Search found 6 matches

by Schismatise
Fri Apr 28, 2017 4:05 am
Forum: Resolved Problems and Bugs
Topic: [0.15.2] Some weapons have number 1 next to them
Replies: 9
Views: 8636

Re: [0.15.2] Some weapons have number 1 next to them

Maybe firing a gun should result in durability loss in the same way as the pickaxe? I imagine they would degrade slower than a pickaxe, though. Also, I haven't checked to see if this functionality already exists, but maybe it could be possible to repair a pickaxe or gun with the repair toolkit, in c...
by Schismatise
Sat Mar 18, 2017 2:48 am
Forum: Mods
Topic: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)
Replies: 19
Views: 33413

Re: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)

Can confirm regular frame freezes in 0.14, which is a shame because the mod actually works wonders. Would be grand to see it updated.. I'm trawling through the code now, but it's all fairly well beyond me, so I'm not sure I could solve anything.. lots of loops and math and stuff. Edit: Rampant seems...
by Schismatise
Sat Feb 11, 2017 2:16 am
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 56894

Re: Friday Facts #177 - Difficulty settings

hylomane wrote:I don't know what you guys are doing but we've been waiting for a while now and I feel you are spending time on things that don't really interest most of us.
I could not disagree more, just for the record :)
by Schismatise
Sat Feb 11, 2017 12:13 am
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 56894

Re: Friday Facts #177 - Difficulty settings

This is AWESOME!

Also, get out of my head.

(Just kidding, stay as long as you like.)
by Schismatise
Sun Feb 05, 2017 3:49 am
Forum: General discussion
Topic: Ideal Factorio Difficulty [0.15]
Replies: 0
Views: 2162

Ideal Factorio Difficulty [0.15]

This is simply my opinion of the ideal difficulty settings for Factorio in version 0.15. Previous version post in spoiler at the bottom. Starting Preset - Death World Frequencies Water / Iron ore / Copper ore / Stone / Coal / Uranium ore - Normal Crude oil / Enemy bases - Very High Sizes Water / Iro...
by Schismatise
Sun Feb 05, 2017 3:08 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 127462

Re: [MOD 0.12.x] Marathon 1.0.3

@Mr.Yar If you search the mod website for Expensive Science, you can quite easily edit the file in notepad and change the settings to your liking. For example, I got rid of the exponential increases and just made science 5x more expensive across the board. This seems like a nice compromise between M...

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