Search found 478 matches

by keyboardhack
Wed Aug 17, 2016 5:57 pm
Forum: Mods
Topic: [Mod 0.16.x] Pipe Manager 0.2.4
Replies: 9
Views: 16227

Re: [Mod 0.12.x] Pipe Manager 0.2.0

by keyboardhack
Wed Aug 17, 2016 5:50 pm
Forum: Mods
Topic: [Mod 0.13.x] Visible Bots 0.4.0
Replies: 17
Views: 30542

Re: [Mod 0.12.x] Visible Bots 0.4.0

db48x wrote:I couldn't find a version of this mod which had been updated for Factorio versions >= 0.13, so I did it myself.
Sorry about that. I updated and uploaded it to the mod page https://mods.factorio.com/mods/keyboard ... sible_Bots
by keyboardhack
Sun Aug 14, 2016 7:31 am
Forum: Modding help
Topic: [solved] use force.name instead of force
Replies: 1
Views: 654

Re: snippet of code doesnt work

Could you post all the code or the mod itself? Would make it easier to debug.
by keyboardhack
Sat Aug 13, 2016 2:54 am
Forum: Implemented mod requests
Topic: util.timestamp() for performance debugging
Replies: 8
Views: 2553

Re: util.timestamp() for performance debugging

This would be nice but someone will probably use it incorrectly by only processing entities for n miliseconds per tick which would break multiplayer. To prevent this maybe this function should only function when the game is started with

Code: Select all

--enable-performance-debugging
by keyboardhack
Fri Aug 12, 2016 8:20 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 84447

Re: Friday facts #151 - The plans for 0.14

Hopefully multithread works out without any "shit this isn't possible" bugs. Looking forward to all the optimizations possible in 0.14.

I Guess WaiTex will slowly die when 0.14 is released. RIP WaiTex.
by keyboardhack
Fri Aug 12, 2016 5:07 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 157783

Re: List of Grievers

mophydeen wrote:
  • Jaydee77472: Destroyed most of our buildings (20160812)
This post is kinda pointless without proof. What prevents me from posting this:
  • mophydeen: Destroyed most of our buildings (23120812)
Which would potentially ban you from servers without you having done anything.
by keyboardhack
Mon Jul 11, 2016 7:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.8][posila] Performance degradation
Replies: 8
Views: 4185

Re: [0.13.8] Performance degradation

Does your FPS go up back to 14 if you disable Alt mode? I made small change, that should improve rendering of Alt mode when Linear filtering of icons is enabled ... but it might have opposite effect. Anyway, using Video memory usage "all" with WaiTex is quite pushing it ... maybe computer...
by keyboardhack
Mon Jul 11, 2016 6:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.8][posila] Performance degradation
Replies: 8
Views: 4185

Re: [0.13.8] Performance degradation

We haven't changed anything that would cause any performance increase or decrease so any changes you're seeing aren't related to the version change. It sounds like your computer simply can't handle Factorio and the amount and size of sprites it's rendering. Have you tried turning the graphics setti...
by keyboardhack
Mon Jul 11, 2016 4:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.8][posila] Performance degradation
Replies: 8
Views: 4185

[0.13.8][posila] Performance degradation

Zoomed out all the way in the save below there is a big fps degradation which wasn't happening in 0.13.6. In 0.13.6 i was getting ~14/14 fps/ups. In 0.13.8 i am getting ~ 7/14 fps/ups. Afaik i have not changed anything about my setup or my settings that should cause that. Save: https://www.dropbox.c...
by keyboardhack
Sun Jul 10, 2016 4:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Placing blueprint
Replies: 1
Views: 1846

[0.13.6] Placing blueprint

Steps to reproduce: Place the blueprint in the quickbar twice World: https://www.dropbox.com/s/yrap2txoytm00eo/Combinator%20World.zip?dl=0 Mods: https://www.dropbox.com/sh/zl230delqgcgt5x/AAATEc_zEhzMd6pKRoHAUlKPa?dl=0 0.001 2016-07-10 18:30:31; Factorio 0.13.6 (build 23136, win64, steam) 0.001 Oper...
by keyboardhack
Sun Jul 10, 2016 2:40 am
Forum: Duplicates
Topic: [0.13.6] Save corruption
Replies: 4
Views: 909

