Search found 478 matches
- Wed Aug 17, 2016 5:57 pm
- Forum: Mods
- Topic: [Mod 0.16.x] Pipe Manager 0.2.4
- Replies: 9
- Views: 16227
Re: [Mod 0.12.x] Pipe Manager 0.2.0
Updated and uploaded the mod to https://mods.factorio.com/mods/keyboard ... pe-Manager
- Wed Aug 17, 2016 5:50 pm
- Forum: Mods
- Topic: [Mod 0.13.x] Visible Bots 0.4.0
- Replies: 17
- Views: 30542
Re: [Mod 0.12.x] Visible Bots 0.4.0
Sorry about that. I updated and uploaded it to the mod page https://mods.factorio.com/mods/keyboard ... sible_Botsdb48x wrote:I couldn't find a version of this mod which had been updated for Factorio versions >= 0.13, so I did it myself.
- Sun Aug 14, 2016 7:31 am
- Forum: Modding help
- Topic: [solved] use force.name instead of force
- Replies: 1
- Views: 654
Re: snippet of code doesnt work
Could you post all the code or the mod itself? Would make it easier to debug.
- Sat Aug 13, 2016 2:54 am
- Forum: Implemented mod requests
- Topic: util.timestamp() for performance debugging
- Replies: 8
- Views: 2553
Re: util.timestamp() for performance debugging
This would be nice but someone will probably use it incorrectly by only processing entities for n miliseconds per tick which would break multiplayer. To prevent this maybe this function should only function when the game is started with
Code: Select all
--enable-performance-debugging
- Fri Aug 12, 2016 8:20 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 84447
Re: Friday facts #151 - The plans for 0.14
Hopefully multithread works out without any "shit this isn't possible" bugs. Looking forward to all the optimizations possible in 0.14.
I Guess WaiTex will slowly die when 0.14 is released. RIP WaiTex.
I Guess WaiTex will slowly die when 0.14 is released. RIP WaiTex.
- Fri Aug 12, 2016 5:07 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 157783
Re: List of Grievers
This post is kinda pointless without proof. What prevents me from posting this:mophydeen wrote:
- Jaydee77472: Destroyed most of our buildings (20160812)
- mophydeen: Destroyed most of our buildings (23120812)
- Mon Jul 11, 2016 7:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8][posila] Performance degradation
- Replies: 8
- Views: 4185
Re: [0.13.8] Performance degradation
Does your FPS go up back to 14 if you disable Alt mode? I made small change, that should improve rendering of Alt mode when Linear filtering of icons is enabled ... but it might have opposite effect. Anyway, using Video memory usage "all" with WaiTex is quite pushing it ... maybe computer...
- Mon Jul 11, 2016 6:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8][posila] Performance degradation
- Replies: 8
- Views: 4185
Re: [0.13.8] Performance degradation
We haven't changed anything that would cause any performance increase or decrease so any changes you're seeing aren't related to the version change. It sounds like your computer simply can't handle Factorio and the amount and size of sprites it's rendering. Have you tried turning the graphics setti...
- Mon Jul 11, 2016 4:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8][posila] Performance degradation
- Replies: 8
- Views: 4185
[0.13.8][posila] Performance degradation
Zoomed out all the way in the save below there is a big fps degradation which wasn't happening in 0.13.6. In 0.13.6 i was getting ~14/14 fps/ups. In 0.13.8 i am getting ~ 7/14 fps/ups. Afaik i have not changed anything about my setup or my settings that should cause that. Save: https://www.dropbox.c...
- Sun Jul 10, 2016 4:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Placing blueprint
- Replies: 1
- Views: 1846
[0.13.6] Placing blueprint
Steps to reproduce: Place the blueprint in the quickbar twice World: https://www.dropbox.com/s/yrap2txoytm00eo/Combinator%20World.zip?dl=0 Mods: https://www.dropbox.com/sh/zl230delqgcgt5x/AAATEc_zEhzMd6pKRoHAUlKPa?dl=0 0.001 2016-07-10 18:30:31; Factorio 0.13.6 (build 23136, win64, steam) 0.001 Oper...
