Search found 12 matches

by TripleOmega
Sat Jul 25, 2020 9:23 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 17272

Re: Friday Facts #357 - Nuke

The nuke update is a great effort, and I appreciate the cliff destruction, but honestly I've been using modded nuke and sound graphics for a long time now and never looked back. You guys should check out what's available - they look awesome, and frankly, they're a lot better. A bad video I made of ...
by TripleOmega
Sat Jul 27, 2019 7:36 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 101307

Re: Friday Facts #305 - The Oil Changes

I've come here directly from Xterminator's Youtube discussion about this to express my dislike for the oil changes. I dislike the changes because they create way more problems than they solve. Such as: 1. A lot of new players will build their entire oil setup including petroleum consuming chemical p...
by TripleOmega
Thu Feb 01, 2018 12:53 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Self-contained 1000 SPM base
Replies: 13
Views: 39815

Re: Self-contained 1000 SPM base

I think I found my mistake. I didn't factor in the discounts of the productivity modules when calculating the input values. I only adjusted the output. So the input values should be much lower than I calculated and yours are probably correct. Especially since a lot of them are discounted multiple ti...
by TripleOmega
Wed Jan 31, 2018 2:00 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Self-contained 1000 SPM base
Replies: 13
Views: 39815

Re: Self-contained 1000 SPM base

I've been trying to make my own version of this based on your design, but in making my own calculations it seems that your factory consumes and produces way too little to output 1000 science per minute. So either I fucked up on my end or you did. It would be really helpful if you could double check ...
by TripleOmega
Sat May 20, 2017 7:47 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 84274

Re: Friday Facts #191 - Gui improvements

I never understood why all my weapons and ammo need to be shown on my screen all the time, when 95% of my time is spent building factories. Because when you need to see them, you generally need to see them now without messing around with opening another window. The minimal amount of screen real est...
by TripleOmega
Sat May 06, 2017 11:17 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 44239

Re: Friday Facts #189 - Specifying the 1.0

You seem to be assuming that the main use of 9-length (8 width) undergrounds will be to cross double bus lanes, but I doubt that is true, although it may be true for some people. But what I do expect is that people will build bus lanes that are wider, using the full 8 (or 10 if we following your su...
by TripleOmega
Sat May 06, 2017 9:54 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 44239

Re: Friday Facts #189 - Specifying the 1.0

For me I think I am discovering that upgrading belts is a pain, so I am less likely to do it. This means that not being able to go completely underneath a 4+2+4 belt bus not such a big deal, and anyway the "common arrangement" is to pop up after 4 belts, which you can still do. I'm not su...
by TripleOmega
Sat May 06, 2017 9:26 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 44239

Re: Friday Facts #189 - Specifying the 1.0

I like added length for underground belts, but I don't like the lengths that have been selected as it doesn't fit well with common uses. Going from 4(yellow) to 8(blue) for example doesn't allow you to go under an extra 4 wide bus lane as they are spaced 2 apart and would thus require a length of 10...
by TripleOmega
Tue Feb 07, 2017 9:14 pm
Forum: General discussion
Topic: Idea: Replace "research" with "prototyping"
Replies: 16
Views: 2897

Re: Idea: Replace "research" with "prototyping"

@Mooncat This system does remove the production chains of the science packs, so I can see how you'd view that as a significant negative. On the other hand it would open up design space for future additions that are currently held back by the existence of the science pack system. Whether or not that ...
by TripleOmega
Tue Feb 07, 2017 8:13 am
Forum: General discussion
Topic: Idea: Replace "research" with "prototyping"
Replies: 16
Views: 2897

Re: Idea: Replace "research" with "prototyping"

It sounds like something that might be fun as a one-off gameplay mode or mod, but having to manually reconfigure research production for every single tech or item unlock would get very tedious very quickly as a standard game mode. Also, there's a dedicated suggestions forum for this kind of topic. ...
by TripleOmega
Tue Feb 07, 2017 8:01 am
Forum: General discussion
Topic: Idea: Replace "research" with "prototyping"
Replies: 16
Views: 2897

Re: Idea: Replace "research" with "prototyping"

@Adil I think it makes far more sense that the engineer has all the knowledge(maybe through cybernetic implant?) than that feeding a system thousands of tons of iron and copper somehow powers a decompression algorithm. I don't really understand where you are coming from when you say you think this s...
by TripleOmega
Mon Feb 06, 2017 4:54 pm
Forum: General discussion
Topic: Idea: Replace "research" with "prototyping"
Replies: 16
Views: 2897

Re: Idea: Replace "research" with "prototyping"

I think this might be a much better way to do science. The current system generalizes the components to allow for mass production and easier balancing(as the devs only have to tweak a few numbers). Your system would require the player to be more flexible as everything has to be automated(even the st...

Go to advanced search