Search found 66 matches
- Sat Nov 30, 2019 6:15 pm
- Forum: Gameplay Help
- Topic: Lazy Bastard Achievement for 0.17*
- Replies: 3
- Views: 2003
Re: Lazy Bastard Achievement for 0.17*
I didn't put the question well. Unfortunately, I didn't save my game before launching the rocket, so I don't have any documentation or proof of my claim: I scored a 104 out of 111 on the LB achievement. I'm hoping to find out is this significant, or what. thanks.
- Fri Nov 29, 2019 8:13 pm
- Forum: Gameplay Help
- Topic: Lazy Bastard Achievement for 0.17*
- Replies: 3
- Views: 2003
Lazy Bastard Achievement for 0.17*
I've been away from the forums for a while, and some searching hasn't presented the answer I'm looking for: What's the craft number for the Lazy Bastard Achievement in 0.17*?
- Thu Jun 14, 2018 11:11 pm
- Forum: Ideas and Suggestions
- Topic: Oil Patches Count
- Replies: 3
- Views: 1468
Re: Oil Patches Count
on your first visit, put a label on the patch with the count of the oil sources... That way, not only do you not have to count it again, but you can see it from map view without having to re-visit the site (until necessary for placing pumps).
- Wed Jun 06, 2018 11:25 pm
- Forum: General discussion
- Topic: Whats your current game goal?
- Replies: 43
- Views: 20870
Re: Whats your current game goal?
currently putzing with kovarex enrichment, and feeding the main bus to facilitate rocket launches. 100,000+ enriched uraniums, and 137 launches. in 250+ hours.
- Wed Jun 06, 2018 11:11 pm
- Forum: Ideas and Suggestions
- Topic: More Filters for Stack Filter Inserters
- Replies: 4
- Views: 4617
Re: More Filters for Stack Filter Inserters
with the advent of filter-able splitters for output, it's easy enough to split out any desired element from a mixed input belt. also, splitters are cheap, and don't require power...
- Wed May 23, 2018 11:32 pm
- Forum: Implemented Suggestions
- Topic: Add a new type of blueprint
- Replies: 8
- Views: 3141
Re: Add a new type of blueprint
Does this need a new type of blueprint, or just a new tasking feature for construction robots? point the robots at a continuous/contiguous linear structure, such as a wall, a path, or a set of conveyor belts, and direct them to upgrade the structure. they follow the linear structure to it's terminus...
- Wed Apr 25, 2018 9:40 pm
- Forum: Technical Help
- Topic: Play from USB key?
- Replies: 2
- Views: 1628
Play from USB key?
I've searched the forums a few times now, but haven't located a satisfactory answer.
Vacation time is nigh, and I can't pack my iMac without my wife noticing. Failing that, is it possible to load Factorio onto a fast USB stick, and play from it on some other system?
Vacation time is nigh, and I can't pack my iMac without my wife noticing. Failing that, is it possible to load Factorio onto a fast USB stick, and play from it on some other system?
- Sat Apr 21, 2018 4:19 pm
- Forum: Ideas and Suggestions
- Topic: Cliff explosives enhancement-- obtain resources
- Replies: 6
- Views: 2122
Re: Cliff explosives enhancement-- obtain resources
You can disable cliffs in the options.
- Fri Apr 13, 2018 8:26 pm
- Forum: Ideas and Suggestions
- Topic: Piles and hopper wagons
- Replies: 9
- Views: 4168
Re: Piles and hopper wagons
Piles and items transported via bulk cars (hoppers) are traditionally managed using bulldozers and front-end loaders, plus elevating conveyer belts and the like, if not crane-mounted clamshell scoops.
Plates and circuits would be damaged by such handling.
Plates and circuits would be damaged by such handling.
- Tue Mar 06, 2018 12:39 am
- Forum: Ideas and Suggestions
- Topic: Last Played date/time on Load Game
- Replies: 2
- Views: 1396
Re: Last Played date/time on Load Game
personally, I incorporate YMD-HM into my save file names. e.g. when I'm done playing, I save the session using a timestamp as part of the filename (other parts include base version, and game#).
- Tue Jan 23, 2018 12:36 am
- Forum: Gameplay Help
- Topic: Can you mark resources on belts in blueprints?
