Great, thanks! It was such an unlikely set of circumstances required too.
Keep up the incredible work!
Search found 4 matches
- Mon Jun 12, 2017 7:13 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.19] Game Crash on Mutiplayer Blueprint View-Deletion
- Replies: 4
- Views: 3033
- Sat Jun 10, 2017 10:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.19] Game Crash on Mutiplayer Blueprint View-Deletion
- Replies: 4
- Views: 3033
Re: [0.15.9] Game Crash on Mutiplayer Blueprint View-Deletion
Definitely a typo, thank you! (0.15.19)Loewchen wrote:Was this a typo or is it really version 15.9?
- Sat Jun 10, 2017 10:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.19] Game Crash on Mutiplayer Blueprint View-Deletion
- Replies: 4
- Views: 3033
[0.15.19] Game Crash on Mutiplayer Blueprint View-Deletion
In multiplayer games, the game crashes for player X (on both Mac and Windows) if player X is mousing over (viewing details of) a blueprint owned by player Y in the shared library whilst player Y deletes it from their blueprint library. It does the same thing for blueprint books too. If player X has ...
- Fri Feb 03, 2017 7:13 pm
- Forum: Technical Help
- Topic: Map download never finishes [14.5] headless windows
- Replies: 89
- Views: 63877
Re: Map download never finishes [14.5] headless windows
If I've understood the problem correctly, it only occurs when the UDP checksum is a specific value. According to these RFCs: https://tools.ietf.org/html/rfc1624#page-3 and https://tools.ietf.org/html/rfc1122#page-78 there are two special cases for checksums. UDP checksums are never allowed to be 0x0...