Search found 9 matches

by Paul
Sat Apr 16, 2022 2:54 am
Forum: Modding help
Topic: [1.1.53] Crash playing with Space Ex mod "Trying to make chunk at unreasonable position"
Replies: 5
Views: 1536

Re: [1.1.53] Crash playing with Space Ex mod "Trying to make chunk at unreasonable position"

Yes I have a saved game that crashes about 2 mins after loading with exactly the same error "Trying to make chunk at unreasonable position [32768, 5]" I have tried many workarounds (deleting all spacecraft), deleting all rockets, deleting all energy beams - nothing works or I'm missing one...
by Paul
Mon Feb 08, 2021 9:31 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 389
Views: 264697

Re: [0.17+] Space Exploration WIP

I have been playing the space exploration without cheats. Complex, but challenging - thanks for the mod. Some things I don't like. Spaceships stop moving when fuel runs out, the jetpack gets you moving but again you show down when you dont apply thrust. Really - Have you done no physics? Conservatio...
by Paul
Fri Sep 02, 2016 9:26 am
Forum: Resolved Problems and Bugs
Topic: Achievement progress reduced after update.
Replies: 3
Views: 1507

Re: Upgrades mess with achievement progress

0.13.20 was the last upgrade that messed with thte Mass Production 3 count. I believe it was an upgrade from 0.13.19.
by Paul
Fri Sep 02, 2016 4:08 am
Forum: Resolved Problems and Bugs
Topic: Achievement progress reduced after update.
Replies: 3
Views: 1507

Achievement progress reduced after update.

I have upgraded twice now during an achievement progress "pyromaniac" was complete. I saved. exited, upgraded - reloaded to find the achievement no longtr achieved and only 25% complete. It was the correct save as I had moved on to the next achievement. Now I was 19M/20M Mass Production. s...
by Paul
Tue Aug 09, 2016 9:09 pm
Forum: General discussion
Topic: Map generator confusion
Replies: 1
Views: 1126

Map generator confusion

I seems that the controls are somewhat random. The worst is the management of the water. I ask for small lakes and get huge ones. Are there some rules or limits to the number of very big things such that it ignores some and makes them smaller - justy so it can fit in the massive lakes that you did n...
by Paul
Tue Sep 22, 2015 3:02 am
Forum: Won't fix.
Topic: [0.12] Updating to .12 from .11.22 - Cannot run Auto-Updater
Replies: 12
Views: 20602

Re: [0.12] Updating to .12 from .11.22 - Cannot run Auto-Updater

Thanks for the report. I just tested updating from fresh install of 0.11.22 to 0.12 and it worked fine. I don't know why you were missing tests folder in your Factorio directory. I am glad you solved it. For anyone who has problem with update - uninstalling and dowloading new version from website i...
by Paul
Tue Dec 23, 2014 7:19 pm
Forum: Implemented Suggestions
Topic: The order Logistics robots remove items
Replies: 0
Views: 1238

The order Logistics robots remove items

Logistics robots and inserters (removing items) seem to always take the first item in the chest. The input to the chest always seems to fill the first slot it can. The extractors (logistics or various inserters) should cycle around the chest to solve the following issues. 1. If a chest is overfull (...
by Paul
Tue Dec 23, 2014 6:34 pm
Forum: Ideas and Suggestions
Topic: Repairing items in inventory
Replies: 19
Views: 6602

Repair items in inventory or chests

After Construction robots have repaired all placed items and built anything requested, then I think they should repair items in a players inventory, and then any damaged items in any chest. Alternative Option for Inventory repair: If the player has repair packs perhaps the inventory could repair aut...
by Paul
Tue Dec 23, 2014 6:21 pm
Forum: Implemented Suggestions
Topic: A 'send to store' list for the player and logistics network
Replies: 12
Views: 20336

A 'send to store' list for the player and logistics network

A player "send to store" list where the items are removed from the players inventory and sent back to the Logistics Network. If I want to keep only 20 telephone poles then I could put telephone poles in the send to store list with a volume of 20. If I get more than 20 then a logistic robot...

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