Search found 9 matches

by kulg
Thu Mar 06, 2025 4:27 pm
Forum: Ideas and Requests For Mods
Topic: Interact with the Sun Directly
Replies: 1
Views: 126

Interact with the Sun Directly

I would like a mod where I can land on the Surface of the Sun.

Doing so would result in
INSTANT DEATH

But hanging out in orbit would offer insane solar power output! That power could either be used to charge batteries and shipped planet side, or maybe it could be beamed down to a planet for use ...
by kulg
Fri Oct 11, 2024 2:49 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 51596

Re: Friday Facts #432 - Aquilo

Ok so I know heat pipes are a thing but I really hope I'm not gonna need to use slow long handed inserters for everything.

Also, wouldn't items on a belt transfer heat too? Like how the conveyer belts work in Oxygen Not Included. If something gets warmed up and moved with a belt, wouldn't that also ...
by kulg
Fri Jul 12, 2024 2:48 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 119
Views: 30698

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

Obviously the most important part to mention is that the animations for the new machines are way too beautiful and mesmerizing. I 100% guarantee that as soon as I unlock some of those buildings, I will lose track of how much time I spend staring at it and probably get attacked by biters.

So excited ...
by kulg
Fri Jun 07, 2024 3:17 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 90602

Re: Friday Facts #414 - Spoils of Agriculture

Spoilage sounds cool! Refrigeration sounds cooler!

(I phrased it like this for the pun. I know you all work really hard and it really shows. I love this game. I like the idea of spoilage, but it's scary to me that there's nothing I can research to adapt to it.)
by kulg
Fri Feb 16, 2024 4:17 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 42074

Re: Friday Facts #398 - Fulgora

Sooooo... does this mean that we can do this to Nauvis? I'd love to see a Mega factory cause a transition to this point.
by kulg
Fri Oct 20, 2023 4:29 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 74991

Re: Friday Facts #381 - Space Platforms

I have one question...

Can we transport goods between space platforms? Because my first thought was to make specialized platforms, some for crafting and sciencing, and others that are purely for transporting goods between planets. They might not even have fuel crafting on them, they'd just take as ...
by kulg
Fri Sep 22, 2023 3:40 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 82750

Re: Friday Facts #377 - New new rails

Won't increasing the radius for rails make any existing train circles incompatible with the new stuff?
by kulg
Fri Sep 08, 2023 5:48 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 254734

Re: Friday Facts #375 - Quality


How will these qualities handle stacking? Especially wrt inserter hands. Will an inserter be slower, on average, if the quality levels are mixed?


This ^^^

If I have my row of turrets getting fed by a belt of standard red ammo in them and there's one magazine of higher quality on that belt ...
by kulg
Fri Feb 03, 2017 10:05 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 119686

Re: [MOD 0.14] AAI Programmable Structures

Bug report. Playing with bob's mods and I followed the top instructions to a T but keep getting the same error. Error while running event on_tick (ID 0)
__aai-programmable-structures__/control.lua:899: attempt to index field 'aai-programmable-vehicles' (a nil value) (screenshot of error provided ...

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