Search found 51 matches

by stm
Fri Nov 16, 2018 1:49 pm
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 37
Views: 2447

Re: Optimize Drone Movement

The only place I'm going to disagree is with regards to feasibility from a computational standpoint. Properly implemented (which is non-trivial, but should be reasonable) it'd absolutely be computationally cheap. Setting up the initially pathfinding algorithms is cheap to do. It'd be wholey unreali...
by stm
Fri Nov 16, 2018 12:51 pm
Forum: Ideas and Suggestions
Topic: Heliostat power plant
Replies: 5
Views: 166

Re: Heliostat power plant

On top of this they have the same downside as solar panels (no sunlight, no power) so in the end the only thing we would get is a solar panel you need to hook up with pipes :3 That actually is not true, since you can store steam a lot better (and more efficient) than electricity. You also have more...
by stm
Wed Nov 14, 2018 2:36 pm
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 37
Views: 2447

Re: Optimize Drone Movement

Optimizing drones to use pathfinding without substantial UPS impact is non-trivial, but absolutely possible. Cached pathfinding options should eliminate the cost-per-drone allowing drones to be active in the same vast numbers as they are today. They only need to look up the next node in their path ...
by stm
Tue Nov 13, 2018 2:33 pm
Forum: Balancing
Topic: Re-balancing Night Vision
Replies: 16
Views: 208

Re: Re-balancing Night Vision

In my experience at night you can't see anything except what is right in front of you so you have to put lamps all other your factory. Do you have default brightness settings? I don't think I changed anything there. But what do you want to see? Most entities are still discernable and your flashligh...
by stm
Tue Nov 13, 2018 2:26 pm
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 37
Views: 2447

Re: Optimize Drone Movement

While I agree with the assessment, the pathfinding of buts should be improved a bit before 1.0, I disagree with the proposed algorithms which are in fact neither optimal nor computaionally cheap. Taking the beeline is a very cheap O(1) calculation, independent of anything. Even just trying to move b...
by stm
Tue Nov 13, 2018 2:02 pm
Forum: Balancing
Topic: What would it do to fluid balance if barrels didn't unload at ludicrous speed?
Replies: 12
Views: 371

Re: What would it do to fluid balance if barrels didn't unload at ludicrous speed?

Comparing the speed of barrrel emptiing to the real world is a bit missleading, since the usecases are a bit different. Emptiing a barrel can be done a lot faster if you do not have to use a small diameter pipe. Just remove the lid and turn the barrel around. This is a lot faster than 60s for a reas...
by stm
Tue Nov 13, 2018 1:51 pm
Forum: Balancing
Topic: Re-balancing Night Vision
Replies: 16
Views: 208

Re: Re-balancing Night Vision

I have never even build gogles. What are they good for anyway? You can Build just as well at night without them. Your weapons work just as well without them (even targeting) You move just as well without them They take up space You see bites on the minimap just as well Judging from the screenshots y...
by stm
Fri Nov 02, 2018 12:16 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 25
Views: 1858

Re: The Problem With Pickaxes - Digging Out Factorio's Core

In my opinion it is a good idea to remove the pikeaxes. They do not fit very well to everything else in the game from my perspective. Your first axe you build once and use it up, after that you go to steel and forget you ever had it (only rarely comming back to remembering after mining so many build...
by stm
Wed Oct 31, 2018 9:33 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 451
Views: 21689

Re: Friday Facts #266 - Cleanup of mechanics

Without reading all the post available here, I must say that I disagree with the idea to remove fuel efficiency in Boilers etc. One reason is the already mentioned balance between furnaces. The fact that electric furnaces effectively use double the fuel pre modules is a nice balancing feature in my ...
by stm
Tue Sep 04, 2018 7:39 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 109
Views: 10801

Re: Friday Facts #257 - NPE/Campaign update

Nice Idea to add shallow Water as an new crossable Tileset. This also enables other Things: Allow us to change normal terain into shallow water (if adjacent to water or shallow water) creating some landfill (would fit with the suggestion to add a two step process of landfilling). Than also allow Pum...
by stm
Mon May 14, 2018 6:36 am
Forum: Balancing
Topic: Remove or tweak heavy oil to solid fuel recipe.
Replies: 45
Views: 2357

Re: Remove or tweak heavy oil to solid fuel recipe.

