Search found 56 matches

by Telarin
Sat Oct 07, 2017 1:55 am
Forum: Ideas and Suggestions
Topic: Disabling of Train Stations
Replies: 1
Views: 520

Disabling of Train Stations

It has been a couple versions since I played much Factorio, so decided to start a new game and check out the new features. One that I really liked the idea of was being able to set train stations up to be automatically disabled. This means less babysitting of mines, as I can simply set them to disab...
by Telarin
Thu Dec 31, 2015 2:31 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 500
Views: 197840

Re: [MOD 0.12.20] Orbital Ion Cannon

I love this mod. It is great for a little late game fun. One addition that might be fun. A radar targeting facility. Once constructed, orbital ion cannons could be placed in automatic mode. In automatic mode, they will automatically target any biter spawners in active radar range. Note that they wil...
by Telarin
Tue Nov 17, 2015 1:28 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.11.17+] Radar 2.0
Replies: 31
Views: 39631

Re: [MOD 0.12.x, 0.11.17+] Radar 2.0

If I add this mod in, I get the following error when attempting to start a new game or load an old save game:

__radar-two__/control.lua:33: attempt to index global 'game' (a nil value).

This is under version 0.12.17
by Telarin
Wed Jan 14, 2015 2:17 pm
Forum: Releases
Topic: Version 0.11.11
Replies: 36
Views: 35484

Re: Version 0.11.11

This update has created a problem with tracks. Where you have two parallel tracks, separated by only one track's width, often spurs need to cross from one side out the other side (see the attached image). Prior to this update, it was possible to place a signal light on the curve, such that the two s...
by Telarin
Fri Jan 09, 2015 5:20 pm
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 33474

Re: SmartTrains 0.1.0 [WIP0.11.8]

Not sure if this is addressed in 0.1.1 yet, as I'm still running 0.1.0, but I have encountered a small issue. I have several trains that seem to "share" settings. What I mean is that if I turn auto depart or refuel on or off on certain trains, it turns it on/off on other trains as well. Not ALL trai...
by Telarin
Thu Jan 08, 2015 6:00 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Tree Harvester Vehicle
Replies: 4
Views: 1756

[Request] Tree Harvester Vehicle

One problem that I frequently run into when building mining outposts is the slow process of clearing trees to lay rails. I am usually far from my main base, so dropping a roboport and using construction bots to clear the rail path is not practical. The automated rail laying mod is nice, but does not...
by Telarin
Mon Jan 05, 2015 9:47 pm
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 33474

Re: SmartTrains 0.1.0 [WIP0.11.8]

Apologies, I had not seen the 0.1.0 update and was still running 0.0.1. When I updated, the error I reported earlier went away.
by Telarin
Mon Jan 05, 2015 9:45 pm
Forum: Releases
Topic: Version 0.11.9
Replies: 40
Views: 37505

Re: Version 0.11.9

Cannot seem to load any of my 0.11.8 saves. Tried several just to be sure, and none of them will load. Factorio crashes to desktop when I try.
by Telarin
Fri Jan 02, 2015 8:13 pm
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 33474

Re: SmartTrains 0.0.2 [WIP0.11.8]

I am getting the following error after playing for a while with this mod: Notice Error while running the event handler: __SmartTrains__\control.lua:243: attempt to index field '?' (a nil value) And then the game crashes and must be restarted. The error now occurs consistently after a few seconds whe...
by Telarin
Tue Dec 30, 2014 2:27 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 47513

Re: [MOD 0.10.2] Automatic Rail Laying Machine

I cannot get this mod to work with 0.11.8. Launching Factorio gives the error: Filename of mod C:/users\username\AppData\Roaming\Factorio\mods\rail-layer.zip doesn't match the expected rail-layer_0.0.6.zip (case sensitive!) If I rename the zip file to what appears to be expected, then I get the foll...
by Telarin
Sat Jul 05, 2014 11:39 pm
Forum: Pending
Topic: [0.10.2] Crash while placing track
Replies: 5
Views: 4464