- Replies: 2
- Views: 2451
Re: Can you mark resources on belts in blueprints?
I have seen persons use combinators for this purpose. This can be more useful than filter inserters because you can specify left/right loading of the belt.
If you create the combinator, and assign it's values, you can then place a ghost image, rather than costing additional combinators.
If you create the combinator, and assign it's values, you can then place a ghost image, rather than costing additional combinators.
- Thu Jan 04, 2018 9:38 pm
- Forum: Ideas and Suggestions
- Topic: Robot battery pack
- Replies: 5
- Views: 2548
Re: Robot battery pack
I have previously suggested this, myself. (Sorry, don't have a cite.)
Perhaps an alternative would be to allow use of the higher-end armor batteries in robots?
Perhaps an alternative would be to allow use of the higher-end armor batteries in robots?
- Thu Jan 04, 2018 9:22 pm
- Forum: Technical Help
- Topic: [16.13] Very slow download of zip package
- Replies: 1
- Views: 1267
Re: [16.13] Very slow download of zip package
I had a similar experience re-downloading the MACOS version. I cancelled the download, wired my computer directly to my access point via ethernet cable, and the download time went from 4 hours to 8 minutes. this was last week sometime. your milage may vary.
- Fri Dec 29, 2017 10:54 pm
- Forum: Technical Help
- Topic: switching from Windows to Mac OSX
- Replies: 4
- Views: 2501
Re: switching from Windows to Mac OSX
while I thought to save the Factorio software tree, i neglected the /appdata/ sub-tree, so i'm definitely missing files like 'blueprints.dat'. The previous HW is powered down just now, -maybe- i'll resurrect it later, in order to pull those particular files. thus far, it hasn't been too big a proble...
- Fri Dec 29, 2017 10:48 pm
- Forum: Technical Help
- Topic: Escape from Escape Hell -- A Tale of Toggling Menus
- Replies: 2
- Views: 1407
Re: Escape from Escape Hell -- A Tale of Toggling Menus
I believe you want to use "E" or sometimes "Q" to 'escape' item menus.
'ESCAPE' is generally used only for the overall game-control/setup/configure menus.
'ESCAPE' is generally used only for the overall game-control/setup/configure menus.
- Fri Dec 29, 2017 10:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 64744
Re: [16.0] Sideloading works completely different now
The Factorio web site says this, explicitly, when downloading experimental releases: "This is the cutting edge "experimental" version. There might be some nasty bugs. Use on your own risk. Your computer probably won't explode though :)." me again: if you are unhappy with the as-y...
- Wed Dec 27, 2017 4:41 pm
- Forum: Technical Help
- Topic: switching from Windows to Mac OSX
- Replies: 4
- Views: 2501
switching from Windows to Mac OSX
the wife surprised me with a new mac this christmas, so now i've got to move my factorio environment. I've tried searching the forums and the wiki, but haven't located any pertinent information. Basic questions are how to move saves and the blueprint library. Secondary question is what, if any, are ...
- Sat Nov 18, 2017 12:35 am
- Forum: Already exists
- Topic: read contents of single train car?
- Replies: 1
- Views: 1996
read contents of single train car?
perhaps i've missed this, but is there a method to retrieve the contents of a single train car? From what i've seen/read, the 'full inventory' stat is applied against the entire set of train cars. I'm envisioning a train stop that unloads -per-car-, thus enabling a train unloading station for longer...
- Sun Nov 12, 2017 9:50 pm
- Forum: Ideas and Requests For Mods
- Topic: Water turbines and underground rail tunnrls.
- Replies: 9
- Views: 4395
Re: Water turbines and underground rail tunnrls.
instead of waterfall think 'artesian spring'. could easily be considered under pressure, though you'd likely have to drill for it.
- Mon Oct 02, 2017 11:07 pm
- Forum: Ideas and Suggestions
- Topic: 25 General Quality Suggestions
- Replies: 10
- Views: 4740
Re: 25 General Quality Suggestions
welcome to factorio. we are sorry to hear how uninteresting this very wonderful game is to you. After you've created 26 mods to change behaviors -you- don't like, please release them as a mod pack. Then we can see how many people want the changes you suggest. Thanks.