Search found 30 matches

by cvkurt
Sat Feb 17, 2018 3:51 pm
Forum: Gameplay Help
Topic: Stuck signalling this train junction
Replies: 5
Views: 865

Re: Stuck signalling this train junction

As noted already, looks like your junction (at the top) is missing signals. Assuming the rails to the north and east have one-way only, then you need 4 signals. 2 chains for each input and 2 regular for each output. If the trains are coming from the east and leaving to the north, you could get rid o...
by cvkurt
Sat Feb 17, 2018 3:28 pm
Forum: Gameplay Help
Topic: Trains, Trains...
Replies: 6
Views: 1352

Re: Trains, Trains...

From the images, looks like trains can only go north... and cannot go through the mining stations while there is a train stopped there.
by cvkurt
Fri Feb 16, 2018 6:57 pm
Forum: Pending
Topic: [0.16.24] MacOS TransportLine Crash
Replies: 1
Views: 442

[0.16.24] MacOS TransportLine Crash

Had just placed a 3->8 spitter blueprint... Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x00000001009e3952 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:472) #1 0x00000001009d1e01 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) (in factori...
by cvkurt
Fri Feb 16, 2018 4:45 pm
Forum: 1 / 0 magic
Topic: [0.16.24] updateEntities crash on MacOS
Replies: 1
Views: 650

[0.16.24] updateEntities crash on MacOS

This crash occurred while adding/removing large blueprints (was purposely trying to induce a crash for https://forums.factorio.com/viewtopic.php?f=7&t=57875 bug report). #0 0x00000001009e3952 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:472) #1 0x00000001009d1e01 in CrashH...
by cvkurt
Fri Feb 16, 2018 4:42 pm
Forum: Minor issues
Topic: [0.16.24][macOS] Stuck on uploading log file after crash
Replies: 2
Views: 792

Re: [16.24][macOS] Stuck on uploading log file after crash

Attached in another instance (different traceback, which I'll file a bug on separately)...

As I noted above, this occurred previous to 0.16.24, so I'd assume it's not actually related to the uploading log file code.
by cvkurt
Fri Feb 16, 2018 1:53 pm
Forum: Minor issues
Topic: [0.16.24][macOS] Stuck on uploading log file after crash
Replies: 2
Views: 792

[0.16.24][macOS] Stuck on uploading log file after crash

When factorio crashes (regardless of the traceback), the factorio process doesn't exit after presenting the user with the crash log dialog. The U/I stays visible but is dead. The factorio process sets and chews CPUs (using ~54% CPU indefinitely). The user ends up having to force kill the factorio pr...
by cvkurt
Thu Feb 15, 2018 6:07 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 241210

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Creative Mod fix for 0.16 doesn't load for me on 0.16.24:

Error while loading entity prototype "creative-mode-fix_energy-source" (generator)" Fluidbox base are must be 0

At ROOT.generator.creative-mode-fix_entery-source.fluid_box
Modifications: Creative Mode (Fix for 0.16).
by cvkurt
Wed Feb 14, 2018 12:26 am
Forum: Pending
Topic: 0.16.22 Crash on MacOS (ItemStack::removeInternal)
Replies: 3
Views: 622

Re: 0.16.22 Crash on MacOS (ItemStack::removeInternal)

Hi, did it crash again after reloading your autosave? Can you reproduce it somehow? I had like a dozen crashes last week, some matching the above traceback and others match issues 0.16.22 reported by others. I have no clue as to the cause, as I noted the above, the first time I was just staring at ...
by cvkurt
Sun Feb 11, 2018 10:09 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 103059

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

It's interesting to me that the crating mod is massively less popular than the beltbox, because it's so much easier and arguably a bit OP. I find crating (or palleting) tedious, like just like barreling is. I don't consider your mod really OP by itself... but OP when combined with faster than expre...
by cvkurt
Sat Feb 10, 2018 8:28 pm
Forum: Ideas and Suggestions
Topic: Blocking a lane on a belt
Replies: 14
Views: 3948

Re: Blocking a lane on a belt

For blocking a single lane, see https://wiki.factorio.com/Belt_transpor ... de_of_belt....

