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by Nican
Sat Feb 04, 2017 5:55 pm
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 47713

Re: Friday Facts #176 - Belts optimization for 0.15

Nican On ring buffer - in previous "slow" belts it was just an array due to at most 4 items per transport line. Updating 4 integers is faster or at least same-speed than doing all that ring-buffer logics for just 4 items. The new implementation has linear ring-buffer. As for turning that ...
by Nican
Sat Feb 04, 2017 9:48 am
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 47713

Re: Friday Facts #176 - Belts optimization for 0.15

Interesting that you guys posted about the belts. I was thinking about how you guys implemented that yesterday. xD I had modeled a way in my head such that belts had two parts: 1. A ring buffer. Each segment of a belt was a ring buffer, and during every tick, the game would change the head of the bu...

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