Search found 282 matches

by abregado
Fri Mar 15, 2019 11:10 am
Forum: Not a bug
Topic: Invincible Compilatron is attacked by bitters
Replies: 1
Views: 477

Re: Invincible Compilatron is attacked by bitters

There are some planned changes to how Compilatron deals with Biters. For now, it isnt a bug
by abregado
Fri Mar 15, 2019 11:08 am
Forum: Not a bug
Topic: [0.17.4] Description error of iron stick
Replies: 1
Views: 697

Re: [0.17.4] Description error of iron stick

Iron sticks have been removed in the introduction, so i guess this is fixed
by abregado
Fri Mar 15, 2019 11:00 am
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.4] Compilatron kited aliens to my new base
Replies: 2
Views: 1544

Re: [0.17.4] Compilatron kited aliens to my new base

There are already some pretty serious checks to stop this happening. If it becomes more of a problem then Ill add something more powerful.
by abregado
Fri Mar 15, 2019 10:57 am
Forum: Won't fix.
Topic: [wheybags][0.17.4] Compilatron can kill player
Replies: 5
Views: 3204

Re: [wheybags][0.17.4] Compilatron can kill player

working on a solution
by abregado
Fri Mar 15, 2019 10:55 am
Forum: Resolved Problems and Bugs
Topic: Biters lose aggro on game load
Replies: 1
Views: 1991

Re: Biters lose aggro on game load

Is it caused by some biter AI we wont use in the next version. Consider it fixed
by abregado
Fri Mar 15, 2019 10:52 am
Forum: 1 / 0 magic
Topic: [0.17.4] Stuck in NPE, can't craft power pole
Replies: 3
Views: 2270

Re: [0.17.4] Stuck in NPE, can't craft power pole

Unreproduceable. We will look into it if we receive more reports.
by abregado
Fri Mar 15, 2019 10:48 am
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Crash when mining "scrap metal"
Replies: 6
Views: 4047

Re: [0.17.0] Crash when mining "scrap metal"

Fixed in next Introduction release
by abregado
Fri Mar 15, 2019 10:47 am
Forum: Resolved Problems and Bugs
Topic: [0.17.4] Frozen biters in Introduction
Replies: 2
Views: 2455

Re: [0.17.4] biter stop moving when they touch a breakable object.

It is a bug, and it should be fixed in the next release.
by abregado
Fri Mar 15, 2019 10:38 am
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.4] Too many biters for game to handle
Replies: 3
Views: 3117

Re: [0.17.4] Too many biters for game to handle

Fixed in the next version of the Introduction
by abregado
Wed Mar 13, 2019 8:51 am
Forum: Campaign / Scenario suggestions
Topic: New Player Experience Improvements
Replies: 3
Views: 1387

Re: New Player Experience Improvements

newbies are sadly a non-renewable resource :(
by abregado
Tue Mar 12, 2019 3:08 pm
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.4] Inconsistent window title bar textures
Replies: 4
Views: 3038

[abregado][0.17.4] Inconsistent window title bar textures

ahh yes, that is because we cannot currently use lua to remove the draggable texture. I will make a request for it.
by abregado
Tue Mar 12, 2019 3:06 pm
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.1] Compilatron fails to build all the things
Replies: 2
Views: 2353

Re: [abregado][0.17.1] Compilatron fails to build all the things

I can see what is causing this. We will make a change to how Compi builds.
by abregado
Tue Mar 12, 2019 3:01 pm
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.0] Provide a steam engine with steam minor issue
Replies: 4
Views: 2892

Re: [abregado][0.17.0] Provide a steam engine with steam minor issue

I think i know what is causing this. I will take a look.
by abregado
Tue Mar 12, 2019 2:50 pm
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.0] The loader/feeder keeps eating items
Replies: 3
Views: 1522

Re: The Temporary inserter eats everything

Im working on a better solution for this. Compilatron will refund the items in a much more obvious way.

During focus testing, it was helpful for new players that everything on belts kept moving, so we decided to keep it that way.
by abregado
Tue Mar 12, 2019 2:48 pm
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.0] Tutorial does not detect gun turret when built
Replies: 8
Views: 2899

Re: [0.17.0] Tutorial does not detect gun turret when built

yes, the quest only detects turrets placed in the 'east-expansion' area. During focus testing, new players didnt tend to build so far to the left. While i refuse to add any invisible "no-build" zones, I will come up with another solution for this. Also, where you have built, the biters in ...
by abregado
Tue Mar 12, 2019 2:31 pm
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.11] Tutorial - Recipe open for assembler mk2 but not steel
Replies: 1
Views: 3970

Re: [0.17.11] Tutorial - Recipe open for assembler mk2 but not steel

This was a minor oversight, it will be fixed in the next update to the Introduction.
by abregado
Tue Mar 12, 2019 2:20 pm
Forum: Implemented Suggestions
Topic: [0.17.7] Not-tutorial
Replies: 3
Views: 1924

Re: [0.17.7] Not-tutorial

Oh yes, there will be some smaller chunks that are there to be eaten, or have pieces of them eaten away. The 6 pre-placed structures in the crash zone should be large set pieces.

Sorry for the confusion.

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