Search found 53 matches
- Sun Dec 22, 2024 6:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Maps from version 1.1.110 fail to load
- Replies: 25
- Views: 2011
Re: [2.0.14] Maps from version 1.1.110 fail to load
Your scenario uses freeplay.lua and control.lua files that are from 1.1. If you want those scenarios to work in 2.0 you need to update both of those files as they are not compatible with 2.0.
In the directory related to your scenario (that you packaged into the rar file to send here) you ...
- Sun Dec 22, 2024 3:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Maps from version 1.1.110 fail to load
- Replies: 25
- Views: 2011
Re: [2.0.14] Maps from version 1.1.110 fail to load
Hello DEVs maybe this help you solving my problem. The error is because an (CREATED CUSTOM MAP) .
I even cant load the EMPTY created maps. (i creted this maps, for testing blueprints) i tested this 22-12-2024
Each map givs me 1 diferent error
Your scenario uses freeplay.lua and control.lua ...
- Sun Dec 22, 2024 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Maps from version 1.1.110 fail to load
- Replies: 25
- Views: 2011
Re: [2.0.14] Maps from version 1.1.110 fail to load
Hello DEVs maybe this help you solving my problem. The error is because an (CREATED CUSTOM MAP) .
I even cant load the EMPTY created maps. (i creted this maps, for testing blueprints) i tested this 22-12-2024
Each map givs me 1 diferent error ...
I even cant load the EMPTY created maps. (i creted this maps, for testing blueprints) i tested this 22-12-2024
Each map givs me 1 diferent error ...
- Tue Nov 12, 2024 10:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Maps from version 1.1.110 fail to load
- Replies: 25
- Views: 2011
Re: [2.0.14] Maps from version 1.1.110 fail to load
====== It looks like for some reason the script replace logic is not working for you which was supposed to replace the control.lua inside of your save file with a new one.=======
Just one thing i have 9 diferent saves, and just those 2 are not working! Each save was created from absolute ...
- Fri Nov 08, 2024 12:36 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Maps from version 1.1.110 fail to load
- Replies: 25
- Views: 2011
Re: [2.0.14] Maps from version 1.1.110 fail to load
====== It looks like for some reason the script replace logic is not working for you which was supposed to replace the control.lua inside of your save file with a new one.=======
Just one thing i have 9 diferent saves, and just those 2 are not working! Each save was created from absolute (=zero ...
- Fri Nov 08, 2024 12:26 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Maps from version 1.1.110 fail to load
- Replies: 25
- Views: 2011
Re: [2.0.14] Maps from version 1.1.110 fail to load
Those links are not public so i cannot attempt at fixing those save files for you. It looks like for some reason the script replace logic is not working for you which was supposed to replace the control.lua inside of your save file with a new one.
I can fix those save files if available or you ...
- Sat Nov 02, 2024 10:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Maps from version 1.1.110 fail to load
- Replies: 25
- Views: 2011
[2.0.14] Maps from version 1.1.110 fail to load
Hello DEVS im an user from steam =Ω Omega-HSC Ω= and i only have 1.4k hours of gameplay in version 1.1
i have waited for an more stable versio of game 2.0 to start playing.
My problem:
This 2 maps failing to load o version 2.0, bust if i revert game to last stable version (1.1.110 outdated stable ...
i have waited for an more stable versio of game 2.0 to start playing.
My problem:
This 2 maps failing to load o version 2.0, bust if i revert game to last stable version (1.1.110 outdated stable ...
- Sun Apr 01, 2018 8:03 pm
- Forum: Ideas and Suggestions
- Topic: Trading cards in Steam archeavments
- Replies: 4
- Views: 2116
Trading cards in Steam archeavments
Hello DEVS.... Isn´t there in future to you add trading card in Steam archievments? This can be my sugestion.....
Thanks and goodby....![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Thanks and goodby....
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Fri Jan 12, 2018 8:59 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 457190
Re: Friday Facts #225 - Bots versus belts (part 2)
Hello... Well, probably is better you dont touch ín logistic bots... your talk something about change the tech tree ! Just see trought my eyes... If you change something about logistic speed or cargo in bots you will put an CURSE on every player that use this feature....
This is what hapens ...
This is what hapens ...
- Mon Jan 08, 2018 7:11 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 427897
Re: Friday Facts #224 - Bots versus belts
Hello This FF have beat the record of posts in entire forum...no?!?! :mrgreen: This game its very unique no one will find anithing similar...ate least with this grafics.... This game have infinite ways to shape factorys.... If this geme only gets reach of feacture... I have a question for DEVS ...
