Not sure if this counts as a bug, since multiple surface gameplay is restricted to mods for the most part, but figured I would post it just in case it is something you want to fix:
When you have the train details window opened, but are currently on a different surface from the train, if you click ...
Search found 62 matches
- Mon Mar 29, 2021 3:54 pm
- Forum: Minor issues
- Topic: [1.1.30] Trains: Show this location in the map does not change to correct surface
- Replies: 1
- Views: 1201
- Mon Mar 01, 2021 2:24 pm
- Forum: Logistic Train Network
- Topic: Getting LTN network data
- Replies: 1
- Views: 1452
Getting LTN network data
Are there currently any mods or methods that can be used to get LTN network data for the current surface? Specifically, I would like to get all of the requests that can't currently be fulfilled on the current surface output onto the data network so that I can send those requests to other planets for ...
- Mon Mar 01, 2021 2:22 pm
- Forum: Logistic Train Network
- Topic: Suggestion: Dump Station
- Replies: 11
- Views: 4963
Re: Suggestion: Dump Station
As far as I can tell, I would have to set that up at EVERY depot station though, rather than just having a single designated dumping station. I've got a pretty huge base going, with something like 60 depot stations spread around the base for efficiency, so trains can just park at the nearest one ...
- Wed Feb 24, 2021 4:09 pm
- Forum: Logistic Train Network
- Topic: Suggestion: Dump Station
- Replies: 11
- Views: 4963
Suggestion: Dump Station
Have the ability to designate a dump station (similar to how there is a signal to designate a depot).
If a train arrives back at a depot, and still has materials in it, it will automatically be dispatched to a dump station if one is configured. This would give the opportunity to clean out trains ...
If a train arrives back at a depot, and still has materials in it, it will automatically be dispatched to a dump station if one is configured. This would give the opportunity to clean out trains ...
- Thu Aug 06, 2020 7:15 pm
- Forum: Pending
- Topic: [0.18.43] Construction robots do not place landfill
- Replies: 2
- Views: 1881
Re: [0.18.43] Construction robots do not place landfill
After I exited out and loaded back in a second time, they started building again. Not sure why they stopped, but reloading seems to have fixed it.
- Thu Aug 06, 2020 6:32 pm
- Forum: Pending
- Topic: [0.18.43] Construction robots do not place landfill
- Replies: 2
- Views: 1881
[0.18.43] Construction robots do not place landfill
This worked in [0.18.42] as far as I can tell. Since updating to 18.43, construction robots ignore landfill that has been ordered placed by shift-clicking with landfill.
- Sat Oct 07, 2017 1:55 am
- Forum: Ideas and Suggestions
- Topic: Disabling of Train Stations
- Replies: 1
- Views: 1493
Disabling of Train Stations
It has been a couple versions since I played much Factorio, so decided to start a new game and check out the new features. One that I really liked the idea of was being able to set train stations up to be automatically disabled. This means less babysitting of mines, as I can simply set them to ...
- Thu Dec 31, 2015 2:31 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 367946
Re: [MOD 0.12.20] Orbital Ion Cannon
I love this mod. It is great for a little late game fun. One addition that might be fun. A radar targeting facility. Once constructed, orbital ion cannons could be placed in automatic mode. In automatic mode, they will automatically target any biter spawners in active radar range. Note that they ...
- Tue Nov 17, 2015 1:28 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.11.17+] Radar 2.0
- Replies: 31
- Views: 49812
Re: [MOD 0.12.x, 0.11.17+] Radar 2.0
If I add this mod in, I get the following error when attempting to start a new game or load an old save game:
__radar-two__/control.lua:33: attempt to index global 'game' (a nil value).
This is under version 0.12.17
__radar-two__/control.lua:33: attempt to index global 'game' (a nil value).
This is under version 0.12.17
- Wed Jan 14, 2015 2:17 pm
- Forum: Releases
- Topic: Version 0.11.11
- Replies: 36
- Views: 47262
Re: Version 0.11.11
This update has created a problem with tracks. Where you have two parallel tracks, separated by only one track's width, often spurs need to cross from one side out the other side (see the attached image). Prior to this update, it was possible to place a signal light on the curve, such that the two ...
- Fri Jan 09, 2015 5:20 pm
- Forum: Mods
- Topic: SmartTrains 0.2.0 [0.11.5+]
- Replies: 69
- Views: 52508
Re: SmartTrains 0.1.0 [WIP0.11.8]
Not sure if this is addressed in 0.1.1 yet, as I'm still running 0.1.0, but I have encountered a small issue. I have several trains that seem to "share" settings. What I mean is that if I turn auto depart or refuel on or off on certain trains, it turns it on/off on other trains as well. Not ALL ...
