I would like a mod where I can land on the Surface of the Sun.
Doing so would result in
INSTANT DEATH
But hanging out in orbit would offer insane solar power output! That power could either be used to charge batteries and shipped planet side, or maybe it could be beamed down to a planet for use ...
Search found 9 matches
- Thu Mar 06, 2025 4:27 pm
- Forum: Ideas and Requests For Mods
- Topic: Interact with the Sun Directly
- Replies: 1
- Views: 126
- Fri Oct 11, 2024 2:49 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 51596
Re: Friday Facts #432 - Aquilo
Ok so I know heat pipes are a thing but I really hope I'm not gonna need to use slow long handed inserters for everything.
Also, wouldn't items on a belt transfer heat too? Like how the conveyer belts work in Oxygen Not Included. If something gets warmed up and moved with a belt, wouldn't that also ...
Also, wouldn't items on a belt transfer heat too? Like how the conveyer belts work in Oxygen Not Included. If something gets warmed up and moved with a belt, wouldn't that also ...
- Fri Jul 12, 2024 2:48 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 30698
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
Obviously the most important part to mention is that the animations for the new machines are way too beautiful and mesmerizing. I 100% guarantee that as soon as I unlock some of those buildings, I will lose track of how much time I spend staring at it and probably get attacked by biters.
So excited ...
So excited ...
- Fri Jun 07, 2024 3:17 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 90602
Re: Friday Facts #414 - Spoils of Agriculture
Spoilage sounds cool! Refrigeration sounds cooler!
(I phrased it like this for the pun. I know you all work really hard and it really shows. I love this game. I like the idea of spoilage, but it's scary to me that there's nothing I can research to adapt to it.)
(I phrased it like this for the pun. I know you all work really hard and it really shows. I love this game. I like the idea of spoilage, but it's scary to me that there's nothing I can research to adapt to it.)
- Fri Feb 16, 2024 4:17 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 42074
Re: Friday Facts #398 - Fulgora
Sooooo... does this mean that we can do this to Nauvis? I'd love to see a Mega factory cause a transition to this point.
- Fri Oct 20, 2023 4:29 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 74991
Re: Friday Facts #381 - Space Platforms
I have one question...
Can we transport goods between space platforms? Because my first thought was to make specialized platforms, some for crafting and sciencing, and others that are purely for transporting goods between planets. They might not even have fuel crafting on them, they'd just take as ...
Can we transport goods between space platforms? Because my first thought was to make specialized platforms, some for crafting and sciencing, and others that are purely for transporting goods between planets. They might not even have fuel crafting on them, they'd just take as ...
- Fri Sep 22, 2023 3:40 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 82750
Re: Friday Facts #377 - New new rails
Won't increasing the radius for rails make any existing train circles incompatible with the new stuff?
- Fri Sep 08, 2023 5:48 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254734
Re: Friday Facts #375 - Quality
How will these qualities handle stacking? Especially wrt inserter hands. Will an inserter be slower, on average, if the quality levels are mixed?
This ^^^
If I have my row of turrets getting fed by a belt of standard red ammo in them and there's one magazine of higher quality on that belt ...
- Fri Feb 03, 2017 10:05 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 119686
Re: [MOD 0.14] AAI Programmable Structures
Bug report. Playing with bob's mods and I followed the top instructions to a T but keep getting the same error. Error while running event on_tick (ID 0)
__aai-programmable-structures__/control.lua:899: attempt to index field 'aai-programmable-vehicles' (a nil value) (screenshot of error provided ...
__aai-programmable-structures__/control.lua:899: attempt to index field 'aai-programmable-vehicles' (a nil value) (screenshot of error provided ...