Search found 74 matches
- Fri Nov 25, 2016 4:08 pm
- Forum: Ideas and Suggestions
- Topic: Interface / Populate Empty Hand during Mining
- Replies: 1
- Views: 1238
Interface / Populate Empty Hand during Mining
When you have the "hand" cursor (e.g. not holding any item) and you "mine" a building/belt/etc, populate the part in the user's hand to make movement of buildings more rapid.
- Fri Nov 25, 2016 4:05 pm
- Forum: Ideas and Suggestions
- Topic: Z-Ordering of Dialogs
- Replies: 2
- Views: 1506
Re: Z-Ordering of Dialogs -- Cursor Populates When Empty
I've missed a bunch of the FFF as I had about a year hiatus from games in general (boy did I miss Factorio)
The ones I did read didn't specifically mention this issue, and overall I think the GUI works very well for the game, minus this little issue.
The ones I did read didn't specifically mention this issue, and overall I think the GUI works very well for the game, minus this little issue.
- Fri Nov 25, 2016 3:58 pm
- Forum: Ideas and Suggestions
- Topic: Single Sign-On
- Replies: 3
- Views: 1971
Re: Single Sign-On
Glad to hear that's in progress ssilk! Limiting mods as an anti piracy measure is interesting, but I feel it may be wasted effort, as I doubt many people have the game illegally and not a friend who has it legally. Though I guess it's a good framework to have in place when mods inevitability get com...
- Fri Nov 25, 2016 9:27 am
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 121592
Re: [0.14] Reactors & Atomic Locomotives
GotLag -- Beautiful job on this mod, I've thoroughly enjoyed working with it / optimizing stuff. http://bit4.me/about/reactor.png My setup uses quite a few mods, windfarm to power the water pumps (to avoid having to jumpstart two services, also finding a nice sexy lake.) The water area became a bit ...
- Fri Nov 25, 2016 9:10 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 120227
Re: Friday Facts #164 - Nuclear power
Count me on the "it explodes" camp. Back when you would mine a chest and all of the contents would spill in a nice spiral around the chest, I would place these in complicated belt areas and blow them up just to add an element of chaos or destruction to the game (without biters). I enjoyed ...
- Fri Nov 25, 2016 9:03 am
- Forum: Ideas and Suggestions
- Topic: Single Sign-On
- Replies: 3
- Views: 1971
Single Sign-On
It would be great if I could log into factorio.com, and it would also log me into phpbb, and also the mods portal (why the latter requires a login is beyond me). Would be willing to write / help write the integration if needed. Would be nice as well to have the accounts auto-create across services (...
- Mon Nov 14, 2016 6:56 am
- Forum: Ideas and Suggestions
- Topic: Z-Ordering of Dialogs
- Replies: 2
- Views: 1506
Z-Ordering of Dialogs
My Monitor is set to 1920x1080, however when having the Factorio window maximized (not Full Screen), the details about crafting speed are hidden by the gun/ammo box. Might be more useful to have the back box over the front while hovering over buildings. See attached: http://bit4.me/about/zordering.p...
- Thu Mar 06, 2014 6:35 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Horseshoe Circuit Factory
- Replies: 9
- Views: 17462
Re: Horseshoe Circuit Factory
For those of you who are on a limited "land" budget, here's a very similar design with a much smaller footprint:
- Thu Mar 06, 2014 6:17 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Horseshoe Circuit Factory
- Replies: 9
- Views: 17462
Re: Horseshoe Circuit Factory
This is another iteration of it, this time it is much faster, but also causes some resources to idle. I made this one primarily to feed my logistics system (the factory I'm making uses almost entirely bots to do the work) http://i835.photobucket.com/albums/zz274/rlerner/horseshoe3_zps5819fc2e.png I ...
- Thu Mar 06, 2014 6:11 pm
- Forum: Implemented Suggestions
- Topic: Assember Machine 3
- Replies: 13
- Views: 5352
Re: Assember Machine 3
^Same here, I just give those to myself. The whole "base defense" and RPG part of it is a bit lost to me... Doesn't add much to the game, so I usually just disable it.
- Wed Mar 05, 2014 9:57 pm
- Forum: Ideas and Suggestions
- Topic: Construction Chest
- Replies: 5
- Views: 3824
Re: Construction Chest
I believe this is the third or fourth such suggestion here. Unless you see one with a poll and know a way around the rate limited search, duplicate topics are going to happen. Not sure why it matters though, unless people are worried about post count, in which case people who post "already pos...
- Wed Mar 05, 2014 9:55 pm
- Forum: Implemented Suggestions
- Topic: Assember Machine 3
- Replies: 13
- Views: 5352
Re: Assember Machine 3
Yes, but it still takes 5 items to craft, beyond the limitation of 4 item slots in AM2 & 3, and well beyond AM1...
- Wed Mar 05, 2014 9:48 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Horseshoe Circuit Factory
- Replies: 9
- Views: 17462
Re: Horseshoe Circuit Factory
Nice to see it in use
- Wed Mar 05, 2014 7:26 pm
- Forum: Ideas and Suggestions
- Topic: Construction Chest
- Replies: 5
- Views: 3824
Re: Construction Chest
This would be nice to have.
- Wed Mar 05, 2014 7:25 pm
- Forum: Implemented Suggestions
- Topic: Assember Machine 3
- Replies: 13
- Views: 5352
Re: Assember Machine 3
Just asking, why would you want to automate a rocket defense production? A better question is -- why not? There is no endgame need to do that, but it is a tremendous sink of resources, which I like to overproduce, so that's my main goal. But as a side effect, if we're going to be making things take...
- Tue Mar 04, 2014 9:46 pm
- Forum: Implemented Suggestions
- Topic: Assember Machine 3
- Replies: 13
- Views: 5352
Assember Machine 3
...check. I love automating things, and testing the throughput of my factories. I was a bit sad I can't automate refineries or rocket defense (I know, I know). Could the AM3 support more than 4 item slots for manufacturing? I remember in the past the requirements for rocket defense were way beyond t...
- Fri Feb 28, 2014 2:32 pm
- Forum: Show your Creations
- Topic: Really -- The best use for light oil.
- Replies: 10
- Views: 30443
Re: Really -- The best use for light oil.
Found the cracking thing.
Well, there goes my forum rep. Thought I was going to impress all of you. Now I realize I'm a failure, and am quite sad
Well, there goes my forum rep. Thought I was going to impress all of you. Now I realize I'm a failure, and am quite sad
- Fri Feb 28, 2014 1:43 pm
- Forum: Show your Creations
- Topic: Really -- The best use for light oil.
- Replies: 10
- Views: 30443
Re: Really -- The best use for light oil.
I'm missing the whole crack thing -- how do I turn light oil into gas? Ya'll on crack. Marquee -- My factory has very few solar panels to keep the solid fuel consumption as high as I can get it. Maybe try that with yours? Not sure if that will help at all, but on your map it seems you're targeting l...
- Thu Feb 27, 2014 7:17 pm
- Forum: Show your Creations
- Topic: Really -- The best use for light oil.
- Replies: 10
- Views: 30443
Really -- The best use for light oil.
Make it into solid fuel:
And replace water with it...
And replace water with it...
- Thu Feb 27, 2014 2:12 pm
- Forum: Show your Creations
- Topic: Fast Discharge Ore Factory
- Replies: 15
- Views: 17352
Re: Fast Discharge Ore Factory
This is, more or less, the point of buffering it this way. There is the output storage spot on the furnaces, however I tend to have large spikes (expanding the factory, reworking the belts), or large deficits on supply (reworking how that is transported in, trains, belts, different mines, etc). I us...