Basic oil: - Oil refining - Heavy oil => light oil - Light oil => solid fuel - Petroleum => solid fuel Then Coal Cracking: - Coal + heavy oil => coal cracking output Then Advanced oil - Superior oil refining - Light oil => petroleum From My Point of view Coal Liquification should loose the heavy oi...
by stm
Fri Apr 27, 2018 7:47 am
Forum: Balancing
Topic: Starting zone ballence
Replies: 11
Views: 932

Re: Starting zone ballence

I have to agree with the OP here. The resource generation function is a PITA in 0.16. I like to playwith large water areas and low frequency of the patches (small but high yield). I had to generate quite a lot of maps until I found some which looked like it might be playable in the preview (Though I...
by stm
Fri Jan 19, 2018 10:34 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 80163

Re: Friday Facts #225 - Bots versus belts (part 2)

Concerning the comparision of throughput there are at least one, I would say two mistakes which were made. Comparing a Belt bus of width 4 with a complete line of roboports is not really the whole picture. This is due two two effects: 1. You neglect the neccessary Energy production (which is true fo...
by stm
Mon Jan 08, 2018 3:09 pm
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 77
Views: 12848

Re: Belts vs Bots - A response to the latest FFF

If bots are superior, then the devs might ask themselves why bots have infinite research, but belts can't be improved beyond the blue ones... (and the additionally hampered compression) Research for belts is actually an interesting idea. Sounds good in my opinion, though it might be difficult to im...
by stm
Mon Jan 08, 2018 2:48 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 66484

Re: Friday Facts #224 - Bots versus belts

I didn't read all the posts, so propably a lot has already been said but I wanted to give my opinion anyway: I do not really like bots. I tried to build a bot based factory in my firtst playthrough after researching them in 0.14 (or 13?) and was less than impressed. They used much too much power for...
by stm
Tue Dec 12, 2017 12:58 pm
Forum: Ideas and Suggestions
Topic: RTGs (+some minor things)
Replies: 16
Views: 1249

Re: RTGs (+some minor things)

I'd love to have the diode. It is definately missing!
Too bad your suggestions don't conform to the required format and thus will be ignored...
by stm
Tue Dec 12, 2017 12:53 pm
Forum: Ideas and Suggestions
Topic: Conveyor belt speed (blue)
Replies: 58
Views: 1605

Re: Conveyor belt speed (blue)

I would probably prefer assemblers to be more in line with belt speed upgrades by having proportionally increasing crafting speeds like (0.5 - 1.0 - 1.5) And yes I do not like the .33 part on the belts. Everything ends up being fractional. This is good and bad at the same time. I agree with you, es...
by stm
Tue Dec 12, 2017 11:53 am
Forum: Ideas and Suggestions
Topic: Conveyor belt speed (blue)
Replies: 58
Views: 1605

Re: Conveyor belt speed (blue)

I don't think that would really be a good Idea. You can not merge two red ones on one blue, so what? It can still increase throughput significantly, and by the same logic assamblers would need the same stepping as well. In my Opinion red belts are superfluous anyway. Is there a reason not to use blu...
by stm
Tue Dec 12, 2017 11:39 am
Forum: Ideas and Suggestions
Topic: Splitter that reverses direction of one line
Replies: 7
Views: 451

Re: Splitter that reverses direction of one line

With all the kind of splitters I am missing, I don't even know what this kind would be good for. Especially since you need only like 4 additional belts to mimic the desired behaviour by going around the splitter.
by stm
Wed Nov 22, 2017 3:51 pm
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 9866

Re: Kovarex Enrichment is not fun

In my opinion KEP is unballanced Not in the way, that it converts U238 to U235, but the way it does it. I had to deplete I think 3 uranium fields before I had enough U235 to start the process, and the setup to run it is trivial and does not pose a challnge at all. And I had the sience well before I ...

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