Search found 46 matches
- Sun Apr 03, 2022 3:00 am
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 68
- Views: 56238
Re: Friday Facts #369 - To the moon
Instructions unclear; I accidentally funged all my blueprints. I can still trade my blueprints with other players, but I can't trade any specific blueprint. Even after the trade, the blueprint constantly changes to another one of my blueprints while still in the other player's inventory. I think the...
- Sun Aug 09, 2020 2:12 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 109839
Re: Friday Facts #359 - Crash site: The beginning
--->>> 9 iron plates start <<<--- With 9 iron plates, a new player could mine a big rock and immediately build a 2nd burner mining drill+furnace, allowing for a more 'flexible' start (without the obligation to need to smelt a single iron plate before being able to do anything else). I second this s...
- Sun Aug 09, 2020 1:59 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 109839
Re: Friday Facts #359 - Crash site: The beginning
Haha thanks luc. :D Took me about 20 minutes. Towards the end I figured out that the secret is to just copy and paste the streaks that already look good. Stretching = bad. Repositioning top and bottom streaks at the top and bottom of parts in the ground = good. Between that and knowing when to use a...
- Sun Aug 09, 2020 10:38 am
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 109839
Re: Friday Facts #359 - Crash site: The beginning
Oh man, you guys. That crashed ship looks so good! But one tiny nitpick I have is the dirt underneath it. The state of the ground tells us the story about how the ship crashed. Like, not just "a ship crashed here" but how the crash played out. Those round silver parts and yellow panels loo...
- Wed Jul 15, 2020 9:51 am
- Forum: News
- Topic: Friday Facts #354 - Launch party and HR power switch
- Replies: 33
- Views: 20808
Re: Friday Facts #354 - Launch party and HR power switch
I think the green lights should only light up after you complete the circuit. Partly because this might let you get away with using fewer animation frames, but mostly because that's how electricity freakin' works!
- Mon Jun 29, 2020 7:52 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 58233
Re: Friday Facts #350 - Electric mining drill redesign
I'm gonna be honest. It needs some damage to the ground beneath it. I don't care if said damage just looks like cracks and lumps of dirt. I don't care if said damage magically appears when the drill is set down before it's even had a chance to run for the first time (I.E., it's a baked-in part of th...
- Tue Jan 21, 2020 11:38 am
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 37451
Re: Friday Facts #329 - Campaign reassessment
About "Players Not Wanting To Restart..." I've noticed that in Freeplay, when I change my mind about something important, if I haven't got massive amounts of construction bots already researched and built, I find that tearing down a build is always a huge PITA. Some part of my brain is muc...
- Sun Dec 01, 2019 7:59 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 84575
Re: Friday Facts #320 - Color correction
I actually like the new look? But I feel like it's slightly disingenuous to call this a "restoration." Old colors looked like a rusty industrial oldschool 90's PC game. Like Duke Nukem 3D or Fallout 2. New colors look more like Serious Sam 2 or something. The entire Look & Feel is diff...
- Mon May 13, 2019 11:14 am
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 62306
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
I learned about factorio when watch CGP Grey on YouTube: https://www.youtube.com/user/CGPGrey -- he makes science/politics/explain videos of extremely high quality and is just an incredibly smart guy. He never promoted or endorsed Factorio, but in at least one video mentioned that he's spent over 1...
- Mon May 13, 2019 10:56 am
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 62306
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
I applaud the (surely difficult!) decision to rename player to character now, as opposed to later. This was the least bad of your three options, and the FFF post explained the situation well. Take that, Technical Debt!
- Sun Mar 24, 2019 1:21 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 170817
Re: Friday Facts #283 - Prepare to Launch
Flamable Oils mod. Because bootstrapping your blue science is just too dang easy!BlueTemplar wrote: βSat Feb 23, 2019 8:13 pm Obligatory :
https://mods.factorio.com/mod/Flammable_Oils
- Sun Mar 24, 2019 1:13 am
- Forum: News
- Topic: Friday Facts #287 - Just bugs again
- Replies: 26
- Views: 19382
Re: Friday Facts #287 - Just bugs again
I think the username ' or 1=1; -- is little Johnny Tables's account.
- Sun Feb 24, 2019 5:15 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 170817
Re: Friday Facts #283 - Prepare to Launch
I think one of my posts just disappeared.
~TEST~
~TEST~
- Sat Feb 23, 2019 7:52 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Full belt mall | One craft / s
- Replies: 5
- Views: 17053
Re: Full belt mall | One craft / s
While I love how compact this is, I'll probably keep using Katherine of Sky's version since it lets you drop stacks of old belts into chests to be upgraded, a must when replacing vast swaths of mainbus mid-game.
- Sat Feb 23, 2019 7:39 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 170817
Re: Friday Facts #283 - Prepare to Launch
Gotta say, I'm not happy about the belt nerf at all. I know, I know, "it's not a belt nerf, it's a biter fix." Semantics. Fact is, there are fun designs for belt-based defenses on factorioprints that won't be viable anymore come 0.17. Just like when you floated the idea of removing bots fr...
- Sun Feb 17, 2019 1:02 am
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 93002
Re: Friday Facts #282 - 0.17 in sight
I feel like the new accumulator doesn't "show the sparks going up the tesla coils" as much as the old accumulator did. This may partly be an optical illusion caused by the timing of the sparks appearing and disappearing. Either way, I read the old sprite as the electricity "going up&q...
- Fri Feb 15, 2019 9:33 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 93002
Re: Friday Facts #282 - 0.17 in sight
This.
Add all the fancy features you want. Just don't take away our ability to take them away.
- Fri Feb 15, 2019 9:32 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 93002
Re: Friday Facts #282 - 0.17 in sight
Seems like your kovarex process is the bottleneck.
- Sat Feb 09, 2019 9:26 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 47784
Re: Friday Facts #281 - For a Few Frames More
What if we like using the older, low-rez textures for nostalgia reasons?
- Sun Jul 15, 2018 12:35 pm
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 39809
Re: Friday Facts #251 - A Fistful of Frames
What happens if Batch Size exceeds Buffer Size?Klonan wrote:https://www.factorio.com/blog/post/fff-251