- Sun Jul 10, 2016 2:40 am
- Forum: Duplicates
- Topic: [0.13.6] Save corruption
- Replies: 4
- Views: 909
Re: [0.13.6] Save corruption
Map was created in 0.9 and have been played on throughout 0.10, 0.11 and 0.12.Loewchen wrote:The map was created with what version?
- Sun Jul 10, 2016 12:47 am
- Forum: Duplicates
- Topic: [0.13.6] Save corruption
- Replies: 4
- Views: 909
[0.13.6] Save corruption
Unfortunately i have no idea what caused this so i will list a some of the things i did between the two saves. In Between the two saves i did the following things: Flew around in an aircraft Placed belts, mining drills, beacons for a stone outpost placed landfills Placed blueprints containing solar ...
- Sat Jul 09, 2016 1:52 am
- Forum: Modding help
- Topic: Ipairs don't work?
- Replies: 8
- Views: 2542
Re: Ipairs don't work?
Changed game.players, game.surfaces, game.entity_prototypes, game.item_prototypes, game.fluid_prototypes, force.recipes, force,technologies to use custom access + iterator objects for improved performance. I assume this means you can't use ipairs. Try using pairs or turn it into a for loop instead.
- Sat Jul 09, 2016 1:39 am
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 39357
- Fri Jul 08, 2016 10:13 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 309454
Re: [MOD 0.13.x] WaiTex 1.1.0: A HD Texture Pack
Tier 2 and Tier 3 of underground belts seem to be missing high res textures. Likely because "transport-belt-to-ground' is now 'underground-belt'.". I tried changing the names to faster-underground-belt but no luck. I see it and it's fixed. I will see if i can get the new version up on the...
- Tue Jul 05, 2016 6:21 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 309454
Re: [MOD 0.13.x] WaiTex 1.1.0: A HD Texture Pack
YAY! ... an 0.13 update from you (now also release it to mods.factorio.com, please) I will upload it to mod.factorio.com when this has been resolved. I Could decrease the size of the mod so it's ~50mb but the textures would look terrible due to the compression. I Will take a look at it on friday wh...
- Tue Jul 05, 2016 11:06 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 309454
Re: [MOD 0.13.x] WaiTex 1.1.0: A HD Texture Pack
Thanks for the update. Factorio is now playable again. Looking forward to the 1GB version. Can you take a look at inserter positioning? It seems for me that hand is a bit off center. Looks much better then vanilla still :) I Will take a look at it on friday when i get home from vaction. Glad you al...
- Sun Jul 03, 2016 11:12 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 309454
Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack
While this problem exists https://forums.factorio.com/viewtopic.php?f=7&t=28125 i will have to upload the mod here. Version 1.1.0 Updated to 0.13 Updated diesel locomotive Updated cargo wagon Updated destroyer updated steel furnace Added all filter inserters Added power switch Added all smoke an...
- Sun Jul 03, 2016 9:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Mod site] Mod size limit
- Replies: 2
- Views: 1641
[Mod site] Mod size limit
Unsure if this is a bug or a feature request as i haven't been able to find any information about this issue. I have tried to upload my mod WaiTex to the new mod site https://mods.factorio.com/ but the upload just stops when it has uploaded ~25% of the mod. The mod itself is 213mb in size and it can...
- Sun Jul 03, 2016 6:03 am
- Forum: Resolved Problems and Bugs
- Topic: *[0.13.3] Power switch sparks when not connected
- Replies: 8
- Views: 5022
*[0.13.3] Power switch sparks when not connected
When the power switch isn't inside an electrical network it sparks when turned on as if electricity runs through it. The expected behavior would be no sparks when the power switch is turned on and there is no electrical grid or there is no power in the current electrical grid. Steps to reproduce. Pl...