FNEI displays "Something went wrong" when looking at the following recipes in my current angel/bob game
1 Crystal Catalyst + 2 Saphirite Chucks + 2 Jivolite Chunks
1 Hybrid Catalyst + 2 Jivolite Crystals + 2 Crotinnium Crystals + 2 Rubyte Crystals
1 Hybrid Catalyst + 2 Purified Stiratite + 2 ...
Search found 3 matches
- Thu Jan 27, 2022 4:53 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1519905
- Thu Jan 30, 2020 5:45 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Trains can have permanent orders that doesn't change regardless of station renaming.
- Replies: 2
- Views: 831
Suggestion: Trains can have permanent orders that doesn't change regardless of station renaming.
TM.JPG
The picture show part of my train-mall delivery system. Every train has an order to go from the mall to the station 'Build' when their cargo is requested in a constant combinator connected to the circuit network. Once the train has arrived at the station it can be sent back by removing the ...
The picture show part of my train-mall delivery system. Every train has an order to go from the mall to the station 'Build' when their cargo is requested in a constant combinator connected to the circuit network. Once the train has arrived at the station it can be sent back by removing the ...
- Sun Jan 05, 2020 4:20 pm
- Forum: Not a bug
- Topic: [0.17.74 Not enough room for signals?]
- Replies: 1
- Views: 750
[0.17.74 Not enough room for signals?]
In the attached picture the crossing to the left can be properly signaled with chain signals, while the right one can't. The only difference between them is an extra rail piece in the left one. Known limitation of signal placement or bug?