Search found 11 matches

by mooop12
Thu Jan 25, 2018 4:43 pm
Forum: Resolved Problems and Bugs
Topic: Inline code blocks in mod descriptions on mod portal
Replies: 1
Views: 910

Inline code blocks in mod descriptions on mod portal

This was working fine a week ago, seems an update broke it. `` (double back-tick) should insert an inline code block, not an entirely new line with only the block in it. To create a code block in a new line 4 space indent or `````` (6 back-ticks) is supposed to be used.
by mooop12
Fri Jan 12, 2018 9:46 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 376953

Re: Friday Facts #225 - Bots versus belts (part 2)

(about belts) It is probably better to leave this issue as it is so that we don't break the existing game. And then at the end I strongly believe that bots should have a debuff. Come on. This kind of indecision in a team honestly doesn't put you in a very good light. Should we fear a bot nerf or sh...
by mooop12
Sat Jan 06, 2018 11:10 pm
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 106
Views: 150151

Re: Re-Enable Achievements...

It still works, though it took me a while. The way I do it is I search for 6A D8 40, and then I search for 01 01 a few times until the characters around the found string don't seem to repeat anymore. Also, a few lines after the found sequence there seems to be the chat history, that way you know you...
by mooop12
Sat Aug 06, 2016 4:04 pm
Forum: Ideas and Suggestions
Topic: Disable specific mods auto-update
Replies: 0
Views: 717

Disable specific mods auto-update

As in the subject. If I'm using a modified version of a mod, I don't want to have it updated with the rest of the mods. An option to update a specific mod manually would be convenient also.
by mooop12
Sat Sep 05, 2015 6:34 pm
Forum: Not a bug
Topic: [0.12.6] Freeze after destroying Roboports
Replies: 4
Views: 6487

Re: [0.12.6] Freeze after destroying Roboports

Oh, thank you for explaining, the bug has actually been reported on Advanced Logistics System github page already, hopefully the author will fix it soon.

Someone can close/move/remove this thread so it doesn't clutter bug reports section.
by mooop12
Sat Sep 05, 2015 4:58 pm
Forum: Not a bug
Topic: [0.12.6] Freeze after destroying Roboports
Replies: 4
Views: 6487

Re: [0.12.6] Freeze after destroying Roboports

Nothing out of the ordinary in the log: http://pastebin.com/DhXA34yC Here's my save with mods: https://www.dropbox.com/s/6kr88ynrnuyonmv/bug_report.rar?dl=0 My game is quite heavily modded though. I tried loading the save without any mods but the game crashes (wasn't this supposed to be fixed in 0.1...
by mooop12
Sat Sep 05, 2015 3:25 pm
Forum: Not a bug
Topic: [0.12.6] Freeze after destroying Roboports
Replies: 4
Views: 6487

[0.12.6] Freeze after destroying Roboports

As in the subject, if you try to destroy/deconstruct roboport on a large network the game freezes for a while, in my case it's over 5 seconds. You can imagine this being a problem if you try to deconstruct more than a few roboports, it could take minutes in that case.
by mooop12
Fri Sep 04, 2015 9:30 pm
Forum: Gameplay Help
Topic: Codes to allien attack?
Replies: 5
Views: 9410

Re: Codes to allien attack?

/c game.peaceful_mode = true
/c game.forces.enemy.kill_all_units()

Existing enemies won't change from peaceful to not peaceful and vice-versa, you have to kill them.
by mooop12
Wed Sep 02, 2015 1:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] train signal symmetric inconsistency
Replies: 11
Views: 22661

Re: [0.12.1] train signal symmetric inconsistency

I believe fixing this introduced a new bug, in the image below chain signal in red rectangle is disconnected and chain signal in green rectangle is connecting properly, but before 0.12.5 both positions were correct. The chain signal works fine on previously built junctions until I try to replace it....
by mooop12
Wed Sep 02, 2015 12:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4] [kovarex] items with roboport can lock up during crafting
Replies: 13
Views: 14853

Re: [0.12.4] [kovarex] items with roboport can lock up during crafting

Tried it with the same save and it's ok, but on my save and a set of mods of my own it still seems bugged. Here's my save with mods (I skipped WaiTex because of it's size): https://www.dropbox.com/s/9o1t9ime4tigpig/bug.rar?dl=0 You will be next to a Assembling Machine that assembles Steam Engines MK...
by mooop12
Wed Sep 02, 2015 2:13 am
Forum: Resolved Problems and Bugs
Topic: [0.12.4] [kovarex] items with roboport can lock up during crafting
Replies: 13
Views: 14853

Re: [0.12.4] [kovarex] items with roboport can lock up during crafting

I'm experiencing this issue in 0.12.5, can anyone confirm?

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