Search found 14 matches

by SharkCK
Wed Mar 20, 2019 4:55 am
Forum: Pending
Topic: Game crash while playing multiplayer (peer to peer)
Replies: 1
Views: 118

Game crash while playing multiplayer (peer to peer)

Got the following error after my friend had been getting 'server not responding' messages every 10-30 seconds for about 45 minutes: https://cdn.discordapp.com/attachments/373883406217510913/557787782169362444/unknown.png Computer froze up and after about two minutes, that message appeared... almost ...
by SharkCK
Mon Jan 01, 2018 5:29 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 173
Views: 24172

Re: [MOD 0.15.x] Mining Space Industries

Ok. So what is the point of the research even being learned in the first place? Let me explain exactly what happened. I got the quest to find GlaDOS and it said to do research in order for the radar to find the shipwreck so that I can rescue her. This scan technology was disabled and I was not able ...
by SharkCK
Mon Jan 01, 2018 7:40 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 173
Views: 24172

Re: [MOD 0.15.x] Mining Space Industries

Update! I enabled each of the three shipwreck-scan's and did /c game.player.force.technologies['shipwreck-scan1'].researched=true and after about 2-3 minutes the game detected the GlaDOS shipwreck!!! Testing to make sure the event works now. Everything seemed to go well. I even got the next quest to...
by SharkCK
Mon Jan 01, 2018 7:26 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 173
Views: 24172

Re: [MOD 0.15.x] Mining Space Industries

I have removed all mods except for MSI and I still do not see anything that is called "Scan technology". I just found out how to look into the lua files and see that your mod is supposed to add three technologies, Shipwreck Scan 1-3. I do not see any of these in the game even with MSI as being the o...
by SharkCK
Sat Dec 30, 2017 11:53 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 173
Views: 24172

Re: [MOD 0.15.x] Mining Space Industries

Does anybody have any idea on what to do to get the mod to uncover the GlaDOS shipwreck? I've even tried going out and looking for it myself but it doesnt seem like it spawns until the requirements are met. I really want flight bad! lol
by SharkCK
Fri Dec 29, 2017 7:37 pm
Forum: Technical Help
Topic: [16.8] Incompatible with 16.7 saves after update
Replies: 6
Views: 485

Re: [16.8] Incompatible with 16.7 saves after update

daniel34 wrote:Fixed for the next release: viewtopic.php?f=30&t=55836 (to be released later today)
Freaking awesome! That was fast! Thank you team!
by SharkCK
Fri Dec 29, 2017 7:21 pm
Forum: Technical Help
Topic: [16.8] Incompatible with 16.7 saves after update
Replies: 6
Views: 485

[16.8] Incompatible with 16.7 saves after update

I updated to 16.8 today and all of my 16.7 saves of my current map (backups done via other players sent in to me as well as multiple ones I've made as well as the auto backups) all say they're corrupt. If I revert back to 16.7, the maps are all able to be loaded and played without any issues. The se...
by SharkCK
Fri Dec 29, 2017 6:20 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 173
Views: 24172

Re: [MOD 0.15.x] Mining Space Industries

Not sure what you're asking here. For that secondary quest, of course the original shipwreck was revealed. I was just noting that when it triggered, a marker was NOT placed on the map and I was not sure where it was. The main issue I'm having is the next part of the main quest is not kicking off. It...
by SharkCK
Fri Dec 29, 2017 6:32 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 173
Views: 24172

Re: [MOD 0.15.x] Mining Space Industries

Now, I did look over at the original shipwreck just now and it has a countdown timer... nothing says what I need to bring to it though. Ok.. I just saw the requester chest above the original shipwreck. Going to satisfy this now and see what happens. Ok... Thats what it was. It was referring to the o...
by SharkCK
Fri Dec 29, 2017 6:31 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 173
Views: 24172

Re: [MOD 0.15.x] Mining Space Industries

Ok... so a bit of time has passed and suddenly I get a secondary quest pop up saying that I need to deactivate the core of the ship's energy reactor before it blows up and that the location has been marked on the map... except I see nothing marked on the map.
by SharkCK
Fri Dec 29, 2017 3:52 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 173
Views: 24172

Re: [MOD 0.15.x] Mining Space Industries

I have been on this one stage for a while now. It says to develop flight technology and to research scan technology. What exactly do I need to research? I dont see a tech called "scan technology".
by SharkCK
Mon Feb 13, 2017 2:13 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 92356

Re: Uranium Power

Here's a peek at how I do nitrogen for recycling. If for some odd reason the setup is using bob's version of nitrogen, then use the converter valve instead. Thanks a ton! I had no idea that converter valve was in there. lol. I think this may be useful in a few other operations we've got setup aroun...
by SharkCK
Sun Feb 12, 2017 9:30 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 92356

Re: Uranium Power

I'm not sure if I'm posting in the proper place... if not, please excuse me. Is there a tutorial for this mod that explains everything? I'm using Angel's mod setup and it appears I'm on the 0.6.6 version. So far, I have successfully created two 250MW reactors and each reactor has two 43MW cooling to...

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