- Fri Jan 05, 2018 8:48 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 427897
Re: Friday Facts #224 - Bots versus belts
Hello... Well merging 2 types of 1 bot kind be a good idea..maybe game can get more performance. With 1 kind of bot we never more need to think in wat do we need to build. But keep the 1º bots build then they will work on logistic...
About advance chest i think we only need 3 "provider chest ...
About advance chest i think we only need 3 "provider chest ...
- Sat Dec 30, 2017 11:45 pm
- Forum: General discussion
- Topic: [POLL] Concrete in 0.16
- Replies: 51
- Views: 22120
Re: [POLL] Concrete in 0.16
viewtopic.php?f=5&t=55580&p=329095#p329095 here its an amazing job of concrete floor!
- Sat Dec 30, 2017 11:42 pm
- Forum: Texture Packs
- Topic: High Res Concrete Textures - old style
- Replies: 16
- Views: 12032
Re: High Res Concrete Textures - old style
1st and the 3 picture with concrete floor is beutifull... muts beter watt devs gi us. the 3 picture it loock like the real cooncrete floor factories , but i prefer the 1st. I will not download, since isnt official and made for the devs of the game. This can bring some unstability to the game... But ...
- Sat Dec 30, 2017 11:20 pm
- Forum: General discussion
- Topic: 0.16 Fluid wagon separation feature removal POLL
- Replies: 41
- Views: 16872
Re: 0.16 Fluid wagon separation feature removal POLL
I like this change what devs made... Because e onli ned 3 or 4 liquid wagons in game to transfer liquid! now we will use more wagons, to equalase same nunber of regular wagons... Now its missing just 1 thing the pump sloud reed the quantity of liquid in wagens and only put the amount we want, For ...
- Fri Dec 29, 2017 12:11 pm
- Forum: Not a bug
- Topic: v0.16.7robots litle fail
- Replies: 4
- Views: 2127
Re: v0.16.7robots litle fail
How that is possible??? Dam i have add an logistic storage chest and the bots dock and compleet that blueprint!Loewchen wrote:As the game tells you already, you do not have logistic storage available.
But 1 litle ting i dont understand if i have enought items why they dont complet the blueprint!
- Thu Dec 28, 2017 10:00 pm
- Forum: Not a bug
- Topic: v0.16.7robots litle fail
- Replies: 4
- Views: 2127
v0.16.7robots litle fail
Hello. Well im trying and perfecting an blueprints and have depared with this:
1- They forgoth to place an belt even with an roboport at side and with plenting itens
2-The robots dont want enter and there is enough room for them
No modes ( idont use anything)
(This next comment is to be an ...
1- They forgoth to place an belt even with an roboport at side and with plenting itens
2-The robots dont want enter and there is enough room for them
No modes ( idont use anything)
(This next comment is to be an ...
- Tue Dec 26, 2017 2:00 pm
- Forum: General discussion
- Topic: [POLL] Concrete in 0.16
- Replies: 51
- Views: 22120
Re: [POLL] Concrete in 0.16
This new concret floor can be called everithing in this universe but not concrete floor.... ![Wink ;-)](./images/smilies/icon_e_wink.gif)
![Wink ;-)](./images/smilies/icon_e_wink.gif)
- Sat Dec 16, 2017 11:01 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 120602
Re: Version 0.16.0
That concreet floor is very ugly!!!! PLEASE make a vote for the players make a choise what one is better( I preffer from the version 0.15) and the icon isnt looks like thath concreet.!!!!
The sistem of the belt i dont like it now tho make a bus system is a litle hard the Divisor belt must divide the ...
The sistem of the belt i dont like it now tho make a bus system is a litle hard the Divisor belt must divide the ...
- Sat Dec 16, 2017 10:53 pm
- Forum: Not a bug
- Topic: V0.16.4Possible bug in ratios
- Replies: 1
- Views: 1219
V0.16.4Possible bug in ratios
Hello today i have updated and played the game for the 1ºtime v 0.16.4. And start a new map with No mods!
The ratios of the boiler to steam engine isn´t 2/1 2Boilers to 1 steam engine at 100% performance???
Well today i need 2 boilers , 4steam engines to feed 12 map scaners and dont lost perfornce ...
The ratios of the boiler to steam engine isn´t 2/1 2Boilers to 1 steam engine at 100% performance???
Well today i need 2 boilers , 4steam engines to feed 12 map scaners and dont lost perfornce ...
- Sat Dec 16, 2017 2:44 pm
- Forum: Translations
- Topic: Portuguese Translation (PT-PT)
- Replies: 12
- Views: 17020
Re: Portuguese Translation (PT-PT)
Hello mrs devs:-) I know you are very busy but some help in croudin will be very apreciated I want complete my tranlations and have some doubts and there isnt any move by devs in the croudin!!!! thank you.... ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)