Search found 6 matches
- Fri Apr 28, 2017 4:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Some weapons have number 1 next to them
- Replies: 9
- Views: 8636
Re: [0.15.2] Some weapons have number 1 next to them
Maybe firing a gun should result in durability loss in the same way as the pickaxe? I imagine they would degrade slower than a pickaxe, though. Also, I haven't checked to see if this functionality already exists, but maybe it could be possible to repair a pickaxe or gun with the repair toolkit, in c...
- Sat Mar 18, 2017 2:48 am
- Forum: Mods
- Topic: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)
- Replies: 19
- Views: 33413
Re: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)
Can confirm regular frame freezes in 0.14, which is a shame because the mod actually works wonders. Would be grand to see it updated.. I'm trawling through the code now, but it's all fairly well beyond me, so I'm not sure I could solve anything.. lots of loops and math and stuff. Edit: Rampant seems...
- Sat Feb 11, 2017 2:16 am
- Forum: News
- Topic: Friday Facts #177 - Difficulty settings
- Replies: 120
- Views: 56894
Re: Friday Facts #177 - Difficulty settings
I could not disagree more, just for the recordhylomane wrote:I don't know what you guys are doing but we've been waiting for a while now and I feel you are spending time on things that don't really interest most of us.
- Sat Feb 11, 2017 12:13 am
- Forum: News
- Topic: Friday Facts #177 - Difficulty settings
- Replies: 120
- Views: 56894
- Sun Feb 05, 2017 3:49 am
- Forum: General discussion
- Topic: Ideal Factorio Difficulty [0.15]
- Replies: 0
- Views: 2162
Ideal Factorio Difficulty [0.15]
This is simply my opinion of the ideal difficulty settings for Factorio in version 0.15. Previous version post in spoiler at the bottom. Starting Preset - Death World Frequencies Water / Iron ore / Copper ore / Stone / Coal / Uranium ore - Normal Crude oil / Enemy bases - Very High Sizes Water / Iro...
- Sun Feb 05, 2017 3:08 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 127462
Re: [MOD 0.12.x] Marathon 1.0.3
@Mr.Yar If you search the mod website for Expensive Science, you can quite easily edit the file in notepad and change the settings to your liking. For example, I got rid of the exponential increases and just made science 5x more expensive across the board. This seems like a nice compromise between M...