Search found 14 matches

by Anthlon
Sun Apr 19, 2020 3:21 pm
Forum: Gameplay Help
Topic: Signal / Circuit network troubles (Solved)
Replies: 7
Views: 2325

Re: Circuit network troubles

You need to use an arithmetic combinator to convert the identical item signals into 2 different signals. In my blueprint, I also added a constant combinator with 10 imaginary items, to discourage infinite loops. 0eNrVVtuOmzAQ/ZWVHyuoMCRhw0OlzW9UK2TIJLEEBtkm2iji3zt2FDZK7AbY7UNfQL7N5cyZY59JUXXQSi40yc...
by Anthlon
Sun Apr 19, 2020 2:57 pm
Forum: Gameplay Help
Topic: Signal / Circuit network troubles (Solved)
Replies: 7
Views: 2325

Re: Circuit network troubles

I tried to conect both inserters with red wire from left & green wire from right and added condition "to work" only if Red>Green and on the other side opposite Green>Red signal, but that didnt work (on the chest is no other option than read contents so there should be no mistake made)...
by Anthlon
Sun Apr 19, 2020 2:51 pm
Forum: Gameplay Help
Topic: Signal / Circuit network troubles (Solved)
Replies: 7
Views: 2325

Re: Circuit network troubles

Thank you very much for replies, i will dig through,i was wrong mostly about signals
"If you connect it by wire does not mean signal exist"
is an important lesson! Thank you!!
by Anthlon
Sun Apr 19, 2020 12:28 pm
Forum: Gameplay Help
Topic: Signal / Circuit network troubles (Solved)
Replies: 7
Views: 2325

Signal / Circuit network troubles (Solved)

Hallo, i would like to ask somebody for different point of view, i have this easy goal to reach, but i struggle with putting it to work and i can't figrue it. First i do assume that i do not understand something right, here it is. factorio_setup.png both sides are feeding same item from bottom to th...
by Anthlon
Sat Feb 02, 2019 5:40 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 100985

Re: Friday Facts #280 - Visual Feedback is the king

a little bit better presentation but still not predictable here the screen of FFF https://forums.factorio.com/download/file.php?mode=view&id=41778&sid=c41e66e7d5510426f404ef89b6bf0713 is the 2nd condition - A or ( B and C ) - (A or B ) and C The 2nd condition doesn't have an or in it. That ...
by Anthlon
Tue Sep 18, 2018 11:05 am
Forum: Ideas and Suggestions
Topic: Nuclear Reactor Logic connectivity
Replies: 10
Views: 9273

Re: Nuclear Reactor Logic connectivity

I add a few steam tanks, and set the inserter removing fuel cells to only activate if steam is below 15k per tank. ... It is absolutely possible, See the above for one approach. Another approach is to count fuel cells inserted, and removed. :idea: Thanks, this is a way around, probably suitable! :m...
by Anthlon
Tue Sep 18, 2018 6:47 am
Forum: Ideas and Suggestions
Topic: Nuclear Reactor Logic connectivity
Replies: 10
Views: 9273

Re: Nuclear Reactor Logic connectivity

As reactor burn everything inserted, that would be nice to load only if needed (this is possible) and not load if one cell is already in (this is not possible yet - my point).
by Anthlon
Mon Sep 17, 2018 6:51 am
Forum: Ideas and Suggestions
Topic: Nuclear Reactor Logic connectivity
Replies: 10
Views: 9273

Nuclear Reactor Logic connectivity

Nuclear Reactor Logic connectivity Possibility to wire (green/red) and read contens and state of reactor What ? Same as for ex. big battery, you can read status of charge or as roboport you can read values of network to variables. That would be nice to control loading of fuel cell "if" re...
by Anthlon
Sun Dec 17, 2017 11:47 am
Forum: Ideas and Suggestions
Topic: Buffer (chest) wagon
Replies: 0
Views: 660

Buffer (chest) wagon

What? Same as the cargo wagon, but when stopped acting exactly same as the buffer chest which is stationary within actual locations logistic network. Why? Because this without any other compications (when we have regular buffer chest now available), this solves many situations with remote sites tha...
by Anthlon
Sat Jul 08, 2017 10:35 am
Forum: Gameplay Help
Topic: deploy maximum capsules at once?
Replies: 6
Views: 2818

deploy maximum capsules at once?

Is there any way to deploy full count of following robots from capsules?
For example:
Max robots following you = 40
You do have 10 destroyer capsules (possible 50 fobots outcome)

when don't want to 8x click with delay to gain 40 robot followers, any way to instantly throw max possible capsules?
by Anthlon
Fri Jul 07, 2017 7:45 pm
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 73675

Re: Friday Facts #198 - Rail segment visualisation

For sure i am looking forward to see any indication for rail segments! and for sure make it ON/OFF option please!
Great idea!
by Anthlon
Wed Jun 21, 2017 9:15 pm
Forum: Ideas and Suggestions
Topic: Supply/sapper Bot (ammo, fuel)
Replies: 0
Views: 734

Supply/sapper Bot (ammo, fuel)

Supply/sapper bot Bot that automaticaly do care about fuel for stopped vehicles and ammo for turrets in reach of actual network/roboports. What again? New, third, type of bot simply refuelling stopped vehicles or trains in station within reach or turrets which are out or low of ammo. - New thing to...
by Anthlon
Mon Jun 19, 2017 5:50 pm
Forum: Ideas and Suggestions
Topic: Logistic network train car (mail wagon?)
Replies: 0
Views: 705

Logistic network train car (mail wagon?)

Logistic wagon Train car which will serve by request-store-deliver connecting distant two logistic networks when making A-B-A-B travell between their area. What ? - told you, wagon Just a simply new wagon, when is empty is like usual solid-cargo wagon. You can put inside or out by inserter. But whe...
by Anthlon
Tue Jan 31, 2017 3:12 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 90186

i WAS looking forward

I was looking forward to take care about whole nuclear system in game, a bit more than around other stuff because we are talking "nuclear". I know that the simplicity is the goal. I think that there is simple, but yet a little bendy way to do that. One idea can be controlling the power/thr...

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