Search found 14 matches
- Sun Oct 15, 2023 10:00 am
- Forum: Ideas and Suggestions
- Topic: Logistics System Priority
- Replies: 0
- Views: 363
Logistics System Priority
TL;DR Add priority numbers to logistics chests that tell logistics bots to prioritize one chest over another. What ? Add a text field to all logistics chests where the player can input a priority number. When fulfilling a request logistics robots will prefer a higher priority number over a lower on...
- Mon May 08, 2023 10:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
- Replies: 22
- Views: 9491
Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
It especially affects mods like Freight Forwarding I am currently experiencing problems with this bug while playing this mod. I setup a battery unpacking system that directly fed a machine that generates power from charged batteries. When the charged batteries in the output were expelled the unpack...
- Sat Jul 25, 2020 9:23 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 49783
Re: Friday Facts #357 - Nuke
The nuke update is a great effort, and I appreciate the cliff destruction, but honestly I've been using modded nuke and sound graphics for a long time now and never looked back. You guys should check out what's available - they look awesome, and frankly, they're a lot better. A bad video I made of ...
- Sat Jul 27, 2019 7:36 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329334
Re: Friday Facts #305 - The Oil Changes
I've come here directly from Xterminator's Youtube discussion about this to express my dislike for the oil changes. I dislike the changes because they create way more problems than they solve. Such as: 1. A lot of new players will build their entire oil setup including petroleum consuming chemical p...
- Thu Feb 01, 2018 12:53 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Self-contained 1000 SPM base
- Replies: 13
- Views: 51693
Re: Self-contained 1000 SPM base
I think I found my mistake. I didn't factor in the discounts of the productivity modules when calculating the input values. I only adjusted the output. So the input values should be much lower than I calculated and yours are probably correct. Especially since a lot of them are discounted multiple ti...
- Wed Jan 31, 2018 2:00 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Self-contained 1000 SPM base
- Replies: 13
- Views: 51693
Re: Self-contained 1000 SPM base
I've been trying to make my own version of this based on your design, but in making my own calculations it seems that your factory consumes and produces way too little to output 1000 science per minute. So either I fucked up on my end or you did. It would be really helpful if you could double check ...
- Sat May 20, 2017 7:47 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168741
Re: Friday Facts #191 - Gui improvements
I never understood why all my weapons and ammo need to be shown on my screen all the time, when 95% of my time is spent building factories. Because when you need to see them, you generally need to see them now without messing around with opening another window. The minimal amount of screen real est...
- Sat May 06, 2017 11:17 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 82281
Re: Friday Facts #189 - Specifying the 1.0
You seem to be assuming that the main use of 9-length (8 width) undergrounds will be to cross double bus lanes, but I doubt that is true, although it may be true for some people. But what I do expect is that people will build bus lanes that are wider, using the full 8 (or 10 if we following your su...
- Sat May 06, 2017 9:54 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 82281
Re: Friday Facts #189 - Specifying the 1.0
For me I think I am discovering that upgrading belts is a pain, so I am less likely to do it. This means that not being able to go completely underneath a 4+2+4 belt bus not such a big deal, and anyway the "common arrangement" is to pop up after 4 belts, which you can still do. I'm not su...
- Sat May 06, 2017 9:26 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 82281
Re: Friday Facts #189 - Specifying the 1.0
I like added length for underground belts, but I don't like the lengths that have been selected as it doesn't fit well with common uses. Going from 4(yellow) to 8(blue) for example doesn't allow you to go under an extra 4 wide bus lane as they are spaced 2 apart and would thus require a length of 10...
- Tue Feb 07, 2017 9:14 pm
- Forum: General discussion
- Topic: Idea: Replace "research" with "prototyping"
- Replies: 16
- Views: 6250
Re: Idea: Replace "research" with "prototyping"
@Mooncat This system does remove the production chains of the science packs, so I can see how you'd view that as a significant negative. On the other hand it would open up design space for future additions that are currently held back by the existence of the science pack system. Whether or not that ...
- Tue Feb 07, 2017 8:13 am
- Forum: General discussion
- Topic: Idea: Replace "research" with "prototyping"
- Replies: 16
- Views: 6250
Re: Idea: Replace "research" with "prototyping"
It sounds like something that might be fun as a one-off gameplay mode or mod, but having to manually reconfigure research production for every single tech or item unlock would get very tedious very quickly as a standard game mode. Also, there's a dedicated suggestions forum for this kind of topic. ...
- Tue Feb 07, 2017 8:01 am
- Forum: General discussion
- Topic: Idea: Replace "research" with "prototyping"
- Replies: 16
- Views: 6250
Re: Idea: Replace "research" with "prototyping"
@Adil I think it makes far more sense that the engineer has all the knowledge(maybe through cybernetic implant?) than that feeding a system thousands of tons of iron and copper somehow powers a decompression algorithm. I don't really understand where you are coming from when you say you think this s...
- Mon Feb 06, 2017 4:54 pm
- Forum: General discussion
- Topic: Idea: Replace "research" with "prototyping"
- Replies: 16
- Views: 6250
Re: Idea: Replace "research" with "prototyping"
I think this might be a much better way to do science. The current system generalizes the components to allow for mass production and easier balancing(as the devs only have to tweak a few numbers). Your system would require the player to be more flexible as everything has to be automated(even the st...