Search found 66 matches

by Tym
Sat Nov 30, 2019 6:15 pm
Forum: Gameplay Help
Topic: Lazy Bastard Achievement for 0.17*
Replies: 3
Views: 361

Re: Lazy Bastard Achievement for 0.17*

I didn't put the question well. Unfortunately, I didn't save my game before launching the rocket, so I don't have any documentation or proof of my claim: I scored a 104 out of 111 on the LB achievement. I'm hoping to find out is this significant, or what. thanks.
by Tym
Fri Nov 29, 2019 8:13 pm
Forum: Gameplay Help
Topic: Lazy Bastard Achievement for 0.17*
Replies: 3
Views: 361

Lazy Bastard Achievement for 0.17*

I've been away from the forums for a while, and some searching hasn't presented the answer I'm looking for: What's the craft number for the Lazy Bastard Achievement in 0.17*?
by Tym
Thu Jun 14, 2018 11:11 pm
Forum: Ideas and Suggestions
Topic: Oil Patches Count
Replies: 3
Views: 324

Re: Oil Patches Count

on your first visit, put a label on the patch with the count of the oil sources... That way, not only do you not have to count it again, but you can see it from map view without having to re-visit the site (until necessary for placing pumps).
by Tym
Wed Jun 06, 2018 11:25 pm
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 6438

Re: Whats your current game goal?

currently putzing with kovarex enrichment, and feeding the main bus to facilitate rocket launches. 100,000+ enriched uraniums, and 137 launches. in 250+ hours.
by Tym
Wed Jun 06, 2018 11:11 pm
Forum: Ideas and Suggestions
Topic: More Filters for Stack Filter Inserters
Replies: 4
Views: 897

Re: More Filters for Stack Filter Inserters

with the advent of filter-able splitters for output, it's easy enough to split out any desired element from a mixed input belt. also, splitters are cheap, and don't require power...
by Tym
Wed May 23, 2018 11:32 pm
Forum: Implemented Suggestions
Topic: Add a new type of blueprint
Replies: 8
Views: 766

Re: Add a new type of blueprint

Does this need a new type of blueprint, or just a new tasking feature for construction robots? point the robots at a continuous/contiguous linear structure, such as a wall, a path, or a set of conveyor belts, and direct them to upgrade the structure. they follow the linear structure to it's terminus...
by Tym
Wed Apr 25, 2018 9:40 pm
Forum: Technical Help
Topic: Play from USB key?
Replies: 2
Views: 272

Play from USB key?

I've searched the forums a few times now, but haven't located a satisfactory answer.

Vacation time is nigh, and I can't pack my iMac without my wife noticing. Failing that, is it possible to load Factorio onto a fast USB stick, and play from it on some other system?
by Tym
Sat Apr 21, 2018 4:19 pm
Forum: Ideas and Suggestions
Topic: Cliff explosives enhancement-- obtain resources
Replies: 6
Views: 510

Re: Cliff explosives enhancement-- obtain resources

You can disable cliffs in the options.
by Tym
Fri Apr 13, 2018 8:26 pm
Forum: Ideas and Suggestions
Topic: Piles and hopper wagons
Replies: 9
Views: 831

Re: Piles and hopper wagons

Piles and items transported via bulk cars (hoppers) are traditionally managed using bulldozers and front-end loaders, plus elevating conveyer belts and the like, if not crane-mounted clamshell scoops.

Plates and circuits would be damaged by such handling.
by Tym
Tue Mar 06, 2018 12:39 am
Forum: Ideas and Suggestions
Topic: Last Played date/time on Load Game
Replies: 2
Views: 341

Re: Last Played date/time on Load Game

personally, I incorporate YMD-HM into my save file names. e.g. when I'm done playing, I save the session using a timestamp as part of the filename (other parts include base version, and game#).
by Tym
Tue Jan 23, 2018 12:36 am
Forum: Gameplay Help
Topic: Can you mark resources on belts in blueprints?
Replies: 2
Views: 562

Re: Can you mark resources on belts in blueprints?