[0.10.2] Crash while placing track

Crash to desktop while replacing some track that was eaten by biters. Disclaimer: I am using the Wagons mod, and was replacing electrified track. Error was: Unhandled exception at 0x000007f610c42657 in Factorio.exe: 0xC0000005: Access violation reading location 0x0000000000000000. Disassembly: 00000...
by Telarin
Sun Jun 29, 2014 12:35 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 60399

Re: [beta] Wagons: More train stuff

One minor issue I noticed, not sure if it is a problem with the mod itself or the scripting in Factorio, but the storage wagons seem to have invisible slots. Even if I set filters for all of the slots, bots will still drop other items into the wagon. They show up in the Alt image on the wagon, but t...
by Telarin
Wed Jun 25, 2014 5:41 pm
Forum: Not a bug
Topic: [0.10.1] Issue with train loading
Replies: 7
Views: 8331

Re: [0.10.1] Issue with train loading

A possible solution, which would not solve 100% of these issues, but would probably catch like 90% of cases: If an inserter is not able to drop the item at the drop off location, it will attempt to return it to where it picked it up. Note that if it picked it up from a belt, it should attempt to ret...
by Telarin
Wed Jun 25, 2014 12:50 am
Forum: Not a bug
Topic: [0.10.1] Issue with train loading
Replies: 7
Views: 8331

[0.10.1] Issue with train loading

I have noticed that when you are trying to load a train from a chest, where the train has filters set on several slots, sometimes the inserter ends up holding an item for which the train car no longer has space. This results in the inserter being unable to continue loading the car. It can be worked ...
by Telarin
Tue Jun 24, 2014 1:16 am
Forum: Ideas and Suggestions
Topic: Programmable Inserter
Replies: 5
Views: 801

Programmable Inserter

The programmable inserter would be a more advanced inserter, that allows for more complicated setups. It would be fairly expensive to make, I am thinking requiring 1 smart inserter and 5 or 10 processor units. It would require a new technology level, needing 200 Purple Science Packs, in addition to ...
by Telarin
Mon Jun 09, 2014 11:47 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Crash to desktop while auto placing power poles
Replies: 13
Views: 1936

Re: [0.10.0] Crash to desktop while auto placing power poles

muzzy, I'm curious, how did you get your hands on the symbols files? Having them on my machine would make bug reports much more useful.
by Telarin
Sat Jun 07, 2014 1:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Crash to desktop while auto placing power poles
Replies: 13
Views: 1936

[0.10.0] Crash to desktop while auto placing power poles

I have hit this crash twice now and I think I have narrowed down the cause. It seems that if you are running along, auto-placing power poles (I was using medium poles) and hit a point where the game wants to place a pole, but there is a tree in the way, it crashes. Error given in a debugger is: Unha...
by Telarin
Tue Apr 15, 2014 5:07 pm
Forum: Ideas and Suggestions
Topic: One way Pipes/Smart valves/Pressure regulation/Fluid Control
Replies: 18
Views: 5379

Re: One way Pipes

The small pumps should accomplish this for you.
by Telarin
Tue Apr 08, 2014 8:53 pm
Forum: Ideas and Suggestions
Topic: Outpost logistics
Replies: 25
Views: 10892

Re: Outpost logistics

Alright, that method is actually working fairly decently as an interim solution until the developer comes up with something more robust. One very small thing that would likely be pretty easy to add would be to let us connect the Red/Green logistic network to a train station. When a train is at the s...
by Telarin
Tue Apr 08, 2014 1:31 pm
Forum: Ideas and Suggestions
Topic: Outpost logistics
Replies: 25
Views: 10892

Re: Outpost logistics

inthev01d: That sounds like a very workable solution. I will have to do a little fine tuning on my outpost stations to make sure they have a place the supply train can park while the ore train is being loaded without jamming things up, but I've already designed all those structures for use at large ...

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