Search found 15 matches

by Penrif
Thu Sep 25, 2014 9:01 am
Forum: Videos
Topic: [YouTube] Factorio Base Tours
Replies: 34
Views: 14032

Re: [YouTube] Factorio Base Tours

Thanks for the tour gepwin, well done! Happy to answer any questions on how I set things up on that run. It was a couple games ago but I remember it well, as it's my best default settings run yet~ It was wondered in the video how much of it was designed for logistics robots, since it did use them vi...
by Penrif
Sun Sep 21, 2014 2:24 pm
Forum: Show your Creations
Topic: About electronic circuits production
Replies: 19
Views: 6692

Re: About electronic circuits production

Indeed, iron input can become a bottleneck. Easily resolved by inputing the iron from the sides:
Image
Nevermind the stray normal inserter. Pretend it's blue.
by Penrif
Tue Sep 16, 2014 7:25 pm
Forum: Releases
Topic: Version 0.10.12
Replies: 37
Views: 45511

Re: Version 0.10.12

Thanks for the rapid fix to the item filter issue, I'll give 12 a spin tonight~
by Penrif
Mon Sep 15, 2014 8:36 pm
Forum: Duplicates
Topic: [0.10.11] Inventory Set Filter non-functional
Replies: 5
Views: 4035

Re: [0.10.11] Inventory Set Filter non-functional

Yup! Back to 10.10 'til 12 is pushed~
by Penrif
Mon Sep 15, 2014 8:29 pm
Forum: Duplicates
Topic: [0.10.11] Inventory Set Filter non-functional
Replies: 5
Views: 4035

Re: [0.10.11] Inventory Set Filter non-functional

Bonus points - clicking on any entry in the "Select filter" dialog does nothing - the UI responds to the mouse click but the dialog stays up and no filter is set.
by Penrif
Mon Sep 15, 2014 7:49 pm
Forum: Duplicates
Topic: [0.10.11] Inventory Set Filter non-functional
Replies: 5
Views: 4035

[0.10.11] Inventory Set Filter non-functional

Regardless of what I bind "Set filter" and "Clear filter" to, they are not fully functioning for the main inventory in 0.10.11. Unfiltered slot with item in it - Set does nothing, Clear does nothing Unfiltered slot without item - Set brings up "Select filter" dialog, Cl...
by Penrif
Thu Sep 04, 2014 12:13 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 229904

Re: A tool to help you optimise your production lines.

The best way I can think of to sort it out is to express the entire graph (with all possible recipes in it) as a linear programming problem, then solving it to minimise the inputs and removing any nodes that have a rate of 0 after that. Precisely the conclusion I came to as well. I'll take a crack ...
by Penrif
Wed Sep 03, 2014 9:16 am
Forum: Show your Creations
Topic: expansion station
Replies: 4
Views: 2547

Re: expansion station

I don't often have any real biter threat in the late game due to...aggressive foreign policy, so I don't have much experience with this kind of setup. I wonder though, since solar/accumulators aren't pollution producing, biters shouldn't target them, right? If you put them on the outside of the wall...
by Penrif
Tue Sep 02, 2014 10:36 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 229904

Re: A tool to help you optimise your production lines.

Excellent tool, very useful! Have you given any thought to how to balance petrochemical products with cracking recipes? It appears that currently the program tries to draw from each source of a thing equally, meaning that if you have a plastic plant drawing from a light oil cracker and from refineri...
by Penrif
Fri Aug 29, 2014 7:01 pm
Forum: Releases
Topic: Version 0.10.9
Replies: 14
Views: 27819

Re: Version 0.10.9

In 10.8 I had MOUSE 4 and MOUSE 5 bound to Set and Clear filter, respectively. The settings remained when I updated but were not functional. Attempting to reset them in the settings menu does not work - the input is ignored and the element remains saying "Waiting" After updating my binding...
by Penrif
Thu Aug 28, 2014 10:47 am
Forum: News
Topic: Friday Facts #46
Replies: 35
Views: 24891

Re: Friday Facts #46

Thinking more about the kind of divergence you're likely to see, I reckon the most common one will be to do with factories. Taking/putting items is likely to cascade to a change in outputs of that factory. Normally you'd look to rollback-resimulate an area around the factory in that case, limited by...
by Penrif
Thu Aug 28, 2014 9:15 am
Forum: News
Topic: Friday Facts #46
Replies: 35
Views: 24891

Re: Friday Facts #46

In that case the mechanism, without the need to do anything else, will automatically move the player back to where he stood one second ago. Yup, this is what I mean by a prediction-rollback scheme, you're just describing it for a single object - the player. In general, you have your "true stat...
by Penrif
Wed Aug 27, 2014 3:11 pm
Forum: News
Topic: Friday Facts #46
Replies: 35
Views: 24891

Re: Friday Facts #46

Indeed, there are games out there that use deterministic simulation to keep bandwidth low but still operate under client-server in order to preserve security. I work on one ;) In the case of Factorio however, security isn't that huge of a deal, since presumably you're playing with people you like an...
by Penrif
Tue Aug 26, 2014 4:03 pm
Forum: Technical Help
Topic: Replay desynchronisation
Replies: 2
Views: 4298

Re: Replay desynchronisation

Thanks for the reply Mr. Cube. Looking forward to the time that they're rare enough that every repro is sacred ;)
by Penrif
Mon Aug 25, 2014 7:26 pm
Forum: Technical Help
Topic: Replay desynchronisation
Replies: 2
Views: 4298

Replay desynchronisation

Greetings Factorioites, Is it expected that replays desync in 10.8? All of my games so far (and they are numerous as I'm completely hooked) desync only a few minutes into the replay. Would these files be of use to you devfolk? I know debugging sync problems is hellish and having many instances can h...

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