I've been in contact with the creator of Factorio Extended Plus, and he has made an update. So if others have the same problem as me, just update now - seems to work for me
Thanks again to everyone who helped
Search found 8 matches
- Tue Mar 20, 2018 6:43 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 243805
- Mon Mar 19, 2018 2:18 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 243805
Re: [MOD 0.16] Warehousing v0.1.2
Thanks, I'll do that.
He made a mod that fixed (replaced) a mod which was no longer maintaned, and which didn't work anymore in 0.16. I suppose he might've had his code "spill into" things not concerning the FactorioExtended* mods
He made a mod that fixed (replaced) a mod which was no longer maintaned, and which didn't work anymore in 0.16. I suppose he might've had his code "spill into" things not concerning the FactorioExtended* mods
- Sun Mar 18, 2018 9:40 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 243805
Re: [MOD 0.16] Warehousing v0.1.2
Since it got awfully big, I've put the save here: https://www.dropbox.com/s/uwep53aqt0r9ugj/mods.zip?dl=0
I checked my about box, and I run 0.16.30, but everything from the mod dir is there.
And thanks again for taking so much time and responding so fast
I checked my about box, and I run 0.16.30, but everything from the mod dir is there.
And thanks again for taking so much time and responding so fast
- Fri Mar 16, 2018 7:57 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 243805
Re: [MOD 0.16] Warehousing v0.1.2
Also: thank you all for responding so fast to my problem
- Fri Mar 16, 2018 7:57 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 243805
Re: [MOD 0.16] Warehousing v0.1.2
I have a "standard" setup with a train station and two warehouses with inserters next to them. I thought there might've been some sort of glitch, so I also tried to just put a new warehouse and an inserter somewhere and let it insert into the warehouse. It didn't. I've added a savegame - m...
- Thu Mar 15, 2018 6:47 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 243805
Re: [MOD 0.16] Warehousing v0.1.2
I'm having some problems with warehouses - it seems that inserters won't insert into them. They can insert into other things, it seems. Loaders can insert things into warehouses.
- Sat Feb 24, 2018 2:00 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 171640
Re: [MOD 0.16.x]Factorio Extended 0.3.1
After 0.16, and even with 0.3.1, when I load a game, all Factorio Extended items are removed. I understood 0.3.1 should work with 0.16? Please help - I love this mod and would rather not live without it...
- Fri Mar 31, 2017 10:07 am
- Forum: Ideas and Suggestions
- Topic: Keep bots from taking shortest route
- Replies: 1
- Views: 1015
Keep bots from taking shortest route
Is there a way - be it config or mod - to keep bots from flying the shortest route between destinations, but rather follow the connection between roboports? If, for instance, you have a U-shaped base, and you have enemies inside the U, you'll keep losing bots as they fly over enemy camps. Also, it w...