For a mod, see the belt sorter https://mods.factorio.com/mod/beltSorter

In 0.16, you can also use the filter capability of a splitter to only allow iron through.
by cvkurt
Sat Feb 10, 2018 5:48 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 103059

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox

Btw, one unexpected (to me) bonus of stacking before rail transport is faster loading/unloading. Nice. Must admit I hadn't even twigged that myself. Assumed there was little point in stacking ores before rail. JFYI, I noticed it with circuits. As I stack early (on output of production column), ever...
by cvkurt
Sat Feb 10, 2018 5:16 pm
Forum: Resolved Problems and Bugs
Topic: Satellites grouped with intermediate products but..
Replies: 8
Views: 1261

Re: Satellites grouped with intermediate products but..

Unfortunately, I was told this is a balancing issue, but it sure seems off to me: https://forums.factorio.com/viewtopic.php?f=16&t=44801 I'm not asking for any change in game balance... I'm asking for consistency in the U/I. If they are not intermediate products, then they shouldn't be in the I...
by cvkurt
Sat Feb 10, 2018 3:40 pm
Forum: Resolved Problems and Bugs
Topic: Satellites grouped with intermediate products but..
Replies: 8
Views: 1261

Re: Satellites grouped with intermediate products but..

When you try to add productivity modules to a satellite assembler, the message you get in error says you cannot add them because satellites are not intermediate products. So if they are regarded as intermediate products that cannot be produced with the aide of productivity modules, then at least tha...
by cvkurt
Sat Feb 10, 2018 2:23 pm
Forum: Resolved Problems and Bugs
Topic: Satellites grouped with intermediate products but..
Replies: 8
Views: 1261

Satellites grouped with intermediate products but..

Per https://forums.factorio.com/viewtopic.php?f=23&t=52586&p=307514&hilit=satellite+intermediate#p307514 , Satellites are not an intermediate product. However they do appear in the "Intermediate Products" crafting menu. While certainly this placement was intentional (as is list...
by cvkurt
Thu Feb 08, 2018 10:57 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 103059

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox

I still think it should be 4 really but too late now. Would be sensible given that splitters (by default) divide belts in halve... and many players like to double or quadruple production when they expand. But having the stacking size evenly divide the ore stack size is also quite sensible. On the c...
by cvkurt
Wed Feb 07, 2018 3:55 pm
Forum: Gameplay Help
Topic: mixing fuel on belt
Replies: 13
Views: 2802

Re: mixing fuel on belt

Impetus maximus's design above seems overly complex to me... I'd just feed the stack of burners with a single belt that feed by a input-priority splitter selecting what I want to burn first (e.g., wood). If you have more inputs, just feed that splitter with more input-priority splitters as needed. W...
by cvkurt
Mon Feb 05, 2018 11:28 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 103059

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox

Thank you for the FactorioExtended support! I'll try to give it a spin in the next day or two.
by cvkurt
Mon Feb 05, 2018 12:53 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 103059

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox

I dimly remember some other mod that adds 4x and 5x belts, can't remember it now. I'll take requests to activate 4x and 5x beltboxes for other mods, but I'm not going any higher than that. FactorioExtended? I very much like the idea of stacking without the tedious management of empty pallets (or bo...
by cvkurt
Mon Feb 05, 2018 12:08 am
Forum: Pending
Topic: 0.16.22 Crash on MacOS (ItemStack::removeInternal)
Replies: 3
Views: 622

0.16.22 Crash on MacOS (ItemStack::removeInternal)

I was staring at my production values when it crashed :shock: If the log isn't enough, holler and I'll upload the last auto save (75MB) and mods (115MB). Attached is the factorio-current.log... Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x00000001009d5bc2 in Logger::logSt...

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