Search found 41 matches

by WarpZone
Mon Jun 29, 2020 7:52 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 101
Views: 16229

Re: Friday Facts #350 - Electric mining drill redesign

I'm gonna be honest. It needs some damage to the ground beneath it. I don't care if said damage just looks like cracks and lumps of dirt. I don't care if said damage magically appears when the drill is set down before it's even had a chance to run for the first time (I.E., it's a baked-in part of th...
by WarpZone
Tue Jan 21, 2020 11:38 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 9478

Re: Friday Facts #329 - Campaign reassessment

About "Players Not Wanting To Restart..." I've noticed that in Freeplay, when I change my mind about something important, if I haven't got massive amounts of construction bots already researched and built, I find that tearing down a build is always a huge PITA. Some part of my brain is much happier ...
by WarpZone
Sun Dec 01, 2019 7:59 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 22371

Re: Friday Facts #320 - Color correction

I actually like the new look? But I feel like it's slightly disingenuous to call this a "restoration." Old colors looked like a rusty industrial oldschool 90's PC game. Like Duke Nukem 3D or Fallout 2. New colors look more like Serious Sam 2 or something. The entire Look & Feel is different. The new...
by WarpZone
Mon May 13, 2019 11:14 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 18912

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

I learned about factorio when watch CGP Grey on YouTube: https://www.youtube.com/user/CGPGrey -- he makes science/politics/explain videos of extremely high quality and is just an incredibly smart guy. He never promoted or endorsed Factorio, but in at least one video mentioned that he's spent over 1...
by WarpZone
Mon May 13, 2019 10:56 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 18912

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

I applaud the (surely difficult!) decision to rename player to character now, as opposed to later. This was the least bad of your three options, and the FFF post explained the situation well. Take that, Technical Debt!
by WarpZone
Sun Mar 24, 2019 1:21 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 78044

Re: Friday Facts #283 - Prepare to Launch

BlueTemplar wrote:
Sat Feb 23, 2019 8:13 pm
Obligatory :

https://mods.factorio.com/mod/Flammable_Oils
Flamable Oils mod. Because bootstrapping your blue science is just too dang easy! :D
by WarpZone
Sun Mar 24, 2019 1:13 am
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 8577

Re: Friday Facts #287 - Just bugs again

I think the username ' or 1=1; -- is little Johnny Tables's account.
by WarpZone
Sun Feb 24, 2019 5:15 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 78044

Re: Friday Facts #283 - Prepare to Launch

I think one of my posts just disappeared.

~TEST~
by WarpZone
Sat Feb 23, 2019 7:52 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Full belt mall | One craft / s
Replies: 5
Views: 4676

Re: Full belt mall | One craft / s

While I love how compact this is, I'll probably keep using Katherine of Sky's version since it lets you drop stacks of old belts into chests to be upgraded, a must when replacing vast swaths of mainbus mid-game.
by WarpZone
Sat Feb 23, 2019 7:39 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 78044

Re: Friday Facts #283 - Prepare to Launch

Gotta say, I'm not happy about the belt nerf at all. I know, I know, "it's not a belt nerf, it's a biter fix." Semantics. Fact is, there are fun designs for belt-based defenses on factorioprints that won't be viable anymore come 0.17. Just like when you floated the idea of removing bots from the gam...
by WarpZone
Sun Feb 17, 2019 1:02 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 36975

Re: Friday Facts #282 - 0.17 in sight

I feel like the new accumulator doesn't "show the sparks going up the tesla coils" as much as the old accumulator did. This may partly be an optical illusion caused by the timing of the sparks appearing and disappearing. Either way, I read the old sprite as the electricity "going up" when it charged...
by WarpZone
Fri Feb 15, 2019 9:33 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 36975

Re: Friday Facts #282 - 0.17 in sight

TigBits wrote:
Fri Feb 15, 2019 9:23 pm
Terrain generation updates
Will we still be able to do these things?

1. Create a map without trees
2. Create a map without cliffs
3. Restrict water to the starting area
This.

Add all the fancy features you want. Just don't take away our ability to take them away.
by WarpZone
Fri Feb 15, 2019 9:32 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 36975

Re: Friday Facts #282 - 0.17 in sight

Seems like your kovarex process is the bottleneck. :P
by WarpZone
Sat Feb 09, 2019 9:26 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 19239

Re: Friday Facts #281 - For a Few Frames More

What if we like using the older, low-rez textures for nostalgia reasons?
by WarpZone
Sun Jul 15, 2018 12:35 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 16224

Re: Friday Facts #251 - A Fistful of Frames

What happens if Batch Size exceeds Buffer Size? :geek:
by WarpZone
Thu Jul 05, 2018 3:18 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 26330

Re: Friday Facts #249 - Dead end exploration

Why not implement the new system over the top of the old system? By which I mean, implement one or more of proposals 1-4, but allow the player to "print" individual blueprints or books from the global system into item form, which would then be used normally, and could later be "scanned" back into th...
by WarpZone
Wed Mar 14, 2018 1:31 am
Forum: Resolved Problems and Bugs
Topic: [Posila] [0.16.29] Corrupted graphics - SOLVED
Replies: 19
Views: 4392

Re: [Posila] [0.16.29] Corrupted graphics - SOLVED

Is your name Atrus? You keep making all these Mistages. :lol:
by WarpZone
Sun Feb 04, 2018 1:07 pm
Forum: Gameplay Help
Topic: Power poles self-destruct on their own in .15?
Replies: 23
Views: 2715

Re: Power poles self-destruct on their own in .15?

Madness and lies!!

Actually... that... might work? I need to look into this...

How long before the steam in the tanker cools down?
by WarpZone
Sun Feb 04, 2018 11:45 am
Forum: Gameplay Help
Topic: Power poles self-destruct on their own in .15?
Replies: 23
Views: 2715

Re: Power poles self-destruct on their own in .15?

Well, yeah, but I mean... long-term, how do you make that work?

The only thing I can think is to build massive solar panels at every mining site and then a turreted wall around it. And that's gonna take forever if I do it every time I move my mining drills...
by WarpZone
Sun Feb 04, 2018 10:58 am
Forum: Gameplay Help
Topic: Power poles self-destruct on their own in .15?
Replies: 23
Views: 2715

Re: Power poles self-destruct on their own in .15?

Well, how do you play around it? My train tracks are starting to criss-cross the map.

Go to advanced search