Search found 6 matches

by nevjmac
Sun Apr 07, 2019 5:52 am
Forum: Won't fix.
Topic: [kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
Replies: 13
Views: 820

Re: [0.17.25] Blueprinted/ghost vertical trains misaligned by ~1 tile

To further this, this blueprint is having similar behaviour, I am trying to place this blueprint and as I place it, half the items offset by 1 tile up and 1 tile left, which stops the blueprint from placing correctly at all 0eJy9nVtv2zgQhf+LnsNC5FAX568siiJpjV0DiR04TrFFkf++TkVSeuhqztQ8etxsLl95OR4ezRF...
by nevjmac
Wed Mar 06, 2019 11:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.6] Stack Inserter Behaviour
Replies: 19
Views: 5239

Re: [0.17.6] Stack Inserter Behaviour

Rseding91 wrote:
Wed Mar 06, 2019 11:10 pm
Thanks for the report however this isn't a bug.
Not a bug, so that means you expect the stack inserter to work that way when placed that close to another one?

This was working in 0.16
by nevjmac
Wed Mar 06, 2019 10:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.6] Stack Inserter Behaviour
Replies: 19
Views: 5239

Re: [0.17.6] Stack Inserter Behaviour

Yea you are currently refrencing train unloading and that isn't quite the same as the example I am giving. if you place 2 stack inserters 1 space apart the loading one can't pick up all the items accurately. However if you place them 3 spaces apart like in my example, the inserter picks them all up ...
by nevjmac
Wed Mar 06, 2019 9:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.6] Stack Inserter Behaviour
Replies: 19
Views: 5239

[0.17.6] Stack Inserter Behaviour

Blueprint of Dummy Set up, trying to replicate the issue. https://pastebin.com/8FfqGj0A I have set up a little dummy circuit to replicate the bigger Picture. Stack Inserter unloads onto belt and another Stack inserter picks it up, however the distance between these stack inserters change how reliabl...
by nevjmac
Tue Feb 14, 2017 7:32 am
Forum: General discussion
Topic: My guide to "There is no spoon" (14.X version)
Replies: 35
Views: 32280

Re: My guide to "There is no spoon"

Thought I should mention that I didn't go down the productivity road, found it was easier to just double my steam power to 40 steam engines and run extra speed modules through the bottleneck areas, green circuits/red circuits and blue science. this allowed me to launch at 6 hours without to much pre...
by nevjmac
Sat Feb 11, 2017 6:47 am
Forum: General discussion
Topic: My guide to "There is no spoon" (14.X version)
Replies: 35
Views: 32280

Re: My guide to "There is no spoon"

Just wanted to say thanks to the both of you DosBoots for the screenshots of your layout and Markavian for the build checklist.

I managed to finish this in 6 hours following your guides, and making a bit up along the way! Top work

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