Search found 45 matches

by WarpZone
Sun Aug 09, 2020 2:12 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 23001

Re: Friday Facts #359 - Crash site: The beginning

--->>> 9 iron plates start <<<--- With 9 iron plates, a new player could mine a big rock and immediately build a 2nd burner mining drill+furnace, allowing for a more 'flexible' start (without the obligation to need to smelt a single iron plate before being able to do anything else). I second this s...
by WarpZone
Sun Aug 09, 2020 1:59 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 23001

Re: Friday Facts #359 - Crash site: The beginning

Haha thanks luc. :D Took me about 20 minutes. Towards the end I figured out that the secret is to just copy and paste the streaks that already look good. Stretching = bad. Repositioning top and bottom streaks at the top and bottom of parts in the ground = good. Between that and knowing when to use a...
by WarpZone
Sun Aug 09, 2020 10:38 am
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 23001

Re: Friday Facts #359 - Crash site: The beginning

Oh man, you guys. That crashed ship looks so good! But one tiny nitpick I have is the dirt underneath it. The state of the ground tells us the story about how the ship crashed. Like, not just "a ship crashed here" but how the crash played out. Those round silver parts and yellow panels look great! T...
by WarpZone
Wed Jul 15, 2020 9:51 am
Forum: News
Topic: Friday Facts #354 - Launch party and HR power switch
Replies: 33
Views: 5716

Re: Friday Facts #354 - Launch party and HR power switch

I think the green lights should only light up after you complete the circuit. Partly because this might let you get away with using fewer animation frames, but mostly because that's how electricity freakin' works!
by WarpZone
Mon Jun 29, 2020 7:52 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 19647

Re: Friday Facts #350 - Electric mining drill redesign

I'm gonna be honest. It needs some damage to the ground beneath it. I don't care if said damage just looks like cracks and lumps of dirt. I don't care if said damage magically appears when the drill is set down before it's even had a chance to run for the first time (I.E., it's a baked-in part of th...
by WarpZone
Tue Jan 21, 2020 11:38 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 10679

Re: Friday Facts #329 - Campaign reassessment

About "Players Not Wanting To Restart..." I've noticed that in Freeplay, when I change my mind about something important, if I haven't got massive amounts of construction bots already researched and built, I find that tearing down a build is always a huge PITA. Some part of my brain is much happier ...
by WarpZone
Sun Dec 01, 2019 7:59 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 25026

Re: Friday Facts #320 - Color correction

I actually like the new look? But I feel like it's slightly disingenuous to call this a "restoration." Old colors looked like a rusty industrial oldschool 90's PC game. Like Duke Nukem 3D or Fallout 2. New colors look more like Serious Sam 2 or something. The entire Look & Feel is different. The new...
by WarpZone
Mon May 13, 2019 11:14 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 20810

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

I learned about factorio when watch CGP Grey on YouTube: https://www.youtube.com/user/CGPGrey -- he makes science/politics/explain videos of extremely high quality and is just an incredibly smart guy. He never promoted or endorsed Factorio, but in at least one video mentioned that he's spent over 1...
by WarpZone
Mon May 13, 2019 10:56 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 20810

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

I applaud the (surely difficult!) decision to rename player to character now, as opposed to later. This was the least bad of your three options, and the FFF post explained the situation well. Take that, Technical Debt!
by WarpZone
Sun Mar 24, 2019 1:21 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 80893

Re: Friday Facts #283 - Prepare to Launch

BlueTemplar wrote:
Sat Feb 23, 2019 8:13 pm
Obligatory :

https://mods.factorio.com/mod/Flammable_Oils
Flamable Oils mod. Because bootstrapping your blue science is just too dang easy! :D
by WarpZone
Sun Mar 24, 2019 1:13 am
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 9205

Re: Friday Facts #287 - Just bugs again

I think the username ' or 1=1; -- is little Johnny Tables's account.
by WarpZone
Sun Feb 24, 2019 5:15 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 80893

Re: Friday Facts #283 - Prepare to Launch

I think one of my posts just disappeared.

~TEST~
by WarpZone
Sat Feb 23, 2019 7:52 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Full belt mall | One craft / s
Replies: 5
Views: 5150

Re: Full belt mall | One craft / s

While I love how compact this is, I'll probably keep using Katherine of Sky's version since it lets you drop stacks of old belts into chests to be upgraded, a must when replacing vast swaths of mainbus mid-game.
by WarpZone
Sat Feb 23, 2019 7:39 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 80893

Re: Friday Facts #283 - Prepare to Launch

Gotta say, I'm not happy about the belt nerf at all. I know, I know, "it's not a belt nerf, it's a biter fix." Semantics. Fact is, there are fun designs for belt-based defenses on factorioprints that won't be viable anymore come 0.17. Just like when you floated the idea of removing bots from the gam...
by WarpZone
Sun Feb 17, 2019 1:02 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 39936

Re: Friday Facts #282 - 0.17 in sight

I feel like the new accumulator doesn't "show the sparks going up the tesla coils" as much as the old accumulator did. This may partly be an optical illusion caused by the timing of the sparks appearing and disappearing. Either way, I read the old sprite as the electricity "going up" when it charged...
by WarpZone
Fri Feb 15, 2019 9:33 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 39936

Re: Friday Facts #282 - 0.17 in sight

TigBits wrote:
Fri Feb 15, 2019 9:23 pm
Terrain generation updates
Will we still be able to do these things?

1. Create a map without trees
2. Create a map without cliffs
3. Restrict water to the starting area
This.

Add all the fancy features you want. Just don't take away our ability to take them away.
by WarpZone
Fri Feb 15, 2019 9:32 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 39936

Re: Friday Facts #282 - 0.17 in sight

Seems like your kovarex process is the bottleneck. :P
by WarpZone
Sat Feb 09, 2019 9:26 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 21221

Re: Friday Facts #281 - For a Few Frames More

What if we like using the older, low-rez textures for nostalgia reasons?
by WarpZone
Sun Jul 15, 2018 12:35 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 17318

Re: Friday Facts #251 - A Fistful of Frames

What happens if Batch Size exceeds Buffer Size? :geek:
by WarpZone
Thu Jul 05, 2018 3:18 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 28603

Re: Friday Facts #249 - Dead end exploration

Why not implement the new system over the top of the old system? By which I mean, implement one or more of proposals 1-4, but allow the player to "print" individual blueprints or books from the global system into item form, which would then be used normally, and could later be "scanned" back into th...

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