Search found 30 matches
- Wed Dec 25, 2019 8:05 am
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 88998
Re: Friday Facts #320 - Color correction
Why become bluer at night when things get redder as the sun goes down?
- Tue Sep 05, 2017 9:08 am
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 44959
Re: Friday Facts #206 - Workflow optimisation
will oil derricks actually have chirality?
2 derricks in that pick are different from the other 2 derricks, or did you guys just edit that?
also, please do the non joining pipes.... it would make the world easier
2 derricks in that pick are different from the other 2 derricks, or did you guys just edit that?
also, please do the non joining pipes.... it would make the world easier
- Sun Jun 25, 2017 12:25 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 246867
Re: Uranium Power
Yes yes, I was excited too. Thus I was a bit more chatty than I should be. Normally I keep it down as I don't want people anticipating. :) I lost some files from the array crash and have to start over with new codes. Short of it is I am trying to keep the 3x3 as is while changing the 5x5 to ...
- Tue Jun 13, 2017 8:35 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 246867
Re: Uranium Power
It would be nice to see an update or progress report every week just to know how things are going.
This mod is one I've naturally been anticipating for a while, I haven't started playing yet because of the wait, so the silence is making me a bit concerned if things are even moving. Having weekly ...
This mod is one I've naturally been anticipating for a while, I haven't started playing yet because of the wait, so the silence is making me a bit concerned if things are even moving. Having weekly ...
- Thu May 04, 2017 5:30 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1654575
Re: Development and Discussion
I'm not sure if this is entirely the right place to put this, but the infinite ores are shiny and I love them <3
Now... try to have a big patch of them instead of the small ones in the middle of normal ores that RSO does...
You endup with a huge patch that is always 'vibrating' and it can be a ...
Now... try to have a big patch of them instead of the small ones in the middle of normal ores that RSO does...
You endup with a huge patch that is always 'vibrating' and it can be a ...
- Thu May 04, 2017 5:27 am
- Forum: Technical Help
- Topic: AMD GPU not used by factorio by default on lapptop
- Replies: 8
- Views: 4607
Re: graphics problems
OK wow, so i just figured this out
ive included a picture showing 3 steps that need to be taken to fix this problem
in amd settings go to preferences
click radeon additional settings
in there click the "switchable graphics application settings" tab and set factorio to high performance, where it ...
ive included a picture showing 3 steps that need to be taken to fix this problem
in amd settings go to preferences
click radeon additional settings
in there click the "switchable graphics application settings" tab and set factorio to high performance, where it ...
- Thu May 04, 2017 5:10 am
- Forum: Technical Help
- Topic: AMD GPU not used by factorio by default on lapptop
- Replies: 8
- Views: 4607
Re: graphics problems
ive tried playing with the amd settings, making a profile for factorio and whatnot, and then launched the game from the settings panel itself. every time when i go to change the graphics to high res to find out if its using anything but the 128mb from intel hd i always revieve the msg i showed in ...
- Thu May 04, 2017 1:08 am
- Forum: Technical Help
- Topic: AMD GPU not used by factorio by default on lapptop
- Replies: 8
- Views: 4607
Re: graphics problems
since i am on a laptop im not able to change the amount of video memory intel hd utilizes, ive tried changing this through bios and no option is available. from what i understand this isnt uncommon with laptops.
i really wish i could since i have 16gb of ram a my disposal. but my overall concern is ...
i really wish i could since i have 16gb of ram a my disposal. but my overall concern is ...
- Wed May 03, 2017 3:49 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 246867
Re: Uranium Power
Fatmice, is there any chance in the future of different reactor types?
i think a progression of heavy/light water reactors, breeder reactors, and molten salt reactors might be a great addition if its in line with your interests. only 2 new ores would need to be generated (plutonium and thorium ...
i think a progression of heavy/light water reactors, breeder reactors, and molten salt reactors might be a great addition if its in line with your interests. only 2 new ores would need to be generated (plutonium and thorium ...
- Wed May 03, 2017 3:40 am
- Forum: Technical Help
- Topic: AMD GPU not used by factorio by default on lapptop
- Replies: 8
- Views: 4607
Re: graphics problems
Well is there any way for me to at least be able to get factorio to utilize the graphics card at all, instead of running off of intel HD integrated graphics which are using up my cpu? Maybe i cant get the high res textures but if the graphics run on my gpu and my cpu is only utilized for processing ...
