Search found 282 matches
- Sat Apr 11, 2020 7:49 am
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 20236
Re: Friday Facts #342 - The new old tutorial
There are nice things to learn from (how to interact with player for example) and a nice little Story.
I fully understand the decision of not to have it as demo and first steps. But I don't understand why you've decided to remove it completely.
Leaving it in is problematic because there is no ...
- Sat Apr 11, 2020 7:47 am
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 20236
Re: Friday Facts #342 - The new old tutorial
Please, leave the assets in the game. Compilatron is useful and shallow water should be incorporated into regular maps rather than deleted.
The assets will stay in the game. The crash site assets are amazing and the modding community has already been using them.
In general, personally I ...
- Sat Apr 11, 2020 7:42 am
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 20236
Re: Friday Facts #342 - The new old tutorial
Just to confirm: The new old tutorial (First Steps) will end with the car, rather than having the ruined rail map, combat mission, and "escape with the plane" bits from New Hope?
First Steps ends at the end of the "Build Radars" mission. The Car mission was the first level of New Hope.
- Sat Apr 11, 2020 7:41 am
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 20236
Re: Friday Facts #342 - The new old tutorial
Sure, with infinite budget an entirely new team could be hired to spend $Lots on creating a long campaign that does actually deliver that questing experience. But why? There's no point. That's not what Factorio is, ultimately.
That is pretty much what we already did, but it turned out to be ...
- Wed Jan 15, 2020 9:26 am
- Forum: Campaign / Scenario suggestions
- Topic: In the tutorial, list tasks with the dependencies above the task itself
- Replies: 4
- Views: 3615
Re: In the tutorial, list tasks with the dependencies above the task itself
Ill explain the process behind it ending up the way it is. Im not trying to shoot down any ideas here, just draw back the curtain of development thinking.
The main reason for it being the way it is:
1) Having the "easiest to do" task at the bottom promotes players reading the whole list before ...
The main reason for it being the way it is:
1) Having the "easiest to do" task at the bottom promotes players reading the whole list before ...
- Thu Jan 02, 2020 4:13 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 63979
Re: Friday Facts #327 - 2020 Vision
Yes, however at the start of the graph the juxtaposition should be slight, whereas in Factorio it's way out of whack. It takes hours before you even start automating. It leaves people confused and bored.
That is an exaggeration.
In the context of a new player it is most certainly not an ...
- Mon Dec 30, 2019 11:17 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 63979
Re: Friday Facts #327 - 2020 Vision
You must be a big fan of marvel movies.
Not a bad example to use here, although perhaps it takes the idea too far since Marvel movies involve a medium switch (comic->movie). My guess is that Marvel movies have done great things for Marvel comics, and that the comic community is bigger and ...
- Sun Dec 29, 2019 10:04 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 63979
Re: Friday Facts #327 - 2020 Vision
After this time you are either stupid or you must know (the potential) and what is the game about (which is certainly not grinding but actually its opposite).
Factorio players are smart . They can work it out on their own without the need for spoon-feeding.
Thankyou for trusting in the player ...
- Sun Dec 29, 2019 9:57 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 63979
Re: Friday Facts #327 - 2020 Vision
Abredago, Kovarex et al. are still here. Actually, they're the ones who made this decision...
I'd like to point out that I was not involved in the decision to scrap the NPE/Introduction. Kovarex is the vision leader and I support his (and the other directors) decision. I still fully believe ...
- Sat Dec 28, 2019 9:20 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 63979
Re: Friday Facts #327 - 2020 Vision
After we complete an internal Post Mortem it would be great to write a FFF about it, but let's see if there is time.Drury wrote: Sat Dec 28, 2019 8:25 am That talk sounds like it would be cool to listen to. Devs discussing their own games with each other is always fun.
- Sat Dec 28, 2019 8:22 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 63979
Re: Friday Facts #327 - 2020 Vision
I totally agree. Earlier is better but it is never too late to revisit old decisions.Reika wrote: Sat Dec 28, 2019 12:26 am I am also glad that you are open to the idea of abandoning new ideas if they do not work out - too many designers refuse to do this.
- Sat Dec 28, 2019 8:18 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 63979
Re: Friday Facts #327 - 2020 Vision
I have a potentially simple solution
...
E: Upon further consideration,
Welcome to the rabbit hole!
One of the things that Kovarex and I agree on, is that the burner phase of the game is currently the right length. Any shorter and you may as well remove it, and any longer it would become ...
- Wed Oct 30, 2019 4:57 pm
- Forum: Outdated/Not implemented
- Topic: [0.17.3] Campaign Experience and Suggestions
- Replies: 16
- Views: 9568
Re: [0.17.3] Campaign Experience and Suggestions
How am I supposed to build Iron gears if they have to be build with a machine that I can't build because it's not in my crafting menu.
Thanks for finding this bug. It used to show the crash site assemblers in the iron gear/science pack tooltip under Made In:. However to solve another bug (you ...
- Mon Sep 23, 2019 9:57 am
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.34] Placement Scenario
- Replies: 3
- Views: 3467
Re: [0.17.34] Placement Scenario
Perhaps a workaround might be to create a separate island that will suck up and refund buildings you put down on it?
I was going to take a look at these scenarios if/when I get some time away from The New Campaign and the NPE.
How does this sound:
You actually have 2 of every structure in ...
- Mon Sep 23, 2019 9:53 am
- Forum: Campaign / Scenario suggestions
- Topic: Technology popup
- Replies: 2
- Views: 2654
Re: Technology popup
I will be sure to consider this when we redesign the "Technology complete" popup.
- Thu Aug 15, 2019 9:22 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 74135
Re: Friday Facts #306 - Experimental Demo
Don't worry, the experience you are looking for will be in the new full campaignfactory33 wrote: Fri Aug 09, 2019 3:02 pm Maybe the devs could update the old campaign
...
After release of course...
- Thu Aug 15, 2019 9:17 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 74135
Re: Friday Facts #306 - Experimental Demo
Basically yes, nobody ever saw it previously.BlueTemplar wrote: Wed Aug 14, 2019 3:56 pm Oh, so that's why the "expanded map" (that was previously accessed by clicking on "Continue"?) was presented as being "new" in this FFF?
- Wed Aug 14, 2019 1:41 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 74135
Re: Friday Facts #306 - Experimental Demo
Tech Tree made no sense, because once you start doing green science, you can research military 2 and finish the tutorial, why the other research?
A little known fact is that if you click "Continue" when the game says it is finished, you just continue to play. Nobody ever understands this and ...
- Wed Aug 14, 2019 1:37 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 74135
Re: Friday Facts #306 - Experimental Demo
Saved this one for later... it was a biggun. A lot of this reply is me just explaining why things are the way they are, which is great for me to check Im not crazy.
[*]From the start, when you click on "Play", then "Start campaign", the player is prompted with a choice... and THEN another choice ...
[*]From the start, when you click on "Play", then "Start campaign", the player is prompted with a choice... and THEN another choice ...
- Wed Aug 14, 2019 12:44 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 74135
Re: Friday Facts #306 - Experimental Demo
I could be a translation problem: English: Research and explore. German: research and explore use the same word "Erforschen"
Would it not be better to use the word "entdecken" for explore? I realize its translation to english is closer to "uncover" but I think it would be a suitable word.