Yes I have a saved game that crashes about 2 mins after loading with exactly the same error "Trying to make chunk at unreasonable position [32768, 5]"
I have tried many workarounds (deleting all spacecraft), deleting all rockets, deleting all energy beams - nothing works or I'm missing one.
Saved ...
Search found 9 matches
- Sat Apr 16, 2022 2:54 am
- Forum: Modding help
- Topic: [1.1.53] Crash playing with Space Ex mod "Trying to make chunk at unreasonable position"
- Replies: 5
- Views: 2269
- Mon Feb 08, 2021 9:31 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 328997
Re: [0.17+] Space Exploration WIP
I have been playing the space exploration without cheats. Complex, but challenging - thanks for the mod.
Some things I don't like. Spaceships stop moving when fuel runs out, the jetpack gets you moving but again you show down when you dont apply thrust. Really - Have you done no physics ...
Some things I don't like. Spaceships stop moving when fuel runs out, the jetpack gets you moving but again you show down when you dont apply thrust. Really - Have you done no physics ...
- Fri Sep 02, 2016 9:26 am
- Forum: Resolved Problems and Bugs
- Topic: Achievement progress reduced after update.
- Replies: 3
- Views: 1867
Re: Upgrades mess with achievement progress
0.13.20 was the last upgrade that messed with thte Mass Production 3 count. I believe it was an upgrade from 0.13.19.
- Fri Sep 02, 2016 4:08 am
- Forum: Resolved Problems and Bugs
- Topic: Achievement progress reduced after update.
- Replies: 3
- Views: 1867
Achievement progress reduced after update.
I have upgraded twice now during an achievement progress "pyromaniac" was complete. I saved. exited, upgraded - reloaded to find the achievement no longtr achieved and only 25% complete. It was the correct save as I had moved on to the next achievement.
Now I was 19M/20M Mass Production. saved ...
Now I was 19M/20M Mass Production. saved ...
- Tue Aug 09, 2016 9:09 pm
- Forum: General discussion
- Topic: Map generator confusion
- Replies: 1
- Views: 1326
Map generator confusion
I seems that the controls are somewhat random.
The worst is the management of the water. I ask for small lakes and get huge ones.
Are there some rules or limits to the number of very big things such that it ignores some and makes them smaller - justy so it can fit in the massive lakes that you did ...
The worst is the management of the water. I ask for small lakes and get huge ones.
Are there some rules or limits to the number of very big things such that it ignores some and makes them smaller - justy so it can fit in the massive lakes that you did ...
- Tue Sep 22, 2015 3:02 am
- Forum: Won't fix.
- Topic: [0.12] Updating to .12 from .11.22 - Cannot run Auto-Updater
- Replies: 12
- Views: 21689
Re: [0.12] Updating to .12 from .11.22 - Cannot run Auto-Updater
Thanks for the report.
I just tested updating from fresh install of 0.11.22 to 0.12 and it worked fine. I don't know why you were missing tests folder in your Factorio directory. I am glad you solved it.
For anyone who has problem with update - uninstalling and dowloading new version from website ...
I just tested updating from fresh install of 0.11.22 to 0.12 and it worked fine. I don't know why you were missing tests folder in your Factorio directory. I am glad you solved it.
For anyone who has problem with update - uninstalling and dowloading new version from website ...
- Tue Dec 23, 2014 7:19 pm
- Forum: Implemented Suggestions
- Topic: The order Logistics robots remove items
- Replies: 0
- Views: 1592
The order Logistics robots remove items
Logistics robots and inserters (removing items) seem to always take the first item in the chest. The input to the chest always seems to fill the first slot it can. The extractors (logistics or various inserters) should cycle around the chest to solve the following issues.
1. If a chest is overfull ...
1. If a chest is overfull ...
- Tue Dec 23, 2014 6:34 pm
- Forum: Ideas and Suggestions
- Topic: Repairing items in inventory
- Replies: 19
- Views: 8669
Repair items in inventory or chests
After Construction robots have repaired all placed items and built anything requested, then I think they should repair items in a players inventory, and then any damaged items in any chest.
Alternative Option for Inventory repair: If the player has repair packs perhaps the inventory could repair ...
Alternative Option for Inventory repair: If the player has repair packs perhaps the inventory could repair ...
- Tue Dec 23, 2014 6:21 pm
- Forum: Implemented Suggestions
- Topic: A 'send to store' list for the player and logistics network
- Replies: 12
- Views: 21527
A 'send to store' list for the player and logistics network
A player "send to store" list where the items are removed from the players inventory and sent back to the Logistics Network.
If I want to keep only 20 telephone poles then I could put telephone poles in the send to store list with a volume of 20. If I get more than 20 then a logistic robot will ...
If I want to keep only 20 telephone poles then I could put telephone poles in the send to store list with a volume of 20. If I get more than 20 then a logistic robot will ...