- Tue May 02, 2017 4:20 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 246867
Re: Uranium Power
Fatmice, is there any chance in the future of different reactor types?
i think a progression of heavy/light water reactors, breeder reactors, and molten salt reactors might be a great addition if its in line with your interests. only 2 new ores would need to be generated (plutonium and thorium) and ...
i think a progression of heavy/light water reactors, breeder reactors, and molten salt reactors might be a great addition if its in line with your interests. only 2 new ores would need to be generated (plutonium and thorium) and ...
- Tue May 02, 2017 4:08 am
- Forum: Bob's mods
- Topic: 0.15 - plans?
- Replies: 64
- Views: 28284
Re: 0.15 - plans?
" Do we even need my barrelling mechanic any more?"
maybe not for liquids, but gasses in barrels seems silly
maybe not for liquids, but gasses in barrels seems silly
- Tue May 02, 2017 4:04 am
- Forum: Technical Help
- Topic: AMD GPU not used by factorio by default on lapptop
- Replies: 8
- Views: 4607
- Sun Apr 30, 2017 10:01 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1654575
Re: Development and Discussion
Angel, any chance on an angels nuclear mod?
i think a progression of heavy/light water reactors, breeder reactors, and molten salt reactors might be a great addition if its in line with your interests. only 2 new ores would need to be generated (plutonium and thorium) and it would make nuclear ...
i think a progression of heavy/light water reactors, breeder reactors, and molten salt reactors might be a great addition if its in line with your interests. only 2 new ores would need to be generated (plutonium and thorium) and it would make nuclear ...
- Sun Apr 30, 2017 9:44 am
- Forum: Bob's mods
- Topic: 0.15 - plans?
- Replies: 64
- Views: 28284
Re: 0.15 - plans?
is there any chance of adding new nuclear ores like thorium?
- Wed Apr 26, 2017 3:13 am
- Forum: Technical Help
- Topic: AMD GPU not used by factorio by default on lapptop
- Replies: 8
- Views: 4607
AMD GPU not used by factorio by default on lapptop
Alright, Can someone help me here?
i get heavy fps drops in game
i have a Dell Latitude E6440 (Intel Core i7, 2.9GHz, 16GB ram) with a AMD Radeon HD 8690M card in it
i cant seem to find a way to get factorio to use the card and my intel hD graphics only gives 128mb of video memory
id really like ...
i get heavy fps drops in game
i have a Dell Latitude E6440 (Intel Core i7, 2.9GHz, 16GB ram) with a AMD Radeon HD 8690M card in it
i cant seem to find a way to get factorio to use the card and my intel hD graphics only gives 128mb of video memory
id really like ...
- Sat Apr 22, 2017 7:12 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 164167
Re: Friday Facts #187 - Space science & 0.15 graphics
No belt optimizations? Please add this as a 0.15.xx update. it has been sorely needed for a long time.
may i refer you to https://www.factorio.com/blog/post/fff-176
https://www.reddit.com/r/factorio/comments/66wb3l/015_changelog_prerelease_what_to_look_forward_to/dglrsyc/
well at least theres ...
may i refer you to https://www.factorio.com/blog/post/fff-176
https://www.reddit.com/r/factorio/comments/66wb3l/015_changelog_prerelease_what_to_look_forward_to/dglrsyc/
well at least theres ...
- Sat Apr 22, 2017 6:58 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 164167
Re: Friday Facts #187 - Space science & 0.15 graphics
may i refer you to https://www.factorio.com/blog/post/fff-176DaemosDaen wrote:No belt optimizations? Please add this as a 0.15.xx update. it has been sorely needed for a long time.
- Sat Apr 22, 2017 9:53 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 164167
Re: Friday Facts #187 - Space science & 0.15 graphics
Is there any chance of increasing the volume held by storage tanks in the future? The idea that barreling liquids compacts them for storage is really counter intuitive, unrealistic, and makes getting storage tanks a pointless effort for the most part
1 or 10 units acid per 10 ore ... keep in ...
1 or 10 units acid per 10 ore ... keep in ...
- Sat Apr 22, 2017 8:48 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 164167
Re: Friday Facts #187 - Space science & 0.15 graphics
Is there any chance of increasing the volume held by storage tanks in the future? The idea that barreling liquids compacts them for storage is really counter intuitive, unrealistic, and makes getting storage tanks a pointless effort for the most part