my savegame requiered mods. without k2set and game load. but not my saved game. If i want to start it, the game tells me i have to synchronize my mods and want to activate k2set and download space exploration. But i have downloaded it befor...
- Fri Jul 23, 2021 6:32 pm
- Forum: Technical Help
- Topic: Failure loading mod
- Replies: 7
- Views: 2469
Re: Failure loading mod
I have done this before. I installed the last worked factorio version 1.1.34 and it doesnt work. Is there maybe a problem with another mod?
- Fri Jul 23, 2021 6:11 pm
- Forum: Technical Help
- Topic: Failure loading mod
- Replies: 7
- Views: 2469
Failure loading mod
Hello I have a problem since yesterday. I have just updated the game and my installed mods, and after that one mod doesn’t work. At the restart from the game there happen a crash and a failure is shown in the screen. 9900894F-4AB7-4433-96A0-E3776F05E8E2.jpeg Can you guys help me? I don’t want to loo...
- Sun Mar 26, 2017 7:56 am
- Forum: Pending
- Topic: [14.22] Desync again
- Replies: 10
- Views: 2791
Re: [14.22] Desync again
Oh that could be the problem. We worked a lot with custom inserters in blueprints.
Now we finished this work and dont had a desync yesterday.
Now we finished this work and dont had a desync yesterday.
- Sat Mar 25, 2017 10:39 pm
- Forum: Pending
- Topic: [14.22] Desync again
- Replies: 10
- Views: 2791
Re: [14.22] Desync again
i have added one desync report from one of my friends.
https://drive.google.com/open?id=0B1c6m ... FZFcEh6YTQ
https://drive.google.com/open?id=0B1c6m ... FZFcEh6YTQ
- Sat Mar 25, 2017 6:46 pm
- Forum: Pending
- Topic: [14.22] Desync again
- Replies: 10
- Views: 2791
Re: [14.22] Desync again
Ok that is the situation. We are 3 Person and we dont use an official server. Everyone of us had the desync problem. If i host my friend number2 had desyncs if he host then had friend 3 desync and if number 3 is the host then i had the desync. We all Made memory test with memtest and had 0 error or ...
- Sat Mar 25, 2017 5:56 am
- Forum: Pending
- Topic: [14.22] Desync again
- Replies: 10
- Views: 2791
Re: 14.22 Desync again
Ok, can you please show my report to one of the devs?
- Fri Mar 24, 2017 9:47 pm
- Forum: Pending
- Topic: [14.22] Desync again
- Replies: 10
- Views: 2791
Re: 14.22 Desync again
Dont know what memory problem you mean?
game runs perfect since 2 weeks. we dont did anything. But the desync would be more often.
i just thought about that the problem may could be that, 2 of us had a cable internet provider with ds-lite tunel on ipv6. Do you think this could be the problem?
game runs perfect since 2 weeks. we dont did anything. But the desync would be more often.
i just thought about that the problem may could be that, 2 of us had a cable internet provider with ds-lite tunel on ipv6. Do you think this could be the problem?
- Fri Mar 24, 2017 8:47 pm
- Forum: Pending
- Topic: [14.22] Desync again
- Replies: 10
- Views: 2791
[14.22] Desync again
Moving this to Bug Reports since a desync like this shouldn't be possible, level_with_tags...dat is identical, but level.dat shows differences --daniel34 Hey, its me again. you helped me an my friends with the heavy desyncs we had. Maybe you can try it again. Here is my Desync report. We are 3 play...
- Sat Feb 18, 2017 10:35 am
- Forum: Resolved Problems and Bugs
- Topic: [14.22] Desync
- Replies: 7
- Views: 2269
Re: [14.22] Desync
We found the Bug, we hade the mod macromanaged turrets, wich made us desync.
Thank you for your help
Thank you for your help
- Wed Feb 15, 2017 12:01 am
- Forum: Resolved Problems and Bugs
- Topic: [14.22] Desync
- Replies: 7
- Views: 2269
- Tue Feb 14, 2017 8:57 am
- Forum: Resolved Problems and Bugs
- Topic: [14.22] Desync
- Replies: 7
- Views: 2269
Re: [14.22] Desync
We could reproduce the desync yesterday. We will try again this evening. We had to wait about 30 min to connect to the host. Blueprints. This could be. i will ask my other friend. Blue prints with custom inserts we dont have. And we didnt disabled bottleneck. We dont know about this. I will post ano...
- Tue Feb 14, 2017 12:04 am
- Forum: Resolved Problems and Bugs
- Topic: [14.22] Desync
- Replies: 7
- Views: 2269
Re: [14.22] Desync
Here is my Desync Report
https://drive.google.com/open?id=0B1c6m ... Tc3bUJGV00
https://drive.google.com/open?id=0B1c6m ... Tc3bUJGV00
- Tue Feb 14, 2017 12:04 am
- Forum: Resolved Problems and Bugs
- Topic: [14.22] Desync
- Replies: 7
- Views: 2269
[14.22] Desync
Hello
This is my Desync Report in my Google Drive Account
We are 3 friends with the same Game version and the same Mod version.
We use the farlands modpack. At beginning all was fine, but with the more play time we have, so much more desyncs we get.
This is my Desync Report in my Google Drive Account
We are 3 friends with the same Game version and the same Mod version.
We use the farlands modpack. At beginning all was fine, but with the more play time we have, so much more desyncs we get.