I have seen persons use combinators for this purpose. This can be more useful than filter inserters because you can specify left/right loading of the belt.

If you create the combinator, and assign it's values, you can then place a ghost image, rather than costing additional combinators.
by Tym
Thu Jan 04, 2018 9:38 pm
Forum: Ideas and Suggestions
Topic: Robot battery pack
Replies: 5
Views: 658

Re: Robot battery pack

I have previously suggested this, myself. (Sorry, don't have a cite.)

Perhaps an alternative would be to allow use of the higher-end armor batteries in robots?
by Tym
Thu Jan 04, 2018 9:22 pm
Forum: Technical Help
Topic: [16.13] Very slow download of zip package
Replies: 1
Views: 199

Re: [16.13] Very slow download of zip package

I had a similar experience re-downloading the MACOS version. I cancelled the download, wired my computer directly to my access point via ethernet cable, and the download time went from 4 hours to 8 minutes. this was last week sometime. your milage may vary.
by Tym
Fri Dec 29, 2017 10:54 pm
Forum: Technical Help
Topic: switching from Windows to Mac OSX
Replies: 4
Views: 615

Re: switching from Windows to Mac OSX

while I thought to save the Factorio software tree, i neglected the /appdata/ sub-tree, so i'm definitely missing files like 'blueprints.dat'. The previous HW is powered down just now, -maybe- i'll resurrect it later, in order to pull those particular files. thus far, it hasn't been too big a proble...
by Tym
Fri Dec 29, 2017 10:48 pm
Forum: Technical Help
Topic: Escape from Escape Hell -- A Tale of Toggling Menus
Replies: 2
Views: 284

Re: Escape from Escape Hell -- A Tale of Toggling Menus

I believe you want to use "E" or sometimes "Q" to 'escape' item menus.

'ESCAPE' is generally used only for the overall game-control/setup/configure menus.
by Tym
Fri Dec 29, 2017 10:35 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 29542

Re: [16.0] Sideloading works completely different now

The Factorio web site says this, explicitly, when downloading experimental releases: "This is the cutting edge "experimental" version. There might be some nasty bugs. Use on your own risk. Your computer probably won't explode though :)." me again: if you are unhappy with the as-yet finalized feature...
by Tym
Wed Dec 27, 2017 4:41 pm
Forum: Technical Help
Topic: switching from Windows to Mac OSX
Replies: 4
Views: 615

switching from Windows to Mac OSX

the wife surprised me with a new mac this christmas, so now i've got to move my factorio environment. I've tried searching the forums and the wiki, but haven't located any pertinent information. Basic questions are how to move saves and the blueprint library. Secondary question is what, if any, are ...
by Tym
Sat Nov 18, 2017 12:35 am
Forum: Already exists
Topic: read contents of single train car?
Replies: 1
Views: 519

read contents of single train car?

perhaps i've missed this, but is there a method to retrieve the contents of a single train car? From what i've seen/read, the 'full inventory' stat is applied against the entire set of train cars. I'm envisioning a train stop that unloads -per-car-, thus enabling a train unloading station for longer...
by Tym
Sun Nov 12, 2017 9:50 pm
Forum: Ideas and Requests For Mods
Topic: Water turbines and underground rail tunnrls.
Replies: 9
Views: 1235

Re: Water turbines and underground rail tunnrls.

instead of waterfall think 'artesian spring'. could easily be considered under pressure, though you'd likely have to drill for it.
by Tym
Mon Oct 02, 2017 11:07 pm
Forum: Ideas and Suggestions
Topic: 25 General Quality Suggestions
Replies: 10
Views: 1585

Re: 25 General Quality Suggestions

welcome to factorio. we are sorry to hear how uninteresting this very wonderful game is to you. After you've created 26 mods to change behaviors -you- don't like, please release them as a mod pack. Then we can see how many people want the changes you suggest. Thanks.

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