- Thu Jan 08, 2015 6:00 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Tree Harvester Vehicle
- Replies: 4
- Views: 3379
[Request] Tree Harvester Vehicle
One problem that I frequently run into when building mining outposts is the slow process of clearing trees to lay rails. I am usually far from my main base, so dropping a roboport and using construction bots to clear the rail path is not practical. The automated rail laying mod is nice, but does not ...
- Mon Jan 05, 2015 9:47 pm
- Forum: Mods
- Topic: SmartTrains 0.2.0 [0.11.5+]
- Replies: 69
- Views: 52508
Re: SmartTrains 0.1.0 [WIP0.11.8]
Apologies, I had not seen the 0.1.0 update and was still running 0.0.1. When I updated, the error I reported earlier went away.
- Mon Jan 05, 2015 9:45 pm
- Forum: Releases
- Topic: Version 0.11.9
- Replies: 40
- Views: 51623
Re: Version 0.11.9
Cannot seem to load any of my 0.11.8 saves. Tried several just to be sure, and none of them will load. Factorio crashes to desktop when I try.
- Fri Jan 02, 2015 8:13 pm
- Forum: Mods
- Topic: SmartTrains 0.2.0 [0.11.5+]
- Replies: 69
- Views: 52508
Re: SmartTrains 0.0.2 [WIP0.11.8]
I am getting the following error after playing for a while with this mod:
Notice
Error while running the event handler:
__SmartTrains__\control.lua:243: attempt to index field '?' (a nil value)
And then the game crashes and must be restarted. The error now occurs consistently after a few seconds ...
Notice
Error while running the event handler:
__SmartTrains__\control.lua:243: attempt to index field '?' (a nil value)
And then the game crashes and must be restarted. The error now occurs consistently after a few seconds ...
- Tue Dec 30, 2014 2:27 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 92480
Re: [MOD 0.10.2] Automatic Rail Laying Machine
I cannot get this mod to work with 0.11.8.
Launching Factorio gives the error:
Filename of mod
C:/users\username\AppData\Roaming\Factorio\mods\rail-layer.zip doesn't match the expected rail-layer_0.0.6.zip (case sensitive!)
If I rename the zip file to what appears to be expected, then I get the ...
Launching Factorio gives the error:
Filename of mod
C:/users\username\AppData\Roaming\Factorio\mods\rail-layer.zip doesn't match the expected rail-layer_0.0.6.zip (case sensitive!)
If I rename the zip file to what appears to be expected, then I get the ...
- Sat Jul 05, 2014 11:39 pm
- Forum: Pending
- Topic: [0.10.2] Crash while placing track
- Replies: 5
- Views: 6235
[0.10.2] Crash while placing track
Crash to desktop while replacing some track that was eaten by biters. Disclaimer: I am using the Wagons mod, and was replacing electrified track.
Error was: Unhandled exception at 0x000007f610c42657 in Factorio.exe: 0xC0000005: Access violation reading location 0x0000000000000000.
Disassembly ...
Error was: Unhandled exception at 0x000007f610c42657 in Factorio.exe: 0xC0000005: Access violation reading location 0x0000000000000000.
Disassembly ...
- Sun Jun 29, 2014 12:35 am
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 106501
Re: [beta] Wagons: More train stuff
One minor issue I noticed, not sure if it is a problem with the mod itself or the scripting in Factorio, but the storage wagons seem to have invisible slots. Even if I set filters for all of the slots, bots will still drop other items into the wagon. They show up in the Alt image on the wagon, but ...
- Wed Jun 25, 2014 5:41 pm
- Forum: Not a bug
- Topic: [0.10.1] Issue with train loading
- Replies: 7
- Views: 11202
Re: [0.10.1] Issue with train loading
A possible solution, which would not solve 100% of these issues, but would probably catch like 90% of cases:
If an inserter is not able to drop the item at the drop off location, it will attempt to return it to where it picked it up. Note that if it picked it up from a belt, it should attempt to ...
If an inserter is not able to drop the item at the drop off location, it will attempt to return it to where it picked it up. Note that if it picked it up from a belt, it should attempt to ...
- Wed Jun 25, 2014 12:50 am
- Forum: Not a bug
- Topic: [0.10.1] Issue with train loading
- Replies: 7
- Views: 11202
[0.10.1] Issue with train loading
I have noticed that when you are trying to load a train from a chest, where the train has filters set on several slots, sometimes the inserter ends up holding an item for which the train car no longer has space. This results in the inserter being unable to continue loading the car. It can be worked ...