Some of the rocket stack sizes are redicilously low, for instance I can only send 50 of the red magazies into space in a rocket.
Does anyone know of a mod that allows the user to edit those values? Must be applicable to an already running game and not just at world creation.
Search found 9 matches
- Fri Jul 04, 2025 8:52 pm
- Forum: Questions, reviews and ratings
- Topic: Mod to modify rocket stack size
- Replies: 0
- Views: 138
- Tue Mar 20, 2018 6:43 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 264507
Re: [MOD 0.16] Warehousing v0.1.2
I've been in contact with the creator of Factorio Extended Plus, and he has made an update. So if others have the same problem as me, just update now - seems to work for me 
Thanks again to everyone who helped

Thanks again to everyone who helped

- Mon Mar 19, 2018 2:18 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 264507
Re: [MOD 0.16] Warehousing v0.1.2
Thanks, I'll do that.
He made a mod that fixed (replaced) a mod which was no longer maintaned, and which didn't work anymore in 0.16. I suppose he might've had his code "spill into" things not concerning the FactorioExtended* mods
He made a mod that fixed (replaced) a mod which was no longer maintaned, and which didn't work anymore in 0.16. I suppose he might've had his code "spill into" things not concerning the FactorioExtended* mods
- Sun Mar 18, 2018 9:40 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 264507
Re: [MOD 0.16] Warehousing v0.1.2
Since it got awfully big, I've put the save here: https://www.dropbox.com/s/uwep53aqt0r9ugj/mods.zip?dl=0
I checked my about box, and I run 0.16.30, but everything from the mod dir is there.
And thanks again for taking so much time and responding so fast
I checked my about box, and I run 0.16.30, but everything from the mod dir is there.
And thanks again for taking so much time and responding so fast

- Fri Mar 16, 2018 7:57 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 264507
Re: [MOD 0.16] Warehousing v0.1.2
Also: thank you all for responding so fast to my problem 

- Fri Mar 16, 2018 7:57 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 264507
Re: [MOD 0.16] Warehousing v0.1.2
I have a "standard" setup with a train station and two warehouses with inserters next to them. I thought there might've been some sort of glitch, so I also tried to just put a new warehouse and an inserter somewhere and let it insert into the warehouse. It didn't. I've added a savegame - might ...
- Thu Mar 15, 2018 6:47 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 264507
Re: [MOD 0.16] Warehousing v0.1.2
I'm having some problems with warehouses - it seems that inserters won't insert into them. They can insert into other things, it seems. Loaders can insert things into warehouses.
- Sat Feb 24, 2018 2:00 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 185823
Re: [MOD 0.16.x]Factorio Extended 0.3.1
After 0.16, and even with 0.3.1, when I load a game, all Factorio Extended items are removed. I understood 0.3.1 should work with 0.16? Please help - I love this mod and would rather not live without it...
- Fri Mar 31, 2017 10:07 am
- Forum: Ideas and Suggestions
- Topic: Keep bots from taking shortest route
- Replies: 1
- Views: 1221
Keep bots from taking shortest route
Is there a way - be it config or mod - to keep bots from flying the shortest route between destinations, but rather follow the connection between roboports? If, for instance, you have a U-shaped base, and you have enemies inside the U, you'll keep losing bots as they fly over enemy camps.
Also, it ...
Also, it ...