Search found 4 matches

by Napoletana
Sat Apr 03, 2021 10:18 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 244667

Re: Performance optimization - post your saves

I'm running into some performance issues on my computer (stock 2950x | RTX3090) on a nearly vanilla game (squeekthrough, nanobots and autodeconstruct). The savegame is in this link; https://we.tl/t-oLVC2rhWa6 I've expanded a little since this screenshot was taken, but right now I'm facing about 30 U...
by Napoletana
Mon Feb 08, 2021 11:03 pm
Forum: Gameplay Help
Topic: [1.1] trainyard without the Logistic Train Network mod?
Replies: 5
Views: 1884

Re: [1.1] trainyard without the Logistic Train Network mod?

I've been tinkering with it a little, but it seems to work wonders. Need more smelting? Copy the smelting outpost and add more trains if required. Every iron plate drop-off can be called iron plate drop-off. Every iron plate pickup is called iron plate pickup. Trainlimits are set at either outpost d...
by Napoletana
Sat Feb 06, 2021 8:16 am
Forum: Gameplay Help
Topic: [1.1] trainyard without the Logistic Train Network mod?
Replies: 5
Views: 1884

Re: [1.1] trainyard without the Logistic Train Network mod?

Thanks for the help, I rather not create a global circuit network. Even with blueprints it is annoying to setup and very error prone. Especially with my biter-infested lands. The circuit condition to limit the trains to that station was the solution I was looking for. I've created a decider combinat...
by Napoletana
Fri Feb 05, 2021 11:13 pm
Forum: Gameplay Help
Topic: [1.1] trainyard without the Logistic Train Network mod?
Replies: 5
Views: 1884

[1.1] trainyard without the Logistic Train Network mod?

I'm a bit stuck, My idea is quite simple, a parking station (10 stations with the same name), iron ore pickup and iron ore input. I'd like all trains to wait at the trainyard until the iron ore pickup has enough iron. That's easy to do with a circuit condition which enables the station when there is...

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