Re: [0.13.6] Save corruption

Loewchen wrote:The map was created with what version?
Map was created in 0.9 and have been played on throughout 0.10, 0.11 and 0.12.
by keyboardhack
Sun Jul 10, 2016 12:47 am
Forum: Duplicates
Topic: [0.13.6] Save corruption
Replies: 4
Views: 909

[0.13.6] Save corruption

Unfortunately i have no idea what caused this so i will list a some of the things i did between the two saves. In Between the two saves i did the following things: Flew around in an aircraft Placed belts, mining drills, beacons for a stone outpost placed landfills Placed blueprints containing solar ...
by keyboardhack
Sat Jul 09, 2016 1:52 am
Forum: Modding help
Topic: Ipairs don't work?
Replies: 8
Views: 2542

Re: Ipairs don't work?

Changed game.players, game.surfaces, game.entity_prototypes, game.item_prototypes, game.fluid_prototypes, force.recipes, force,technologies to use custom access + iterator objects for improved performance. I assume this means you can't use ipairs. Try using pairs or turn it into a for loop instead.
by keyboardhack
Fri Jul 08, 2016 10:13 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 309454

Re: [MOD 0.13.x] WaiTex 1.1.0: A HD Texture Pack

Tier 2 and Tier 3 of underground belts seem to be missing high res textures. Likely because "transport-belt-to-ground' is now 'underground-belt'.". I tried changing the names to faster-underground-belt but no luck. I see it and it's fixed. I will see if i can get the new version up on the...
by keyboardhack
Tue Jul 05, 2016 6:21 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 309454

Re: [MOD 0.13.x] WaiTex 1.1.0: A HD Texture Pack

YAY! ... an 0.13 update from you (now also release it to mods.factorio.com, please) I will upload it to mod.factorio.com when this has been resolved. I Could decrease the size of the mod so it's ~50mb but the textures would look terrible due to the compression. I Will take a look at it on friday wh...
by keyboardhack
Tue Jul 05, 2016 11:06 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 309454

Re: [MOD 0.13.x] WaiTex 1.1.0: A HD Texture Pack

Thanks for the update. Factorio is now playable again. Looking forward to the 1GB version. Can you take a look at inserter positioning? It seems for me that hand is a bit off center. Looks much better then vanilla still :) I Will take a look at it on friday when i get home from vaction. Glad you al...
by keyboardhack
Sun Jul 03, 2016 11:12 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 309454

Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

While this problem exists https://forums.factorio.com/viewtopic.php?f=7&t=28125 i will have to upload the mod here. Version 1.1.0 Updated to 0.13 Updated diesel locomotive Updated cargo wagon Updated destroyer updated steel furnace Added all filter inserters Added power switch Added all smoke an...
by keyboardhack
Sun Jul 03, 2016 9:48 pm
Forum: Resolved Problems and Bugs
Topic: [Mod site] Mod size limit
Replies: 2
Views: 1641

[Mod site] Mod size limit

Unsure if this is a bug or a feature request as i haven't been able to find any information about this issue. I have tried to upload my mod WaiTex to the new mod site https://mods.factorio.com/ but the upload just stops when it has uploaded ~25% of the mod. The mod itself is 213mb in size and it can...
by keyboardhack
Sun Jul 03, 2016 6:03 am
Forum: Resolved Problems and Bugs
Topic: *[0.13.3] Power switch sparks when not connected
Replies: 8
Views: 5022

*[0.13.3] Power switch sparks when not connected

When the power switch isn't inside an electrical network it sparks when turned on as if electricity runs through it. The expected behavior would be no sparks when the power switch is turned on and there is no electrical grid or there is no power in the current electrical grid. Steps to reproduce. Pl...

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